| Index: Source/platform/heap/Heap.h
|
| diff --git a/Source/platform/heap/Heap.h b/Source/platform/heap/Heap.h
|
| index 816062a3e8ab95a0806271b7771df95fd642c86d..6c1e4d23b808eb31aefa18103b478540db3e7a49 100644
|
| --- a/Source/platform/heap/Heap.h
|
| +++ b/Source/platform/heap/Heap.h
|
| @@ -52,6 +52,13 @@ const size_t blinkPageSizeLog2 = 17;
|
| const size_t blinkPageSize = 1 << blinkPageSizeLog2;
|
| const size_t blinkPageOffsetMask = blinkPageSize - 1;
|
| const size_t blinkPageBaseMask = ~blinkPageOffsetMask;
|
| +
|
| +// We allocate pages at random addresses but in groups of
|
| +// blinkPagesPerRegion at a given random address. We group pages to
|
| +// not spread out too much over the address space which would blow
|
| +// away the page tables and lead to bad performance.
|
| +const size_t blinkPagesPerRegion = 10;
|
| +
|
| // Double precision floats are more efficient when 8 byte aligned, so we 8 byte
|
| // align all allocations even on 32 bit.
|
| const size_t allocationGranularity = 8;
|
| @@ -823,6 +830,7 @@ public:
|
|
|
| inline Address allocate(size_t, const GCInfo*);
|
| void addToFreeList(Address, size_t);
|
| + void addPageMemoryToPool(PageMemory*);
|
| void addPageToPool(HeapPage<Header>*);
|
| inline static size_t roundedAllocationSize(size_t size)
|
| {
|
|
|