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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkLuaCanvas.h" | 8 #include "SkLuaCanvas.h" |
9 #include "SkLua.h" | 9 #include "SkLua.h" |
10 | 10 |
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74 /////////////////////////////////////////////////////////////////////////////// | 74 /////////////////////////////////////////////////////////////////////////////// |
75 | 75 |
76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) | 76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) |
77 : INHERITED(width, height) | 77 : INHERITED(width, height) |
78 , fL(L) | 78 , fL(L) |
79 , fFunc(func) { | 79 , fFunc(func) { |
80 } | 80 } |
81 | 81 |
82 SkLuaCanvas::~SkLuaCanvas() {} | 82 SkLuaCanvas::~SkLuaCanvas() {} |
83 | 83 |
84 void SkLuaCanvas::willSave(SaveFlags flags) { | 84 void SkLuaCanvas::willSave() { |
85 AUTO_LUA("save"); | 85 AUTO_LUA("save"); |
86 this->INHERITED::willSave(flags); | 86 this->INHERITED::willSave(); |
87 } | 87 } |
88 | 88 |
89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, con
st SkPaint* paint, | 89 SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, con
st SkPaint* paint, |
90 SaveFlags flags) { | 90 SaveFlags flags) { |
91 AUTO_LUA("saveLayer"); | 91 AUTO_LUA("saveLayer"); |
92 if (bounds) { | 92 if (bounds) { |
93 lua.pushRect(*bounds, "bounds"); | 93 lua.pushRect(*bounds, "bounds"); |
94 } | 94 } |
95 if (paint) { | 95 if (paint) { |
96 lua.pushPaint(*paint, "paint"); | 96 lua.pushPaint(*paint, "paint"); |
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279 const SkColor colors[], SkXfermode* xmode, | 279 const SkColor colors[], SkXfermode* xmode, |
280 const uint16_t indices[], int indexCount, | 280 const uint16_t indices[], int indexCount, |
281 const SkPaint& paint) { | 281 const SkPaint& paint) { |
282 AUTO_LUA("drawVertices"); | 282 AUTO_LUA("drawVertices"); |
283 lua.pushPaint(paint, "paint"); | 283 lua.pushPaint(paint, "paint"); |
284 } | 284 } |
285 | 285 |
286 void SkLuaCanvas::drawData(const void* data, size_t length) { | 286 void SkLuaCanvas::drawData(const void* data, size_t length) { |
287 AUTO_LUA("drawData"); | 287 AUTO_LUA("drawData"); |
288 } | 288 } |
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