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1 | |
2 /* | 1 /* |
3 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
4 * | 3 * |
5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
7 */ | 6 */ |
8 #ifndef SkBenchTimer_DEFINED | 7 #ifndef Timer_DEFINED |
9 #define SkBenchTimer_DEFINED | 8 #define Timer_DEFINED |
10 | 9 |
11 #include <SkTypes.h> | 10 #include "SkTypes.h" |
12 | 11 |
| 12 #if defined(SK_BUILD_FOR_WIN32) |
| 13 #include "SysTimer_windows.h" |
| 14 #elif defined(SK_BUILD_FOR_MAC) |
| 15 #include "SysTimer_mach.h" |
| 16 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) |
| 17 #include "SysTimer_posix.h" |
| 18 #endif |
13 | 19 |
14 class BenchSysTimer; | 20 #if SK_SUPPORT_GPU |
15 class BenchGpuTimer; | 21 #include "GpuTimer.h" |
| 22 #endif |
16 | 23 |
17 class SkGLContextHelper; | 24 class SkGLContextHelper; |
18 | 25 |
19 /** | 26 /** |
20 * SysTimers and GpuTimers are implemented orthogonally. | 27 * SysTimers and GpuTimers are implemented orthogonally. |
21 * This class combines 2 SysTimers and a GpuTimer into one single, | 28 * This class combines 2 SysTimers and a GpuTimer into one single, |
22 * platform specific Timer with a simple interface. The truncated | 29 * platform specific Timer with a simple interface. The truncated |
23 * timer doesn't include the time required for the GPU to finish | 30 * timer doesn't include the time required for the GPU to finish |
24 * its rendering. It should always be <= the un-truncated system | 31 * its rendering. It should always be <= the un-truncated system |
25 * times and (for GPU configurations) can be used to roughly (very | 32 * times and (for GPU configurations) can be used to roughly (very |
26 * roughly) gauge the GPU load/backlog. | 33 * roughly) gauge the GPU load/backlog. |
27 */ | 34 */ |
28 class BenchTimer { | 35 class Timer { |
29 public: | 36 public: |
30 BenchTimer(SkGLContextHelper* gl = NULL); | 37 explicit Timer(SkGLContextHelper* gl = NULL); |
31 ~BenchTimer(); | 38 |
32 void start(double durationScale = 1); | 39 void start(); |
| 40 void truncatedEnd(); |
33 void end(); | 41 void end(); |
34 void truncatedEnd(); | 42 |
| 43 // All times in milliseconds. |
35 double fCpu; | 44 double fCpu; |
36 double fWall; | 45 double fWall; |
37 double fTruncatedCpu; | 46 double fTruncatedCpu; |
38 double fTruncatedWall; | 47 double fTruncatedWall; |
39 double fGpu; | 48 double fGpu; |
40 | 49 |
41 private: | 50 private: |
42 BenchSysTimer* fSysTimer; | 51 SysTimer fSysTimer; |
43 BenchSysTimer* fTruncatedSysTimer; | 52 SysTimer fTruncatedSysTimer; |
44 #if SK_SUPPORT_GPU | 53 #if SK_SUPPORT_GPU |
45 BenchGpuTimer* fGpuTimer; | 54 GpuTimer fGpuTimer; |
46 #endif | 55 #endif |
47 double fDurationScale; // for this start/end session | |
48 }; | 56 }; |
49 | 57 |
50 // Same as BenchTimer above, supporting only fWall but with much lower overhead. | 58 // Same as Timer above, supporting only fWall but with much lower overhead. |
51 // (Typically, ~30ns instead of BenchTimer's ~1us.) | 59 // (Typically, ~30ns instead of Timer's ~1us.) |
52 class WallTimer { | 60 class WallTimer { |
53 public: | 61 public: |
54 WallTimer(); | 62 WallTimer(); |
55 ~WallTimer(); | |
56 | 63 |
57 void start(double durationScale = 1); | 64 void start(); |
58 void end(); | 65 void end(); |
59 | 66 |
60 double fWall; | 67 double fWall; // Milliseconds. |
61 | 68 |
62 private: | 69 private: |
63 BenchSysTimer* fSysTimer; | 70 SysTimer fSysTimer; |
64 double fDurationScale; | |
65 }; | 71 }; |
66 | 72 |
67 #endif | 73 #endif |
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