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Side by Side Diff: tools/timer/Timer.h

Issue 344213003: Move BenchTimer to tools as Timer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fixes Created 6 years, 6 months ago
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1
2 /* 1 /*
3 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
4 * 3 *
5 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 5 * found in the LICENSE file.
7 */ 6 */
8 #ifndef SkBenchTimer_DEFINED 7 #ifndef Timer_DEFINED
9 #define SkBenchTimer_DEFINED 8 #define Timer_DEFINED
10 9
11 #include <SkTypes.h> 10 #include "SkTypes.h"
12 11
12 #if defined(SK_BUILD_FOR_WIN32)
13 #include "SysTimer_windows.h"
14 #elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
15 #include "SysTimer_mach.h"
16 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
17 #include "SysTimer_posix.h"
18 #endif
13 19
14 class BenchSysTimer; 20 #if SK_SUPPORT_GPU
15 class BenchGpuTimer; 21 #include "GpuTimer.h"
22 #endif
16 23
17 class SkGLContextHelper; 24 class SkGLContextHelper;
18 25
19 /** 26 /**
20 * SysTimers and GpuTimers are implemented orthogonally. 27 * SysTimers and GpuTimers are implemented orthogonally.
21 * This class combines 2 SysTimers and a GpuTimer into one single, 28 * This class combines 2 SysTimers and a GpuTimer into one single,
22 * platform specific Timer with a simple interface. The truncated 29 * platform specific Timer with a simple interface. The truncated
23 * timer doesn't include the time required for the GPU to finish 30 * timer doesn't include the time required for the GPU to finish
24 * its rendering. It should always be <= the un-truncated system 31 * its rendering. It should always be <= the un-truncated system
25 * times and (for GPU configurations) can be used to roughly (very 32 * times and (for GPU configurations) can be used to roughly (very
26 * roughly) gauge the GPU load/backlog. 33 * roughly) gauge the GPU load/backlog.
27 */ 34 */
28 class BenchTimer { 35 class Timer {
29 public: 36 public:
30 BenchTimer(SkGLContextHelper* gl = NULL); 37 explicit Timer(SkGLContextHelper* gl = NULL);
31 ~BenchTimer(); 38
32 void start(double durationScale = 1); 39 void start();
40 void truncatedEnd();
33 void end(); 41 void end();
34 void truncatedEnd(); 42
43 // All times in milliseconds.
35 double fCpu; 44 double fCpu;
36 double fWall; 45 double fWall;
37 double fTruncatedCpu; 46 double fTruncatedCpu;
38 double fTruncatedWall; 47 double fTruncatedWall;
39 double fGpu; 48 double fGpu;
40 49
41 private: 50 private:
42 BenchSysTimer* fSysTimer; 51 SysTimer fSysTimer;
43 BenchSysTimer* fTruncatedSysTimer; 52 SysTimer fTruncatedSysTimer;
44 #if SK_SUPPORT_GPU 53 #if SK_SUPPORT_GPU
45 BenchGpuTimer* fGpuTimer; 54 GpuTimer fGpuTimer;
46 #endif 55 #endif
47 double fDurationScale; // for this start/end session
48 }; 56 };
49 57
50 // Same as BenchTimer above, supporting only fWall but with much lower overhead. 58 // Same as Timer above, supporting only fWall but with much lower overhead.
51 // (Typically, ~30ns instead of BenchTimer's ~1us.) 59 // (Typically, ~30ns instead of Timer's ~1us.)
52 class WallTimer { 60 class WallTimer {
53 public: 61 public:
54 WallTimer(); 62 WallTimer();
55 ~WallTimer();
56 63
57 void start(double durationScale = 1); 64 void start();
58 void end(); 65 void end();
59 66
60 double fWall; 67 double fWall; // Milliseconds.
61 68
62 private: 69 private:
63 BenchSysTimer* fSysTimer; 70 SysTimer fSysTimer;
64 double fDurationScale;
65 }; 71 };
66 72
67 #endif 73 #endif
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