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Side by Side Diff: gpu/command_buffer/common/gpu_memory_allocation.h

Issue 342483007: Removed ManagedMemoryStats. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ 5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ 6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 9
10 namespace gpu { 10 namespace gpu {
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
42 priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) { 42 priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING) {
43 } 43 }
44 44
45 bool Equals(const MemoryAllocation& other) const { 45 bool Equals(const MemoryAllocation& other) const {
46 return bytes_limit_when_visible == 46 return bytes_limit_when_visible ==
47 other.bytes_limit_when_visible && 47 other.bytes_limit_when_visible &&
48 priority_cutoff_when_visible == other.priority_cutoff_when_visible; 48 priority_cutoff_when_visible == other.priority_cutoff_when_visible;
49 } 49 }
50 }; 50 };
51 51
52 // Memory Allocation request which is sent by a client, to help GpuMemoryManager
53 // more ideally split memory allocations across clients.
54 struct ManagedMemoryStats {
55 // Bytes required for correct rendering.
56 uint64 bytes_required;
57
58 // Bytes that are not strictly required for correctness, but, if allocated,
59 // will provide good performance.
60 uint64 bytes_nice_to_have;
61
62 // The number of bytes currently allocated.
63 uint64 bytes_allocated;
64
65 // Whether or not a backbuffer is currently requested (the memory usage
66 // of the buffer is known by the GPU process).
67 bool backbuffer_requested;
68
69 ManagedMemoryStats()
70 : bytes_required(0),
71 bytes_nice_to_have(0),
72 bytes_allocated(0),
73 backbuffer_requested(false) {
74 }
75
76 ManagedMemoryStats(uint64 bytes_required,
77 uint64 bytes_nice_to_have,
78 uint64 bytes_allocated,
79 bool backbuffer_requested)
80 : bytes_required(bytes_required),
81 bytes_nice_to_have(bytes_nice_to_have),
82 bytes_allocated(bytes_allocated),
83 backbuffer_requested(backbuffer_requested) {
84 }
85
86 bool Equals(const ManagedMemoryStats& other) const {
87 return bytes_required == other.bytes_required &&
88 bytes_nice_to_have == other.bytes_nice_to_have &&
89 bytes_allocated == other.bytes_allocated &&
90 backbuffer_requested == other.backbuffer_requested;
91 }
92 };
93
94 } // namespace content 52 } // namespace content
95 53
96 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_ 54 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
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