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Side by Side Diff: ash/frame/caption_buttons/frame_caption_button.cc

Issue 343433009: Revert or Reland Window Control Animations for TouchView (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/frame/caption_buttons/frame_caption_button.h" 5 #include "ash/frame/caption_buttons/frame_caption_button.h"
6 6
7 #include "ui/base/resource/resource_bundle.h" 7 #include "ui/base/resource/resource_bundle.h"
8 #include "ui/compositor/layer.h"
9 #include "ui/gfx/animation/slide_animation.h" 8 #include "ui/gfx/animation/slide_animation.h"
10 #include "ui/gfx/animation/throb_animation.h" 9 #include "ui/gfx/animation/throb_animation.h"
11 #include "ui/gfx/canvas.h" 10 #include "ui/gfx/canvas.h"
12 #include "ui/views/widget/widget.h"
13 11
14 namespace ash { 12 namespace ash {
15 13
16 namespace { 14 namespace {
17 15
18 // The duration of the crossfade animation when swapping the button's images. 16 // The duration of the crossfade animation when swapping the button's images.
19 const int kSwapImagesAnimationDurationMs = 200; 17 const int kSwapImagesAnimationDurationMs = 200;
20 18
21 // The duration of the fade out animation of the old icon during a crossfade 19 // The duration of the fade out animation of the old icon during a crossfade
22 // animation as a ratio of |kSwapImagesAnimationDurationMs|. 20 // animation as a ratio of |kSwapImagesAnimationDurationMs|.
23 const float kFadeOutRatio = 0.5f; 21 const float kFadeOutRatio = 0.5f;
24 22
25 } // namespace 23 } // namespace
26 24
27 // static 25 // static
28 const char FrameCaptionButton::kViewClassName[] = "FrameCaptionButton"; 26 const char FrameCaptionButton::kViewClassName[] = "FrameCaptionButton";
29 27
30 FrameCaptionButton::FrameCaptionButton(views::ButtonListener* listener, 28 FrameCaptionButton::FrameCaptionButton(views::ButtonListener* listener,
31 CaptionButtonIcon icon) 29 CaptionButtonIcon icon)
32 : CustomButton(listener), 30 : CustomButton(listener),
33 icon_(icon), 31 icon_(icon),
34 paint_as_active_(false), 32 paint_as_active_(false),
35 icon_image_id_(-1), 33 icon_image_id_(-1),
36 inactive_icon_image_id_(-1), 34 inactive_icon_image_id_(-1),
37 hovered_background_image_id_(-1), 35 hovered_background_image_id_(-1),
38 pressed_background_image_id_(-1), 36 pressed_background_image_id_(-1),
39 swap_images_animation_(new gfx::SlideAnimation(this)) { 37 swap_images_animation_(new gfx::SlideAnimation(this)) {
40 swap_images_animation_->Reset(1); 38 swap_images_animation_->Reset(1);
41 39
42 SetPaintToLayer(true);
43 SetFillsBoundsOpaquely(false);
44 set_layer_owner_delegate(this);
45
46 // Do not flip the gfx::Canvas passed to the OnPaint() method. The snap left 40 // Do not flip the gfx::Canvas passed to the OnPaint() method. The snap left
47 // and snap right button icons should not be flipped. The other icons are 41 // and snap right button icons should not be flipped. The other icons are
48 // horizontally symmetrical. 42 // horizontally symmetrical.
49 } 43 }
50 44
51 FrameCaptionButton::~FrameCaptionButton() { 45 FrameCaptionButton::~FrameCaptionButton() {
52 } 46 }
53 47
54 void FrameCaptionButton::SetImages(CaptionButtonIcon icon, 48 void FrameCaptionButton::SetImages(CaptionButtonIcon icon,
55 Animate animate, 49 Animate animate,
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after
173 const gfx::ImageSkia& to_center, 167 const gfx::ImageSkia& to_center,
174 int alpha) { 168 int alpha) {
175 SkPaint paint; 169 SkPaint paint;
176 paint.setAlpha(alpha); 170 paint.setAlpha(alpha);
177 canvas->DrawImageInt(to_center, 171 canvas->DrawImageInt(to_center,
178 (width() - to_center.width()) / 2, 172 (width() - to_center.width()) / 2,
179 (height() - to_center.height()) / 2, 173 (height() - to_center.height()) / 2,
180 paint); 174 paint);
181 } 175 }
182 176
183 void FrameCaptionButton::OnLayerRecreated(ui::Layer* old_layer,
184 ui::Layer* new_layer) {
185 GetWidget()->UpdateRootLayers();
186 }
187
188 } // namespace ash 177 } // namespace ash
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