| Index: ui/views/controls/label.cc
|
| diff --git a/ui/views/controls/label.cc b/ui/views/controls/label.cc
|
| index e1e1bcfe1c2d2b5309c2e7daafe9dd9865b965b1..6aed59f34610b11f2f6c218dc5f6ff0bc5e4352a 100644
|
| --- a/ui/views/controls/label.cc
|
| +++ b/ui/views/controls/label.cc
|
| @@ -19,7 +19,6 @@
|
| #include "ui/gfx/canvas.h"
|
| #include "ui/gfx/color_utils.h"
|
| #include "ui/gfx/insets.h"
|
| -#include "ui/gfx/shadow_value.h"
|
| #include "ui/gfx/text_elider.h"
|
| #include "ui/gfx/text_utils.h"
|
| #include "ui/gfx/utf16_indexing.h"
|
| @@ -105,20 +104,6 @@ void Label::SetBackgroundColor(SkColor color) {
|
| RecalculateColors();
|
| }
|
|
|
| -void Label::SetShadowColors(SkColor enabled_color, SkColor disabled_color) {
|
| - enabled_shadow_color_ = enabled_color;
|
| - disabled_shadow_color_ = disabled_color;
|
| - has_shadow_ = true;
|
| -}
|
| -
|
| -void Label::SetShadowOffset(int x, int y) {
|
| - shadow_offset_.SetPoint(x, y);
|
| -}
|
| -
|
| -void Label::ClearEmbellishing() {
|
| - has_shadow_ = false;
|
| -}
|
| -
|
| void Label::SetHorizontalAlignment(gfx::HorizontalAlignment alignment) {
|
| // If the UI layout is right-to-left, flip the alignment direction.
|
| if (base::i18n::IsRTL() &&
|
| @@ -334,13 +319,8 @@ void Label::PaintText(gfx::Canvas* canvas,
|
| if (elide_behavior_ == gfx::FADE_TAIL) {
|
| canvas->DrawFadedString(text, font_list_, color, text_bounds, flags);
|
| } else {
|
| - gfx::ShadowValues shadows;
|
| - if (has_shadow_) {
|
| - shadows.push_back(gfx::ShadowValue(shadow_offset_, shadow_blur_,
|
| - enabled() ? enabled_shadow_color_ : disabled_shadow_color_));
|
| - }
|
| canvas->DrawStringRectWithShadows(text, font_list_, color, text_bounds,
|
| - line_height_, flags, shadows);
|
| + line_height_, flags, shadows_);
|
|
|
| if (SkColorGetA(halo_color_) != SK_AlphaTRANSPARENT) {
|
| canvas->DrawStringRectWithHalo(text, font_list_, color, halo_color_,
|
| @@ -413,11 +393,6 @@ void Label::Init(const base::string16& text, const gfx::FontList& font_list) {
|
| elide_behavior_ = gfx::ELIDE_TAIL;
|
| collapse_when_hidden_ = false;
|
| directionality_mode_ = gfx::DIRECTIONALITY_FROM_UI;
|
| - enabled_shadow_color_ = 0;
|
| - disabled_shadow_color_ = 0;
|
| - shadow_offset_.SetPoint(1, 1);
|
| - has_shadow_ = false;
|
| - shadow_blur_ = 0;
|
| halo_color_ = SK_ColorTRANSPARENT;
|
| cached_heights_.resize(kCachedSizeLimit);
|
| ResetCachedSize();
|
|
|