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| 1 | |
| 2 /* | |
| 3 * Copyright 2011 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 #include "BenchGpuTimer_gl.h" | |
| 9 #include "gl/SkGLContextHelper.h" | |
| 10 #include "gl/GrGLUtil.h" | |
| 11 | |
| 12 BenchGpuTimer::BenchGpuTimer(const SkGLContextHelper* glctx) { | |
| 13 fContext = glctx; | |
| 14 glctx->ref(); | |
| 15 glctx->makeCurrent(); | |
| 16 fStarted = false; | |
| 17 fSupported = GrGLGetVersion(glctx->gl()) > GR_GL_VER(3,3) || | |
| 18 glctx->hasExtension("GL_ARB_timer_query") || | |
| 19 glctx->hasExtension("GL_EXT_timer_query"); | |
| 20 | |
| 21 if (fSupported) { | |
| 22 SK_GL(*glctx, GenQueries(1, &fQuery)); | |
| 23 } | |
| 24 } | |
| 25 | |
| 26 BenchGpuTimer::~BenchGpuTimer() { | |
| 27 if (fSupported) { | |
| 28 fContext->makeCurrent(); | |
| 29 SK_GL(*fContext, DeleteQueries(1, &fQuery)); | |
| 30 } | |
| 31 fContext->unref(); | |
| 32 } | |
| 33 | |
| 34 void BenchGpuTimer::startGpu() { | |
| 35 if (fSupported) { | |
| 36 fContext->makeCurrent(); | |
| 37 fStarted = true; | |
| 38 SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery)); | |
| 39 } | |
| 40 } | |
| 41 | |
| 42 /** | |
| 43 * It is important to stop the cpu clocks first, | |
| 44 * as this will cpu wait for the gpu to finish. | |
| 45 */ | |
| 46 double BenchGpuTimer::endGpu() { | |
| 47 if (fSupported) { | |
| 48 fStarted = false; | |
| 49 fContext->makeCurrent(); | |
| 50 SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED)); | |
| 51 | |
| 52 GrGLint available = 0; | |
| 53 while (!available) { | |
| 54 SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery, | |
| 55 GR_GL_QUERY_RESULT_AVAILABLE, | |
| 56 &available)); | |
| 57 // If GetQueryObjectiv is erroring out we need some alternative | |
| 58 // means of breaking out of this loop | |
| 59 GrGLenum error; | |
| 60 SK_GL_RET_NOERRCHECK(*fContext, error, GetError()); | |
| 61 if (GR_GL_NO_ERROR != error) { | |
| 62 break; | |
| 63 } | |
| 64 } | |
| 65 GrGLuint64 totalGPUTimeElapsed = 0; | |
| 66 SK_GL(*fContext, GetQueryObjectui64v(fQuery, | |
| 67 GR_GL_QUERY_RESULT, | |
| 68 &totalGPUTimeElapsed)); | |
| 69 | |
| 70 return totalGPUTimeElapsed / 1000000.0; | |
| 71 } else { | |
| 72 return 0; | |
| 73 } | |
| 74 } | |
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