Index: ui/gfx/geometry/r_tree.h |
diff --git a/ui/gfx/geometry/r_tree.h b/ui/gfx/geometry/r_tree.h |
index 7eb69917364e646e078332cab9a115d1e91c41cd..53fd5c9f900e575b8b0f39c62b6d89e5959c0f82 100644 |
--- a/ui/gfx/geometry/r_tree.h |
+++ b/ui/gfx/geometry/r_tree.h |
@@ -2,22 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_GFX_GEOMETRY_R_TREE_H_ |
-#define UI_GFX_GEOMETRY_R_TREE_H_ |
- |
-#include <vector> |
- |
-#include "base/containers/hash_tables.h" |
-#include "base/gtest_prod_util.h" |
-#include "base/macros.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/memory/scoped_vector.h" |
-#include "ui/gfx/geometry/rect.h" |
-#include "ui/gfx/gfx_export.h" |
- |
-namespace gfx { |
- |
-// Defines a heirarchical bounding rectangle data structure for Rect objects, |
+// Defines a hierarchical bounding rectangle data structure for Rect objects, |
// associated with a generic unique key K for efficient spatial queries. The |
// R*-tree algorithm is used to build the trees. Based on the papers: |
// |
@@ -27,270 +12,171 @@ namespace gfx { |
// N Beckmann, H-P Kriegel, R Schneider, B Seeger 'The R*-tree: an efficient and |
// robust access method for points and rectangles', Proc ACM SIGMOD Int Conf on |
// Management of Data, 322-331, 1990 |
-class GFX_EXPORT RTree { |
+ |
+#ifndef UI_GFX_GEOMETRY_R_TREE_H_ |
+#define UI_GFX_GEOMETRY_R_TREE_H_ |
+ |
+#include "r_tree_base.h" |
+ |
+namespace gfx { |
+ |
+template <typename Key> |
+class RTree : public RTreeBase { |
public: |
+ typedef base::hash_set<Key> Matches; |
+ |
+ // RTrees organize pairs of keys and rectangles in a hierarchical bounding |
+ // box structure. This allows for queries of the tree within logarithmic time. |
+ // |min_children| and |max_children| allows for adjustment of the average size |
+ // of the nodes within RTree, which adjusts the base of the logarithm in the |
+ // algorithm runtime. Some parts of insertion and deletion are polynomial |
+ // in the size of the individual node, so the trade-off with larger nodes is |
+ // potentially faster queries but slower insertions and deletions. Generally |
+ // it is worth considering how much overlap between rectangles of different |
+ // keys will occur in the tree, and trying to set |max_children| as a |
+ // reasonable upper bound to the number of overlapping rectangles expected. |
+ // Then |min_children| can bet set to a quantity slightly less than half of |
+ // that. |
RTree(size_t min_children, size_t max_children); |
~RTree(); |
// Insert a new rect into the tree, associated with provided key. Note that if |
- // rect is empty, this rect will not actually be inserted. Duplicate keys |
+ // |rect| is empty, the |key| will not actually be inserted. Duplicate keys |
// overwrite old entries. |
- void Insert(const Rect& rect, intptr_t key); |
+ void Insert(const Rect& rect, Key key); |
- // If present, remove the supplied key from the tree. |
- void Remove(intptr_t key); |
+ // If present, remove the supplied |key| from the tree. |
+ void Remove(Key key); |
- // Fills a supplied list matches_out with all keys having bounding rects |
- // intersecting query_rect. |
- void Query(const Rect& query_rect, |
- base::hash_set<intptr_t>* matches_out) const; |
+ // Fills |matches_out| with all keys having bounding rects intersecting |
+ // |query_rect|. |
+ void AppendIntersectingRecords(const Rect& query_rect, |
+ Matches* matches_out) const; |
- // Removes all objects from the tree. |
void Clear(); |
private: |
- // Private data structure class for storing internal nodes or leaves with keys |
- // of R-Trees. Note that "leaf" nodes can still have children, the children |
- // will all be Nodes with non-NULL record pointers. |
- class GFX_EXPORT Node { |
- public: |
- // Level counts from -1 for "record" Nodes, that is Nodes that wrap key |
- // values, to 0 for leaf Nodes, that is Nodes that only have record |
- // children, up to the root Node, which has level equal to the height of the |
- // tree. |
- explicit Node(int level); |
- |
- // Builds a new record Node. |
- Node(const Rect& rect, intptr_t key); |
- |
- virtual ~Node(); |
- |
- // Deletes all children and any attached record. |
- void Clear(); |
- |
- // Recursive call to build a list of rects that intersect the query_rect. |
- void Query(const Rect& query_rect, |
- base::hash_set<intptr_t>* matches_out) const; |
- |
- // Recompute our bounds by taking the union of all children rects. Will then |
- // call RecomputeBounds() on our parent for recursive bounds recalculation |
- // up to the root. |
- void RecomputeBounds(); |
- |
- // Removes number_to_remove nodes from this Node, and appends them to the |
- // supplied list. Does not repair bounds upon completion. |
- void RemoveNodesForReinsert(size_t number_to_remove, |
- ScopedVector<Node>* nodes); |
- |
- // Given a pointer to a child node within this Node, remove it from our |
- // list. If that child had any children, append them to the supplied orphan |
- // list. Returns the new count of this node after removal. Does not |
- // recompute bounds, as this node itself may be removed if it now has too |
- // few children. |
- size_t RemoveChild(Node* child_node, ScopedVector<Node>* orphans); |
- |
- // Does what it says on the tin. Returns NULL if no children. Does not |
- // recompute bounds. |
- scoped_ptr<Node> RemoveAndReturnLastChild(); |
- |
- // Given a node, returns the best fit node for insertion of that node at |
- // the nodes level(). |
- Node* ChooseSubtree(Node* node); |
- |
- // Adds the provided node to this Node. Returns the new count of records |
- // stored in the Node. Will recompute the bounds of this node after |
- // addition. |
- size_t AddChild(Node* node); |
- |
- // Returns a sibling to this Node with at least min_children and no greater |
- // than max_children of this Node's children assigned to it, and having the |
- // same parent. Bounds will be valid on both Nodes after this call. |
- Node* Split(size_t min_children, size_t max_children); |
- |
- // For record nodes only, to support re-insert, allows setting the rect. |
- void SetRect(const Rect& rect); |
- |
- // Returns a pointer to the parent of this Node, or NULL if no parent. |
- Node* parent() const { return parent_; } |
- |
- // 0 level() would mean that this Node is a leaf. 1 would mean that this |
- // Node has children that are leaves. Calling level() on root_ returns the |
- // height of the tree - 1. A level of -1 means that this is a Record node. |
- int level() const { return level_; } |
- |
- const Rect& rect() const { return rect_; } |
- |
- size_t count() const { return children_.size(); } |
+ friend class RTreeTest; |
+ friend class RTreeNodeTest; |
- intptr_t key() const { return key_; } |
+ class Record : public RecordBase { |
+ public: |
+ Record(const Rect& rect, const Key& key); |
+ virtual ~Record(); |
+ const Key& key() const { return key_; } |
private: |
- // Returns all records stored in this node and its children. |
- void GetAllValues(base::hash_set<intptr_t>* matches_out) const; |
- |
- // Used for sorting Nodes along vertical and horizontal axes |
- static bool CompareVertical(Node* a, Node* b); |
- |
- static bool CompareHorizontal(Node* a, Node* b); |
- |
- static bool CompareCenterDistanceFromParent(Node* a, Node* b); |
- |
- // Returns the increase in overlap value, as defined in Beckmann et al as |
- // the sum of the areas of the intersection of each |children_| rectangle |
- // (excepting the candidate child) with the argument rectangle. The |
- // expanded_rect argument is computed as the union of the candidate child |
- // rect and the argument rect, and is included here to avoid recomputation. |
- // Here the candidate child is indicated by index in |children_|, and |
- // expanded_rect is the alread-computed union of candidate's rect and |
- // rect. |
- int OverlapIncreaseToAdd(const Rect& rect, |
- size_t candidate, |
- const Rect& expanded_rect); |
- |
- // Bounds recomputation without calling parents to do the same. |
- void RecomputeBoundsNoParents(); |
- |
- // Split() helper methods. |
- // |
- // Given two vectors of Nodes sorted by vertical or horizontal bounds, this |
- // function populates two vectors of Rectangles in which the ith element is |
- // the Union of all bounding rectangles [0,i] in the associated sorted array |
- // of Nodes. |
- static void BuildLowBounds(const std::vector<Node*>& vertical_sort, |
- const std::vector<Node*>& horizontal_sort, |
- std::vector<Rect>* vertical_bounds, |
- std::vector<Rect>* horizontal_bounds); |
- |
- // Given two vectors of Nodes sorted by vertical or horizontal bounds, this |
- // function populates two vectors of Rectangles in which the ith element is |
- // the Union of all bounding rectangles [i, count()) in the associated |
- // sorted array of Nodes. |
- static void BuildHighBounds(const std::vector<Node*>& vertical_sort, |
- const std::vector<Node*>& horizontal_sort, |
- std::vector<Rect>* vertical_bounds, |
- std::vector<Rect>* horizontal_bounds); |
- |
- // Returns true if this is a vertical split, false if a horizontal one. |
- // Based on ChooseSplitAxis algorithm in Beckmann et al. Chooses the axis |
- // with the lowest sum of margin values of bounding boxes. |
- static bool ChooseSplitAxis(const std::vector<Rect>& low_vertical_bounds, |
- const std::vector<Rect>& high_vertical_bounds, |
- const std::vector<Rect>& low_horizontal_bounds, |
- const std::vector<Rect>& high_horizontal_bounds, |
- size_t min_children, |
- size_t max_children); |
- |
- // Used by SplitNode to calculate optimal index of split, after determining |
- // along which axis to sort and split the children rectangles. Returns the |
- // index to the first element in the split children as sorted by the bounds |
- // vectors. |
- static size_t ChooseSplitIndex(size_t min_children, |
- size_t max_children, |
- const std::vector<Rect>& low_bounds, |
- const std::vector<Rect>& high_bounds); |
- |
- // Takes our children_ and divides them into a new node, starting at index |
- // split_index in sorted_children. |
- Node* DivideChildren(const std::vector<Rect>& low_bounds, |
- const std::vector<Rect>& high_bounds, |
- const std::vector<Node*>& sorted_children, |
- size_t split_index); |
- |
- // Returns a pointer to the child node that will result in the least overlap |
- // increase with the addition of node_rect, as defined in the Beckmann et al |
- // paper, or NULL if there's a tie found. Requires a precomputed vector of |
- // expanded rectangles where the ith rectangle in the vector is the union of |
- // |children_|[i] and node_rect. |
- Node* LeastOverlapIncrease(const Rect& node_rect, |
- const std::vector<Rect>& expanded_rects); |
- |
- // Returns a pointer to the child node that will result in the least area |
- // enlargement if the argument node rectangle were to be added to that |
- // nodes' bounding box. Requires a precomputed vector of expanded rectangles |
- // where the ith rectangle in the vector is the union of |children_|[i] and |
- // node_rect. |
- Node* LeastAreaEnlargement(const Rect& node_rect, |
- const std::vector<Rect>& expanded_rects); |
- |
- // This Node's bounding rectangle. |
- Rect rect_; |
- |
- // The height of the node in the tree, counting from -1 at the record node |
- // to 0 at the leaf up to the root node which has level equal to the height |
- // of the tree. |
- int level_; |
- |
- // Pointers to all of our children Nodes. |
- ScopedVector<Node> children_; |
- |
- // A weak pointer to our parent Node in the RTree. The root node will have a |
- // NULL value for |parent_|. |
- Node* parent_; |
- |
- // If this is a record Node, then |key_| will be non-NULL and will contain |
- // the key data. Otherwise, NULL. |
- intptr_t key_; |
- |
- friend class RTreeTest; |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeBuildHighBounds); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeBuildLowBounds); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeChooseSplitAxisAndIndex); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeChooseSubtree); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeCompareCenterDistanceFromParent); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeCompareHorizontal); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeCompareVertical); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeDivideChildren); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeLeastAreaEnlargement); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeLeastOverlapIncrease); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeOverlapIncreaseToAdd); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveAndReturnLastChild); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveChildNoOrphans); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveChildOrphans); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveNodesForReinsert); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeSplit); |
- |
- DISALLOW_COPY_AND_ASSIGN(Node); |
- }; |
- |
- // Supports re-insertion of Nodes based on the strategies outlined in |
- // Beckmann et al. |
- void InsertNode(Node* node, int* highset_reinsert_level); |
- |
- // Supports removal of nodes for tree without deletion. |
- void RemoveNode(Node* node); |
+ Key key_; |
- // A pointer to the root node in the RTree. |
- scoped_ptr<Node> root_; |
- |
- // The parameters used to define the shape of the RTree. |
- size_t min_children_; |
- size_t max_children_; |
+ DISALLOW_COPY_AND_ASSIGN(Record); |
+ }; |
// A map of supplied keys to their Node representation within the RTree, for |
// efficient retrieval of keys without requiring a bounding rect. |
- base::hash_map<intptr_t, Node*> record_map_; |
- |
- friend class RTreeTest; |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeBuildHighBounds); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeBuildLowBounds); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeChooseSplitAxisAndIndex); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeChooseSubtree); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeCompareCenterDistanceFromParent); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeCompareHorizontal); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeCompareVertical); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeDivideChildren); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeLeastAreaEnlargement); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeLeastOverlapIncrease); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeOverlapIncreaseToAdd); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveAndReturnLastChild); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveChildNoOrphans); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveChildOrphans); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeRemoveNodesForReinsert); |
- FRIEND_TEST_ALL_PREFIXES(RTreeTest, NodeSplit); |
+ typedef base::hash_map<Key, Record*> RecordMap; |
+ RecordMap record_map_; |
DISALLOW_COPY_AND_ASSIGN(RTree); |
}; |
+template <typename Key> |
+RTree<Key>::RTree(size_t min_children, size_t max_children) |
+ : RTreeBase(min_children, max_children) { |
+} |
+ |
+template <typename Key> |
+RTree<Key>::~RTree() { |
+} |
+ |
+template <typename Key> |
+void RTree<Key>::Insert(const Rect& rect, Key key) { |
+ scoped_ptr<NodeBase> record; |
+ // Check if this key is already present in the tree. |
+ typename RecordMap::iterator it(record_map_.find(key)); |
+ |
+ if (it != record_map_.end()) { |
+ // We will re-use this node structure, regardless of re-insert or return. |
+ Record* existing_record = it->second; |
+ // If the new rect and the current rect are identical we can skip the rest |
+ // of Insert() as nothing has changed. |
+ if (existing_record->rect() == rect) |
+ return; |
+ |
+ // Remove the node from the tree in its current position. |
+ record = RemoveNode(existing_record); |
+ |
+ PruneRootIfNecessary(); |
+ |
+ // If we are replacing this key with an empty rectangle we just remove the |
+ // old node from the list and return, thus preventing insertion of empty |
+ // rectangles into our spatial database. |
+ if (rect.IsEmpty()) { |
+ record_map_.erase(it); |
+ return; |
+ } |
+ |
+ // Reset the rectangle to the new value. |
+ record->set_rect(rect); |
+ } else { |
+ if (rect.IsEmpty()) |
+ return; |
+ |
+ record.reset(new Record(rect, key)); |
+ record_map_.insert(std::make_pair(key, static_cast<Record*>(record.get()))); |
+ } |
+ |
+ int highest_reinsert_level = -1; |
+ InsertNode(record.Pass(), &highest_reinsert_level); |
+} |
+ |
+template <typename Key> |
+void RTree<Key>::Clear() { |
+ record_map_.clear(); |
+ ResetRoot(); |
+} |
+ |
+template <typename Key> |
+void RTree<Key>::Remove(Key key) { |
+ // Search the map for the leaf parent that has the provided record. |
+ typename RecordMap::iterator it = record_map_.find(key); |
+ if (it == record_map_.end()) |
+ return; |
+ |
+ Record* record = it->second; |
+ record_map_.erase(it); |
+ RemoveNode(record); |
+ |
+ // Lastly check the root. If it has only one non-leaf child, delete it and |
+ // replace it with its child. |
+ PruneRootIfNecessary(); |
+} |
+ |
+template <typename Key> |
+void RTree<Key>::AppendIntersectingRecords( |
+ const Rect& query_rect, Matches* matches_out) const { |
+ RTreeBase::Records matching_records; |
+ root()->AppendIntersectingRecords(query_rect, &matching_records); |
+ for (RTreeBase::Records::const_iterator it = matching_records.begin(); |
+ it != matching_records.end(); |
+ ++it) { |
+ const Record* record = static_cast<const Record*>(*it); |
+ matches_out->insert(record->key()); |
+ } |
+} |
+ |
+ |
+// RTree::Record -------------------------------------------------------------- |
+ |
+template <typename Key> |
+RTree<Key>::Record::Record(const Rect& rect, const Key& key) |
+ : RecordBase(rect), |
+ key_(key) { |
+} |
+ |
+template <typename Key> |
+RTree<Key>::Record::~Record() { |
+} |
+ |
} // namespace gfx |
#endif // UI_GFX_GEOMETRY_R_TREE_H_ |