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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/accessibility/accessibility_tree_formatter_utils_win.h
" | 5 #include "content/browser/accessibility/accessibility_tree_formatter_utils_win.h
" |
6 | 6 |
7 #include <oleacc.h> | 7 #include <oleacc.h> |
8 | 8 |
9 #include <map> | 9 #include <map> |
10 #include <string> | 10 #include <string> |
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35 }; | 35 }; |
36 | 36 |
37 // static | 37 // static |
38 AccessibilityRoleStateMap* AccessibilityRoleStateMap::GetInstance() { | 38 AccessibilityRoleStateMap* AccessibilityRoleStateMap::GetInstance() { |
39 return Singleton<AccessibilityRoleStateMap, | 39 return Singleton<AccessibilityRoleStateMap, |
40 LeakySingletonTraits<AccessibilityRoleStateMap> >::get(); | 40 LeakySingletonTraits<AccessibilityRoleStateMap> >::get(); |
41 } | 41 } |
42 | 42 |
43 AccessibilityRoleStateMap::AccessibilityRoleStateMap() { | 43 AccessibilityRoleStateMap::AccessibilityRoleStateMap() { |
44 // Convenience macros for generating readable strings. | 44 // Convenience macros for generating readable strings. |
45 #define IA_ROLE_MAP(x) ia_role_string_map[x] = L#x; \ | 45 #define IA_ROLE_MAP(x) ia_role_string_map[x] = L###x; \ |
46 ia2_role_string_map[x] = L#x; | 46 ia2_role_string_map[x] = L###x; |
47 #define IA2_ROLE_MAP(x) ia2_role_string_map[x] = L#x; | 47 #define IA2_ROLE_MAP(x) ia2_role_string_map[x] = L###x; |
48 #define IA_STATE_MAP(x) ia_state_string_map[STATE_SYSTEM_##x] = L#x; | 48 #define IA_STATE_MAP(x) ia_state_string_map[STATE_SYSTEM_##x] = L###x; |
49 #define IA2_STATE_MAP(x) ia2_state_string_map[x] = L#x; | 49 #define IA2_STATE_MAP(x) ia2_state_string_map[x] = L###x; |
50 | 50 |
51 // MSAA / IAccessible roles. Each one of these is also a valid | 51 // MSAA / IAccessible roles. Each one of these is also a valid |
52 // IAccessible2 role, the IA_ROLE_MAP macro adds it to both. | 52 // IAccessible2 role, the IA_ROLE_MAP macro adds it to both. |
53 IA_ROLE_MAP(ROLE_SYSTEM_ALERT) | 53 IA_ROLE_MAP(ROLE_SYSTEM_ALERT) |
54 IA_ROLE_MAP(ROLE_SYSTEM_ANIMATION) | 54 IA_ROLE_MAP(ROLE_SYSTEM_ANIMATION) |
55 IA_ROLE_MAP(ROLE_SYSTEM_APPLICATION) | 55 IA_ROLE_MAP(ROLE_SYSTEM_APPLICATION) |
56 IA_ROLE_MAP(ROLE_SYSTEM_BORDER) | 56 IA_ROLE_MAP(ROLE_SYSTEM_BORDER) |
57 IA_ROLE_MAP(ROLE_SYSTEM_BUTTONDROPDOWN) | 57 IA_ROLE_MAP(ROLE_SYSTEM_BUTTONDROPDOWN) |
58 IA_ROLE_MAP(ROLE_SYSTEM_BUTTONDROPDOWNGRID) | 58 IA_ROLE_MAP(ROLE_SYSTEM_BUTTONDROPDOWNGRID) |
59 IA_ROLE_MAP(ROLE_SYSTEM_BUTTONMENU) | 59 IA_ROLE_MAP(ROLE_SYSTEM_BUTTONMENU) |
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256 } | 256 } |
257 } | 257 } |
258 | 258 |
259 base::string16 IAccessible2StateToString(int32 ia2_state) { | 259 base::string16 IAccessible2StateToString(int32 ia2_state) { |
260 std::vector<base::string16> strings; | 260 std::vector<base::string16> strings; |
261 IAccessible2StateToStringVector(ia2_state, &strings); | 261 IAccessible2StateToStringVector(ia2_state, &strings); |
262 return JoinString(strings, ','); | 262 return JoinString(strings, ','); |
263 } | 263 } |
264 | 264 |
265 } // namespace content | 265 } // namespace content |
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