| OLD | NEW |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/tile.h" | 5 #include "cc/resources/tile.h" |
| 6 #include "cc/resources/tile_priority.h" | 6 #include "cc/resources/tile_priority.h" |
| 7 #include "cc/test/fake_impl_proxy.h" | 7 #include "cc/test/fake_impl_proxy.h" |
| 8 #include "cc/test/fake_layer_tree_host_impl.h" | 8 #include "cc/test/fake_layer_tree_host_impl.h" |
| 9 #include "cc/test/fake_output_surface.h" | 9 #include "cc/test/fake_output_surface.h" |
| 10 #include "cc/test/fake_output_surface_client.h" | 10 #include "cc/test/fake_output_surface_client.h" |
| (...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 152 int max_tiles_; | 152 int max_tiles_; |
| 153 bool ready_to_activate_; | 153 bool ready_to_activate_; |
| 154 std::vector<PictureLayerImpl*> picture_layers_; | 154 std::vector<PictureLayerImpl*> picture_layers_; |
| 155 }; | 155 }; |
| 156 | 156 |
| 157 TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { | 157 TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { |
| 158 // A few tiles of each type of priority, with enough memory for all tiles. | 158 // A few tiles of each type of priority, with enough memory for all tiles. |
| 159 | 159 |
| 160 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 160 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 161 TileVector active_now = | 161 TileVector active_now = |
| 162 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 162 CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
| 163 TileVector pending_now = | 163 TileVector pending_now = |
| 164 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 164 CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
| 165 TileVector active_pending_soon = | 165 TileVector active_pending_soon = |
| 166 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 166 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 167 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 167 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 168 | 168 |
| 169 tile_manager()->AssignMemoryToTiles(global_state_); | 169 tile_manager()->AssignMemoryToTiles(global_state_); |
| 170 | 170 |
| 171 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | 171 EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
| 172 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | 172 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
| 173 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | 173 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); |
| 174 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 174 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 175 } | 175 } |
| 176 | 176 |
| 177 TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { | 177 TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { |
| 178 // A few tiles of each type of priority, with enough memory for all tiles, | 178 // A few tiles of each type of priority, with enough memory for all tiles, |
| 179 // with the exception of never bin. | 179 // with the exception of never bin. |
| 180 | 180 |
| 181 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); | 181 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); |
| 182 TileVector active_now = | 182 TileVector active_now = |
| 183 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 183 CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
| 184 TileVector pending_now = | 184 TileVector pending_now = |
| 185 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 185 CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
| 186 TileVector active_pending_soon = | 186 TileVector active_pending_soon = |
| 187 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 187 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 188 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 188 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 189 | 189 |
| 190 tile_manager()->AssignMemoryToTiles(global_state_); | 190 tile_manager()->AssignMemoryToTiles(global_state_); |
| 191 | 191 |
| 192 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | 192 EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
| 193 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | 193 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
| 194 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | 194 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); |
| 195 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 195 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 196 } | 196 } |
| 197 | 197 |
| 198 TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { | 198 TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { |
| 199 // A few low-res tiles required for activation, with enough memory for all | 199 // A few low-res tiles required for activation, with enough memory for all |
| 200 // tiles. | 200 // tiles. |
| 201 | 201 |
| 202 Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); | 202 Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); |
| 203 TileVector pending_low_res = | 203 TileVector pending_low_res = |
| 204 CreateTiles(5, TilePriority(), TilePriorityLowRes()); | 204 CreateTiles(5, TilePriority(), TilePriorityUnoccludedLowRes()); |
| 205 | 205 |
| 206 tile_manager()->AssignMemoryToTiles(global_state_); | 206 tile_manager()->AssignMemoryToTiles(global_state_); |
| 207 | 207 |
| 208 EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); | 208 EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); |
| 209 } | 209 } |
| 210 | 210 |
| 211 TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { | 211 TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { |
| 212 // A few tiles of each type of priority, with enough memory for all tiles, | 212 // A few tiles of each type of priority, with enough memory for all tiles, |
| 213 // with the exception of never and soon bins. | 213 // with the exception of never and soon bins. |
| 214 | 214 |
| 215 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); | 215 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); |
| 216 TileVector active_now = | 216 TileVector active_now = |
| 217 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 217 CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
| 218 TileVector pending_now = | 218 TileVector pending_now = |
| 219 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 219 CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
| 220 TileVector active_pending_soon = | 220 TileVector active_pending_soon = |
| 221 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 221 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 222 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 222 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 223 | 223 |
| 224 tile_manager()->AssignMemoryToTiles(global_state_); | 224 tile_manager()->AssignMemoryToTiles(global_state_); |
| 225 | 225 |
| 226 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | 226 EXPECT_EQ(3, AssignedMemoryCount(active_now)); |
| 227 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | 227 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); |
| 228 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | 228 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); |
| 229 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 229 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 230 } | 230 } |
| 231 | 231 |
| 232 TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { | 232 TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { |
| 233 // A few tiles of each type of priority, with enough memory for all tiles, | 233 // A few tiles of each type of priority, with enough memory for all tiles, |
| 234 // but allow nothing should not assign any memory. | 234 // but allow nothing should not assign any memory. |
| 235 | 235 |
| 236 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); | 236 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 237 TileVector active_now = | 237 TileVector active_now = |
| 238 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | 238 CreateTiles(3, TilePriorityForUnoccludedNowBin(), TilePriority()); |
| 239 TileVector pending_now = | 239 TileVector pending_now = |
| 240 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | 240 CreateTiles(3, TilePriority(), TilePriorityForUnoccludedNowBin()); |
| 241 TileVector active_pending_soon = | 241 TileVector active_pending_soon = |
| 242 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | 242 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); |
| 243 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | 243 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); |
| 244 | 244 |
| 245 tile_manager()->AssignMemoryToTiles(global_state_); | 245 tile_manager()->AssignMemoryToTiles(global_state_); |
| 246 | 246 |
| 247 EXPECT_EQ(0, AssignedMemoryCount(active_now)); | 247 EXPECT_EQ(0, AssignedMemoryCount(active_now)); |
| 248 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); | 248 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); |
| 249 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | 249 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); |
| 250 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | 250 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); |
| 251 } | 251 } |
| 252 | 252 |
| 253 TEST_P(TileManagerTest, PartialOOMMemoryToPending) { | 253 TEST_P(TileManagerTest, PartialOOMMemoryToPending) { |
| 254 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | 254 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are |
| 255 // required for activation, but only enough memory for 8 tiles. The result | 255 // required for activation, but only enough memory for 8 tiles. The result |
| 256 // is all pending tree tiles get memory, and 3 of the active tree tiles | 256 // is all pending tree tiles get memory, and 3 of the active tree tiles |
| 257 // get memory. None of these tiles is needed to avoid calimity (flickering or | 257 // get memory. None of these tiles is needed to avoid calimity (flickering or |
| 258 // raster-on-demand) so the soft memory limit is used. | 258 // raster-on-demand) so the soft memory limit is used. |
| 259 | 259 |
| 260 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 260 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 261 TileVector active_tree_tiles = | 261 TileVector active_tree_tiles = |
| 262 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | 262 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); |
| 263 TileVector pending_tree_tiles = | 263 TileVector pending_tree_tiles = CreateTiles( |
| 264 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | 264 5, TilePriority(), TilePriorityUnoccludedRequiredForActivation()); |
| 265 tile_manager()->AssignMemoryToTiles(global_state_); | 265 tile_manager()->AssignMemoryToTiles(global_state_); |
| 266 | 266 |
| 267 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | 267 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); |
| 268 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | 268 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); |
| 269 | 269 |
| 270 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | 270 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
| 271 tile_manager()->AssignMemoryToTiles(global_state_); | 271 tile_manager()->AssignMemoryToTiles(global_state_); |
| 272 | 272 |
| 273 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); | 273 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); |
| 274 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); | 274 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); |
| 275 } | 275 } |
| 276 | 276 |
| 277 TEST_P(TileManagerTest, PartialOOMMemoryToActive) { | 277 TEST_P(TileManagerTest, PartialOOMMemoryToActive) { |
| 278 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | 278 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, |
| 279 // but only enough memory for 8 tiles. The result is all active tree tiles | 279 // but only enough memory for 8 tiles. The result is all active tree tiles |
| 280 // get memory, and 3 of the pending tree tiles get memory. | 280 // get memory, and 3 of the pending tree tiles get memory. |
| 281 // The pending tiles are not needed to avoid calimity (flickering or | 281 // The pending tiles are not needed to avoid calimity (flickering or |
| 282 // raster-on-demand) and the active tiles fit, so the soft limit is used. | 282 // raster-on-demand) and the active tiles fit, so the soft limit is used. |
| 283 | 283 |
| 284 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 284 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 285 TileVector active_tree_tiles = | 285 TileVector active_tree_tiles = |
| 286 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | 286 CreateTiles(5, TilePriorityForUnoccludedNowBin(), TilePriority()); |
| 287 TileVector pending_tree_tiles = | 287 TileVector pending_tree_tiles = |
| 288 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | 288 CreateTiles(5, TilePriority(), TilePriorityForUnoccludedNowBin()); |
| 289 | 289 |
| 290 tile_manager()->AssignMemoryToTiles(global_state_); | 290 tile_manager()->AssignMemoryToTiles(global_state_); |
| 291 | 291 |
| 292 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | 292 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); |
| 293 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | 293 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); |
| 294 } | 294 } |
| 295 | 295 |
| 296 TEST_P(TileManagerTest, TotalOOMMemoryToPending) { | 296 TEST_P(TileManagerTest, TotalOOMMemoryToPending) { |
| 297 // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are | 297 // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are |
| 298 // required for activation, but only enough tiles for 4 tiles. The result | 298 // required for activation, but only enough tiles for 4 tiles. The result |
| 299 // is 4 pending tree tiles get memory, and none of the active tree tiles | 299 // is 4 pending tree tiles get memory, and none of the active tree tiles |
| 300 // get memory. | 300 // get memory. |
| 301 | 301 |
| 302 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 302 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 303 TileVector active_tree_tiles = | 303 TileVector active_tree_tiles = |
| 304 CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); | 304 CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); |
| 305 TileVector pending_tree_tiles = | 305 TileVector pending_tree_tiles = CreateTiles( |
| 306 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | 306 10, TilePriority(), TilePriorityUnoccludedRequiredForActivation()); |
| 307 | 307 |
| 308 tile_manager()->AssignMemoryToTiles(global_state_); | 308 tile_manager()->AssignMemoryToTiles(global_state_); |
| 309 | 309 |
| 310 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | 310 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
| 311 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 311 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 312 | 312 |
| 313 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | 313 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
| 314 tile_manager()->AssignMemoryToTiles(global_state_); | 314 tile_manager()->AssignMemoryToTiles(global_state_); |
| 315 | 315 |
| 316 if (UsingResourceLimit()) { | 316 if (UsingResourceLimit()) { |
| 317 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | 317 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
| 318 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | 318 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); |
| 319 } else { | 319 } else { |
| 320 // Pending tiles are now required to avoid calimity (flickering or | 320 // Pending tiles are now required to avoid calimity (flickering or |
| 321 // raster-on-demand). Hard-limit is used and double the tiles fit. | 321 // raster-on-demand). Hard-limit is used and double the tiles fit. |
| 322 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | 322 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
| 323 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | 323 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); |
| 324 } | 324 } |
| 325 } | 325 } |
| 326 | 326 |
| 327 TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { | 327 TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { |
| 328 // 10 tiles on active tree soon bin, 10 tiles on pending tree that are | 328 // 10 tiles on active tree soon bin, 10 tiles on pending tree that are |
| 329 // required for activation, but only enough tiles for 4 tiles. The result | 329 // required for activation, but only enough tiles for 4 tiles. The result |
| 330 // is 4 pending tree tiles get memory, and none of the active tree tiles | 330 // is 4 pending tree tiles get memory, and none of the active tree tiles |
| 331 // get memory. | 331 // get memory. |
| 332 | 332 |
| 333 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 333 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 334 TileVector active_tree_tiles = | 334 TileVector active_tree_tiles = |
| 335 CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); | 335 CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); |
| 336 TileVector pending_tree_tiles = | 336 TileVector pending_tree_tiles = CreateTiles( |
| 337 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | 337 10, TilePriority(), TilePriorityUnoccludedRequiredForActivation()); |
| 338 | 338 |
| 339 tile_manager()->AssignMemoryToTiles(global_state_); | 339 tile_manager()->AssignMemoryToTiles(global_state_); |
| 340 | 340 |
| 341 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | 341 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
| 342 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 342 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 343 | 343 |
| 344 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | 344 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); |
| 345 tile_manager()->AssignMemoryToTiles(global_state_); | 345 tile_manager()->AssignMemoryToTiles(global_state_); |
| 346 | 346 |
| 347 if (UsingResourceLimit()) { | 347 if (UsingResourceLimit()) { |
| 348 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | 348 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
| 349 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | 349 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); |
| 350 } else { | 350 } else { |
| 351 // Pending tiles are now required to avoid calimity (flickering or | 351 // Pending tiles are now required to avoid calimity (flickering or |
| 352 // raster-on-demand). Hard-limit is used and double the tiles fit. | 352 // raster-on-demand). Hard-limit is used and double the tiles fit. |
| 353 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | 353 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); |
| 354 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | 354 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); |
| 355 } | 355 } |
| 356 } | 356 } |
| 357 | 357 |
| 358 TEST_P(TileManagerTest, TotalOOMMemoryToActive) { | 358 TEST_P(TileManagerTest, TotalOOMMemoryToActive) { |
| 359 // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, | 359 // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, |
| 360 // but only enough memory for 4 tiles. The result is 4 active tree tiles | 360 // but only enough memory for 4 tiles. The result is 4 active tree tiles |
| 361 // get memory, and none of the pending tree tiles get memory. | 361 // get memory, and none of the pending tree tiles get memory. |
| 362 | 362 |
| 363 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 363 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 364 TileVector active_tree_tiles = | 364 TileVector active_tree_tiles = |
| 365 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | 365 CreateTiles(10, TilePriorityForUnoccludedNowBin(), TilePriority()); |
| 366 TileVector pending_tree_tiles = | 366 TileVector pending_tree_tiles = |
| 367 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | 367 CreateTiles(10, TilePriority(), TilePriorityForUnoccludedNowBin()); |
| 368 | 368 |
| 369 tile_manager()->AssignMemoryToTiles(global_state_); | 369 tile_manager()->AssignMemoryToTiles(global_state_); |
| 370 | 370 |
| 371 if (UsingResourceLimit()) { | 371 if (UsingResourceLimit()) { |
| 372 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | 372 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); |
| 373 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 373 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 374 } else { | 374 } else { |
| 375 // Active tiles are required to avoid calimity (flickering or | 375 // Active tiles are required to avoid calimity (flickering or |
| 376 // raster-on-demand). Hard-limit is used and double the tiles fit. | 376 // raster-on-demand). Hard-limit is used and double the tiles fit. |
| 377 EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); | 377 EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); |
| 378 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 378 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 379 } | 379 } |
| 380 } | 380 } |
| 381 | 381 |
| 382 TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { | 382 TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { |
| 383 // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, | 383 // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, |
| 384 // but only enough memory for 8 tiles. Any tile missing would cause | 384 // but only enough memory for 8 tiles. Any tile missing would cause |
| 385 // a calamity (flickering or raster-on-demand). Depending on mode, | 385 // a calamity (flickering or raster-on-demand). Depending on mode, |
| 386 // we should use varying amounts of the higher hard memory limit. | 386 // we should use varying amounts of the higher hard memory limit. |
| 387 if (UsingResourceLimit()) | 387 if (UsingResourceLimit()) |
| 388 return; | 388 return; |
| 389 | 389 |
| 390 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | 390 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); |
| 391 TileVector active_tree_tiles = | 391 TileVector active_tree_tiles = |
| 392 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | 392 CreateTiles(10, TilePriorityForUnoccludedNowBin(), TilePriority()); |
| 393 TileVector pending_tree_tiles = | 393 TileVector pending_tree_tiles = |
| 394 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | 394 CreateTiles(10, TilePriority(), TilePriorityForUnoccludedNowBin()); |
| 395 | 395 |
| 396 // Active tiles are required to avoid calimity. The hard-limit is used and all | 396 // Active tiles are required to avoid calimity. The hard-limit is used and all |
| 397 // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 | 397 // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 |
| 398 // tiles total are used. | 398 // tiles total are used. |
| 399 tile_manager()->AssignMemoryToTiles(global_state_); | 399 tile_manager()->AssignMemoryToTiles(global_state_); |
| 400 EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); | 400 EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); |
| 401 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | 401 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); |
| 402 | 402 |
| 403 // Even the hard-limit won't save us now. All tiles are required to avoid | 403 // Even the hard-limit won't save us now. All tiles are required to avoid |
| 404 // a clamity but we only have 16. The tiles will be distribted randomly | 404 // a clamity but we only have 16. The tiles will be distribted randomly |
| (...skipping 545 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 950 | 950 |
| 951 last_tile = tile; | 951 last_tile = tile; |
| 952 new_content_tiles.insert(tile); | 952 new_content_tiles.insert(tile); |
| 953 } | 953 } |
| 954 | 954 |
| 955 EXPECT_EQ(tile_count, new_content_tiles.size()); | 955 EXPECT_EQ(tile_count, new_content_tiles.size()); |
| 956 EXPECT_EQ(all_tiles, new_content_tiles); | 956 EXPECT_EQ(all_tiles, new_content_tiles); |
| 957 } | 957 } |
| 958 } // namespace | 958 } // namespace |
| 959 } // namespace cc | 959 } // namespace cc |
| OLD | NEW |