Chromium Code Reviews| Index: content/browser/renderer_host/input/gesture_text_selector_unittest.cc |
| diff --git a/content/browser/renderer_host/input/gesture_text_selector_unittest.cc b/content/browser/renderer_host/input/gesture_text_selector_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..367a3eeb01b16b9451bc2d555a9aad1981cd4d59 |
| --- /dev/null |
| +++ b/content/browser/renderer_host/input/gesture_text_selector_unittest.cc |
| @@ -0,0 +1,156 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include <string> |
| +#include <vector> |
| + |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/time/time.h" |
| +#include "content/browser/renderer_host/input/gesture_text_selector.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/events/event_constants.h" |
| +#include "ui/events/gesture_detection/gesture_event_data.h" |
| +#include "ui/events/gesture_detection/mock_motion_event.h" |
| +#include "ui/events/gesture_detection/motion_event.h" |
| +#include "ui/gfx/geometry/rect_f.h" |
| + |
| +using ui::GestureEventData; |
| +using ui::GestureEventDetails; |
| +using ui::MockMotionEvent; |
| +using ui::MotionEvent; |
| + |
| +namespace content { |
| + |
| +class GestureTextSelectorTest : public testing::Test, |
| + public GestureTextSelectorClient { |
| + public: |
| + GestureTextSelectorTest() {} |
| + virtual ~GestureTextSelectorTest() {} |
| + |
| + // Test implementation. |
| + virtual void SetUp() OVERRIDE { |
| + selector_.reset(new GestureTextSelector(this)); |
| + event_log_.clear(); |
| + } |
| + |
| + virtual void TearDown() OVERRIDE { |
| + selector_.reset(); |
| + event_log_.clear(); |
| + } |
| + |
| + // GestureTextSelectorClient implementation. |
| + virtual void ShowSelectionHandlesAutomatically() OVERRIDE { |
| + event_log_.push_back("Show"); |
| + } |
| + |
| + virtual void SelectRange(float x1, float y1, float x2, float y2) OVERRIDE { |
| + event_log_.push_back("SelectRange"); |
| + } |
| + |
| + virtual void SelectWord(float x, float y) OVERRIDE { |
| + event_log_.push_back("SelectWord"); |
| + } |
| + |
| + virtual void Unselect() OVERRIDE { |
| + event_log_.push_back("Unselect"); |
| + } |
| + |
| + protected: |
| + scoped_ptr<GestureTextSelector> selector_; |
| + std::vector<std::string> event_log_; |
| +}; |
| + |
| +TEST_F(GestureTextSelectorTest, ShouldStartTextSelection) { |
| + base::TimeTicks event_time = base::TimeTicks::Now(); |
| + { // Touched with a finger. |
| + MockMotionEvent e(MotionEvent::ACTION_DOWN, event_time, 50.0f, 50.0f); |
| + e.SetToolType(0, MotionEvent::TOOL_TYPE_FINGER); |
| + e.SetButtonState(0); |
| + EXPECT_FALSE(selector_->ShouldStartTextSelection(e)); |
| + } |
| + |
| + { // Touched with a stylus, but no button pressed. |
| + MockMotionEvent e(MotionEvent::ACTION_DOWN, event_time, 50.0f, 50.0f); |
| + e.SetToolType(0, MotionEvent::TOOL_TYPE_STYLUS); |
| + e.SetButtonState(0); |
| + EXPECT_FALSE(selector_->ShouldStartTextSelection(e)); |
| + } |
| + |
| + { // Touched with a stylus, with first button (BUTTON_SECONDARY) pressed. |
| + MockMotionEvent e(MotionEvent::ACTION_DOWN, event_time, 50.0f, 50.0f); |
| + e.SetToolType(0, MotionEvent::TOOL_TYPE_STYLUS); |
| + e.SetButtonState(MotionEvent::BUTTON_SECONDARY); |
| + EXPECT_TRUE(selector_->ShouldStartTextSelection(e)); |
| + } |
| + |
| + { // Touched with a stylus, with two buttons pressed. |
|
jdduke (slow)
2014/06/24 15:38:37
Do you know what the SPen does in this case? Will
Changwan Ryu
2014/06/25 07:26:21
SPen has only one button. We may want to assign so
|
| + MockMotionEvent e(MotionEvent::ACTION_DOWN, event_time, 50.0f, 50.0f); |
| + e.SetToolType(0, MotionEvent::TOOL_TYPE_STYLUS); |
| + e.SetButtonState( |
| + MotionEvent::BUTTON_SECONDARY | MotionEvent::BUTTON_TERTIARY); |
| + EXPECT_FALSE(selector_->ShouldStartTextSelection(e)); |
| + } |
| +} |
| + |
| +TEST_F(GestureTextSelectorTest, EventConsumption) { |
| + base::TimeTicks event_time = base::TimeTicks::Now(); |
| + const float x1 = 50.0f; |
| + const float y1 = 30.0f; |
| + const float x2 = 100.0f; |
| + const float y2 = 90.0f; |
| + const GestureEventData long_press( |
| + GestureEventDetails(ui::ET_GESTURE_LONG_PRESS, 0, 0), 0, event_time, |
| + x2, y2, x2, y2, 1, gfx::RectF(0, 0, 0, 0)); |
| + const GestureEventData double_tap( |
| + GestureEventDetails(ui::ET_GESTURE_DOUBLE_TAP, 0, 0), 0, event_time, |
| + x2, y2, x2, y2, 1, gfx::RectF(0, 0, 0, 0)); |
| + // 0. Touched with a finger: ignored |
| + MockMotionEvent finger(MotionEvent::ACTION_DOWN, event_time, x1, y1); |
| + finger.SetToolType(0, MotionEvent::TOOL_TYPE_FINGER); |
| + EXPECT_FALSE(selector_->OnTouchEvent(finger)); |
| + // We do not consume finger events. |
| + EXPECT_FALSE(selector_->OnGestureEvent(long_press)); |
| + EXPECT_FALSE(selector_->OnGestureEvent(double_tap)); |
| + EXPECT_TRUE(event_log_.empty()); |
| + |
| + // 1. ACTION_DOWN with stylus + button |
| + event_time += base::TimeDelta::FromMilliseconds(10); |
| + MockMotionEvent action_down(MotionEvent::ACTION_DOWN, event_time, x1, y1); |
| + action_down.SetToolType(0, MotionEvent::TOOL_TYPE_STYLUS); |
| + action_down.SetButtonState(MotionEvent::BUTTON_SECONDARY); |
| + EXPECT_TRUE(selector_->OnTouchEvent(action_down)); |
| + EXPECT_EQ(2, event_log_.size()); // Show, Unselect |
| + EXPECT_STREQ("Unselect", event_log_.back().c_str()); |
| + |
| + // 2. ACTION_MOVE |
| + event_time += base::TimeDelta::FromMilliseconds(10); |
| + MockMotionEvent action_move(MotionEvent::ACTION_MOVE, event_time, x2, y2); |
| + action_move.SetToolType(0, MotionEvent::TOOL_TYPE_STYLUS); |
| + action_move.SetButtonState(MotionEvent::BUTTON_SECONDARY); |
| + EXPECT_TRUE(selector_->OnTouchEvent(action_move)); |
| + // Consume and suppress events when in text selection mode (except LONG PRESS |
| + // and some other events). |
| + EXPECT_TRUE(selector_->OnGestureEvent(double_tap)); |
| + EXPECT_EQ(4, event_log_.size()); // Show, Unselect, Show, SelectRange |
| + EXPECT_STREQ("SelectRange", event_log_.back().c_str()); |
| + |
| + // 3. ACTION_UP |
| + event_time += base::TimeDelta::FromMilliseconds(10); |
| + MockMotionEvent action_up(MotionEvent::ACTION_UP, event_time, x2, y2); |
| + action_up.SetToolType(0, MotionEvent::TOOL_TYPE_STYLUS); |
| + action_up.SetButtonState(0); |
| + EXPECT_TRUE(selector_->OnTouchEvent(action_up)); |
| + // Show, Unselect, Show, SelectRange, Show, SelectRange |
| + EXPECT_EQ(6, event_log_.size()); |
| + EXPECT_STREQ("SelectRange", event_log_.back().c_str()); |
| + |
| + // 4. LONG_PRESS (This can occur before or after ACTION_UP.) |
|
jdduke (slow)
2014/06/24 15:38:37
Hmm, LONG_PRESS should only ever occur before ACTI
Changwan Ryu
2014/06/25 07:26:21
Removed as LONG_PRESS requirement is still in talk
|
| + event_time += base::TimeDelta::FromMilliseconds(10); |
| + EXPECT_TRUE(selector_->OnGestureEvent(long_press)); |
| + // Show, Unselect, Show, SelectRange, Show, SelectRange, SelectWord |
| + EXPECT_EQ(7, event_log_.size()); |
| + EXPECT_STREQ("SelectWord", event_log_.back().c_str()); |
| +} |
| + |
| +} // namespace content |