Index: cc/resources/tile_manager_unittest.cc |
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc |
index 024ca20081d2f895f1c469e5e352947a1bec2bf2..dbcf103c335d2b87e0be0bb3cd978dc607a0e0d5 100644 |
--- a/cc/resources/tile_manager_unittest.cc |
+++ b/cc/resources/tile_manager_unittest.cc |
@@ -159,9 +159,9 @@ TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { |
Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
+ CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
+ CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
TileVector active_pending_soon = |
CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
@@ -180,9 +180,9 @@ TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { |
Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
+ CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
+ CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
TileVector active_pending_soon = |
CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
@@ -201,7 +201,7 @@ TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { |
Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); |
TileVector pending_low_res = |
- CreateTiles(5, TilePriority(), TilePriorityLowRes()); |
+ CreateTiles(5, TilePriority(), TilePriorityUnoccludedLowRes()); |
tile_manager()->AssignMemoryToTiles(global_state_); |
@@ -214,9 +214,9 @@ TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { |
Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
+ CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
+ CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
TileVector active_pending_soon = |
CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
@@ -235,9 +235,9 @@ TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { |
Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_now = |
- CreateTiles(3, TilePriorityForNowBin(), TilePriority()); |
+ CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
TileVector pending_now = |
- CreateTiles(3, TilePriority(), TilePriorityForNowBin()); |
+ CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
TileVector active_pending_soon = |
CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
@@ -260,8 +260,8 @@ TEST_P(TileManagerTest, PartialOOMMemoryToPending) { |
Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_tree_tiles = |
CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); |
+ TileVector pending_tree_tiles = CreateTiles( |
+ 5, TilePriority(), TilePriorityUnoccludedRequiredForActivation()); |
tile_manager()->AssignMemoryToTiles(global_state_); |
EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); |
@@ -283,9 +283,9 @@ TEST_P(TileManagerTest, PartialOOMMemoryToActive) { |
Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_tree_tiles = |
- CreateTiles(5, TilePriorityForNowBin(), TilePriority()); |
+ CreateTiles(5, TilePriorityForUnoccludedNowBin(), TilePriority()); |
TileVector pending_tree_tiles = |
- CreateTiles(5, TilePriority(), TilePriorityForNowBin()); |
+ CreateTiles(5, TilePriority(), TilePriorityForUnoccludedNowBin()); |
tile_manager()->AssignMemoryToTiles(global_state_); |
@@ -302,8 +302,8 @@ TEST_P(TileManagerTest, TotalOOMMemoryToPending) { |
Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_tree_tiles = |
CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); |
+ TileVector pending_tree_tiles = CreateTiles( |
+ 10, TilePriority(), TilePriorityUnoccludedRequiredForActivation()); |
tile_manager()->AssignMemoryToTiles(global_state_); |
@@ -333,8 +333,8 @@ TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { |
Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_tree_tiles = |
CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); |
- TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); |
+ TileVector pending_tree_tiles = CreateTiles( |
+ 10, TilePriority(), TilePriorityUnoccludedRequiredForActivation()); |
tile_manager()->AssignMemoryToTiles(global_state_); |
@@ -362,9 +362,9 @@ TEST_P(TileManagerTest, TotalOOMMemoryToActive) { |
Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_tree_tiles = |
- CreateTiles(10, TilePriorityForNowBin(), TilePriority()); |
+ CreateTiles(10, TilePriorityForUnoccludedNowBin(), TilePriority()); |
TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityForNowBin()); |
+ CreateTiles(10, TilePriority(), TilePriorityForUnoccludedNowBin()); |
tile_manager()->AssignMemoryToTiles(global_state_); |
@@ -389,9 +389,9 @@ TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { |
Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
TileVector active_tree_tiles = |
- CreateTiles(10, TilePriorityForNowBin(), TilePriority()); |
+ CreateTiles(10, TilePriorityForUnoccludedNowBin(), TilePriority()); |
TileVector pending_tree_tiles = |
- CreateTiles(10, TilePriority(), TilePriorityForNowBin()); |
+ CreateTiles(10, TilePriority(), TilePriorityForUnoccludedNowBin()); |
// Active tiles are required to avoid calimity. The hard-limit is used and all |
// active-tiles fit. No pending tiles are needed to avoid calamity so only 10 |