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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPictureRecord_DEFINED | 8 #ifndef SkPictureRecord_DEFINED |
| 9 #define SkPictureRecord_DEFINED | 9 #define SkPictureRecord_DEFINED |
| 10 | 10 |
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| 226 SkASSERT(fWriter.bytesWritten() == initialOffset + size); | 226 SkASSERT(fWriter.bytesWritten() == initialOffset + size); |
| 227 } | 227 } |
| 228 #endif | 228 #endif |
| 229 | 229 |
| 230 protected: | 230 protected: |
| 231 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; | 231 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; |
| 232 const void* onPeekPixels(SkImageInfo*, size_t*) SK_OVERRIDE { | 232 const void* onPeekPixels(SkImageInfo*, size_t*) SK_OVERRIDE { |
| 233 return NULL; | 233 return NULL; |
| 234 } | 234 } |
| 235 | 235 |
| 236 virtual void willSave(SaveFlags) SK_OVERRIDE; | 236 virtual void willSave() SK_OVERRIDE; |
| 237 virtual SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveF
lags) SK_OVERRIDE; | 237 virtual SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveF
lags) SK_OVERRIDE; |
| 238 virtual void willRestore() SK_OVERRIDE; | 238 virtual void willRestore() SK_OVERRIDE; |
| 239 | 239 |
| 240 virtual void didConcat(const SkMatrix&) SK_OVERRIDE; | 240 virtual void didConcat(const SkMatrix&) SK_OVERRIDE; |
| 241 virtual void didSetMatrix(const SkMatrix&) SK_OVERRIDE; | 241 virtual void didSetMatrix(const SkMatrix&) SK_OVERRIDE; |
| 242 | 242 |
| 243 virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK
_OVERRIDE; | 243 virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK
_OVERRIDE; |
| 244 virtual void onPushCull(const SkRect&) SK_OVERRIDE; | 244 virtual void onPushCull(const SkRect&) SK_OVERRIDE; |
| 245 virtual void onPopCull() SK_OVERRIDE; | 245 virtual void onPopCull() SK_OVERRIDE; |
| 246 | 246 |
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| 286 // These entry points allow the writing of matrices, clips, saves & | 286 // These entry points allow the writing of matrices, clips, saves & |
| 287 // restores to be deferred (e.g., if the MC state is being collapsed and | 287 // restores to be deferred (e.g., if the MC state is being collapsed and |
| 288 // only written out as needed). | 288 // only written out as needed). |
| 289 void recordConcat(const SkMatrix& matrix); | 289 void recordConcat(const SkMatrix& matrix); |
| 290 void recordTranslate(const SkMatrix& matrix); | 290 void recordTranslate(const SkMatrix& matrix); |
| 291 void recordScale(const SkMatrix& matrix); | 291 void recordScale(const SkMatrix& matrix); |
| 292 size_t recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA); | 292 size_t recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA); |
| 293 size_t recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA); | 293 size_t recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA); |
| 294 size_t recordClipPath(int pathID, SkRegion::Op op, bool doAA); | 294 size_t recordClipPath(int pathID, SkRegion::Op op, bool doAA); |
| 295 size_t recordClipRegion(const SkRegion& region, SkRegion::Op op); | 295 size_t recordClipRegion(const SkRegion& region, SkRegion::Op op); |
| 296 void recordSave(SaveFlags flags); | 296 void recordSave(); |
| 297 void recordSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags f
lags); | 297 void recordSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags f
lags); |
| 298 void recordRestore(bool fillInSkips = true); | 298 void recordRestore(bool fillInSkips = true); |
| 299 | 299 |
| 300 // These are set to NULL in our constructor, but may be changed by | 300 // These are set to NULL in our constructor, but may be changed by |
| 301 // subclasses, in which case they will be SkSafeUnref'd in our destructor. | 301 // subclasses, in which case they will be SkSafeUnref'd in our destructor. |
| 302 SkBBoxHierarchy* fBoundingHierarchy; | 302 SkBBoxHierarchy* fBoundingHierarchy; |
| 303 SkPictureStateTree* fStateTree; | 303 SkPictureStateTree* fStateTree; |
| 304 | 304 |
| 305 // Allocated in the constructor and managed by this class. | 305 // Allocated in the constructor and managed by this class. |
| 306 SkBitmapHeap* fBitmapHeap; | 306 SkBitmapHeap* fBitmapHeap; |
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| 329 friend class SkPictureTester; // for unit testing | 329 friend class SkPictureTester; // for unit testing |
| 330 | 330 |
| 331 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE | 331 #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE |
| 332 SkMatrixClipStateMgr fMCMgr; | 332 SkMatrixClipStateMgr fMCMgr; |
| 333 #endif | 333 #endif |
| 334 | 334 |
| 335 typedef SkCanvas INHERITED; | 335 typedef SkCanvas INHERITED; |
| 336 }; | 336 }; |
| 337 | 337 |
| 338 #endif | 338 #endif |
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