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Unified Diff: Source/core/page/EventHandler.cpp

Issue 338543003: Gesture event hit test refactoring and reduction (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix release build Created 6 years, 6 months ago
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Index: Source/core/page/EventHandler.cpp
diff --git a/Source/core/page/EventHandler.cpp b/Source/core/page/EventHandler.cpp
index 09130f121ff34bbe9a2d4d69558f9cf7c9f7df93..72fa0d6c79d7d4cfd16fee07b47385aaf4b85b98 100644
--- a/Source/core/page/EventHandler.cpp
+++ b/Source/core/page/EventHandler.cpp
@@ -53,10 +53,12 @@
#include "core/fetch/ImageResource.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
+#include "core/frame/Settings.h"
#include "core/html/HTMLDialogElement.h"
#include "core/html/HTMLFrameElementBase.h"
#include "core/html/HTMLFrameSetElement.h"
#include "core/html/HTMLInputElement.h"
+#include "core/inspector/InspectorController.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/page/AutoscrollController.h"
@@ -66,12 +68,10 @@
#include "core/page/DragController.h"
#include "core/page/DragState.h"
#include "core/page/EditorClient.h"
+#include "core/page/EventWithHitTestResults.h"
#include "core/page/FocusController.h"
#include "core/page/FrameTree.h"
-#include "core/inspector/InspectorController.h"
-#include "core/page/MouseEventWithHitTestResults.h"
#include "core/page/Page.h"
-#include "core/frame/Settings.h"
#include "core/page/SpatialNavigation.h"
#include "core/page/TouchAdjustment.h"
#include "core/rendering/HitTestRequest.h"
@@ -221,9 +221,8 @@ EventHandler::EventHandler(LocalFrame* frame)
, m_widgetIsLatched(false)
, m_touchPressed(false)
, m_scrollGestureHandlingNode(nullptr)
- , m_lastHitTestResultOverWidget(false)
+ , m_lastGestureScrollOverWidget(false)
, m_maxMouseMovedDuration(0)
- , m_baseEventType(PlatformEvent::NoType)
, m_didStartDrag(false)
, m_longTapShouldInvokeContextMenu(false)
, m_activeIntervalTimer(this, &EventHandler::activeIntervalTimerFired)
@@ -295,11 +294,10 @@ void EventHandler::clear()
m_touchSequenceDocument.clear();
m_touchSequenceUserGestureToken.clear();
m_scrollGestureHandlingNode = nullptr;
- m_lastHitTestResultOverWidget = false;
+ m_lastGestureScrollOverWidget = false;
m_previousGestureScrolledNode = nullptr;
m_scrollbarHandlingScrollGesture = nullptr;
m_maxMouseMovedDuration = 0;
- m_baseEventType = PlatformEvent::NoType;
m_didStartDrag = false;
m_touchPressed = false;
m_mouseDownMayStartSelect = false;
@@ -2064,123 +2062,133 @@ bool EventHandler::handleGestureShowPress()
bool EventHandler::handleGestureEvent(const PlatformGestureEvent& gestureEvent)
{
- IntPoint adjustedPoint = gestureEvent.position();
- RefPtr<LocalFrame> subframe = nullptr;
- switch (gestureEvent.type()) {
- case PlatformEvent::GestureScrollBegin:
- case PlatformEvent::GestureScrollUpdate:
- case PlatformEvent::GestureScrollUpdateWithoutPropagation:
- case PlatformEvent::GestureScrollEnd:
- case PlatformEvent::GestureFlingStart:
- // Handle directly in main frame
- break;
+ TRACE_EVENT0("input", "EventHandler::handleGestureEvent");
+
+ // Propagation to inner frames is handled below this function.
+ ASSERT(m_frame == m_frame->localFrameRoot());
+
+ // Scrolling-related gesture events invoke EventHandler recursively for each frame down
+ // the chain, doing a single-frame hit-test per frame. This matches handleWheelEvent.
+ // Perhaps we could simplify things by rewriting scroll handling to work inner frame
+ // out, and then unify with other gesture events.
+ if (gestureEvent.isScrollEvent())
+ return handleGestureScrollEvent(gestureEvent);
+
+ // Non-scrolling related gesture events instead do a single cross-frame hit-test and
+ // jump directly to the inner most frame. This matches handleMousePressEvent etc.
+
+ // Hit test across all frames and do touch adjustment as necessary for the event type.
+ GestureEventWithHitTestResults targetedEvent = targetGestureEvent(gestureEvent);
+ ASSERT(!targetedEvent.hitTestResult().isOverWidget());
+
+ // Route to the correct frame.
+ if (LocalFrame* innerFrame = targetedEvent.hitTestResult().innerNodeFrame())
+ return innerFrame->eventHandler().handleGestureEventInFrame(targetedEvent);
+
+ // No hit test result, handle in root instance. Perhaps we should just return false instead?
+ return handleGestureEventInFrame(targetedEvent);
+}
+
+bool EventHandler::handleGestureEventInFrame(const GestureEventWithHitTestResults& targetedEvent)
+{
+ ASSERT(!targetedEvent.event().isScrollEvent());
+
+ RefPtrWillBeRawPtr<Node> eventTarget = targetedEvent.hitTestResult().targetNode();
+ RefPtr<Scrollbar> scrollbar = targetedEvent.hitTestResult().scrollbar();
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+ if (!scrollbar) {
+ FrameView* view = m_frame->view();
+ scrollbar = view ? view->scrollbarAtPoint(gestureEvent.position()) : 0;
+ }
+
+ if (scrollbar) {
+ bool eventSwallowed = scrollbar->gestureEvent(gestureEvent);
+ if (gestureEvent.type() == PlatformEvent::GestureTapDown && eventSwallowed)
+ m_scrollbarHandlingScrollGesture = scrollbar;
+ if (eventSwallowed)
+ return true;
+ }
+
+ if (eventTarget && eventTarget->dispatchGestureEvent(gestureEvent))
+ return true;
+
+ switch (gestureEvent.type()) {
case PlatformEvent::GestureTap:
- case PlatformEvent::GestureTapUnconfirmed:
- case PlatformEvent::GestureTapDown:
+ return handleGestureTap(targetedEvent);
case PlatformEvent::GestureShowPress:
- case PlatformEvent::GestureTapDownCancel:
- case PlatformEvent::GestureTwoFingerTap:
+ return handleGestureShowPress();
case PlatformEvent::GestureLongPress:
+ return handleGestureLongPress(targetedEvent);
case PlatformEvent::GestureLongTap:
+ return handleGestureLongTap(targetedEvent);
+ case PlatformEvent::GestureTwoFingerTap:
+ return sendContextMenuEventForGesture(targetedEvent);
+ case PlatformEvent::GestureTapDown:
case PlatformEvent::GesturePinchBegin:
case PlatformEvent::GesturePinchEnd:
case PlatformEvent::GesturePinchUpdate:
- adjustGesturePosition(gestureEvent, adjustedPoint);
- subframe = getSubFrameForGestureEvent(adjustedPoint, gestureEvent);
- if (subframe)
- return subframe->eventHandler().handleGestureEvent(gestureEvent);
+ case PlatformEvent::GestureTapDownCancel:
+ case PlatformEvent::GestureTapUnconfirmed:
break;
-
default:
ASSERT_NOT_REACHED();
}
+ return false;
+}
+
+bool EventHandler::handleGestureScrollEvent(const PlatformGestureEvent& gestureEvent)
+{
RefPtrWillBeRawPtr<Node> eventTarget = nullptr;
RefPtr<Scrollbar> scrollbar;
- if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
- || gestureEvent.type() == PlatformEvent::GestureScrollUpdate
- || gestureEvent.type() == PlatformEvent::GestureScrollUpdateWithoutPropagation
- || gestureEvent.type() == PlatformEvent::GestureFlingStart) {
+ if (gestureEvent.type() != PlatformEvent::GestureScrollBegin) {
scrollbar = m_scrollbarHandlingScrollGesture.get();
eventTarget = m_scrollGestureHandlingNode.get();
}
- HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent;
- double activeInterval = 0;
- bool shouldKeepActiveForMinInterval = false;
- if (gestureEvent.type() == PlatformEvent::GestureShowPress
- || gestureEvent.type() == PlatformEvent::GestureTapUnconfirmed) {
- hitType |= HitTestRequest::Active;
- } else if (gestureEvent.type() == PlatformEvent::GestureTapDownCancel) {
- hitType |= HitTestRequest::Release;
- // A TapDownCancel received when no element is active shouldn't really be changing hover state.
- if (!m_frame->document()->activeHoverElement())
- hitType |= HitTestRequest::ReadOnly;
- } else if (gestureEvent.type() == PlatformEvent::GestureTap) {
- hitType |= HitTestRequest::Release;
- // If the Tap is received very shortly after ShowPress, we want to
- // delay clearing of the active state so that it's visible to the user
- // for at least a couple of frames.
- activeInterval = WTF::currentTime() - m_lastShowPressTimestamp;
- shouldKeepActiveForMinInterval = m_lastShowPressTimestamp && activeInterval < minimumActiveInterval;
- if (shouldKeepActiveForMinInterval)
- hitType |= HitTestRequest::ReadOnly;
- }
- else
- hitType |= HitTestRequest::Active | HitTestRequest::ReadOnly;
+ if (!eventTarget) {
+ Document* document = m_frame->document();
+ if (!document->renderView())
+ return false;
- if ((!scrollbar && !eventTarget) || !(hitType & HitTestRequest::ReadOnly)) {
- IntPoint hitTestPoint = m_frame->view()->windowToContents(adjustedPoint);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, hitType | HitTestRequest::AllowFrameScrollbars);
+ FrameView* view = m_frame->view();
+ LayoutPoint viewPoint = view->windowToContents(gestureEvent.position());
+ HitTestRequest request(HitTestRequest::ReadOnly);
+ HitTestResult result(viewPoint);
+ document->renderView()->hitTest(request, result);
- if (shouldKeepActiveForMinInterval) {
- m_lastDeferredTapElement = result.innerElement();
- m_activeIntervalTimer.startOneShot(minimumActiveInterval - activeInterval, FROM_HERE);
- }
+ eventTarget = result.innerNode();
- eventTarget = result.targetNode();
- if (!scrollbar) {
- FrameView* view = m_frame->view();
- scrollbar = view ? view->scrollbarAtPoint(gestureEvent.position()) : 0;
- }
+ m_lastGestureScrollOverWidget = result.isOverWidget();
+ m_scrollGestureHandlingNode = eventTarget;
+ m_previousGestureScrolledNode = nullptr;
+
+ if (!scrollbar)
+ scrollbar = view->scrollbarAtPoint(gestureEvent.position());
if (!scrollbar)
scrollbar = result.scrollbar();
}
if (scrollbar) {
bool eventSwallowed = scrollbar->gestureEvent(gestureEvent);
- if (gestureEvent.type() == PlatformEvent::GestureTapDown && eventSwallowed) {
- m_scrollbarHandlingScrollGesture = scrollbar;
- } else if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
+ if (gestureEvent.type() == PlatformEvent::GestureScrollEnd
|| gestureEvent.type() == PlatformEvent::GestureFlingStart
|| !eventSwallowed) {
m_scrollbarHandlingScrollGesture = nullptr;
}
-
if (eventSwallowed)
return true;
}
if (eventTarget) {
- bool eventSwallowed = false;
- if (handleScrollGestureOnResizer(eventTarget.get(), gestureEvent))
- eventSwallowed = true;
- else
+ bool eventSwallowed = handleScrollGestureOnResizer(eventTarget.get(), gestureEvent);
+ if (!eventSwallowed)
eventSwallowed = eventTarget->dispatchGestureEvent(gestureEvent);
- if (gestureEvent.type() == PlatformEvent::GestureScrollBegin || gestureEvent.type() == PlatformEvent::GestureScrollEnd) {
- if (eventSwallowed)
- m_scrollGestureHandlingNode = eventTarget;
- }
-
if (eventSwallowed)
return true;
}
- // FIXME: A more general scroll system (https://bugs.webkit.org/show_bug.cgi?id=80596) will
- // eliminate the need for this.
- TemporaryChange<PlatformEvent::Type> baseEventType(m_baseEventType, gestureEvent.type());
-
switch (gestureEvent.type()) {
case PlatformEvent::GestureScrollBegin:
return handleGestureScrollBegin(gestureEvent);
@@ -2189,33 +2197,21 @@ bool EventHandler::handleGestureEvent(const PlatformGestureEvent& gestureEvent)
return handleGestureScrollUpdate(gestureEvent);
case PlatformEvent::GestureScrollEnd:
return handleGestureScrollEnd(gestureEvent);
- case PlatformEvent::GestureTap:
- return handleGestureTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureShowPress:
- return handleGestureShowPress();
- case PlatformEvent::GestureLongPress:
- return handleGestureLongPress(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureLongTap:
- return handleGestureLongTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureTwoFingerTap:
- return handleGestureTwoFingerTap(gestureEvent, adjustedPoint);
- case PlatformEvent::GestureTapDown:
+ case PlatformEvent::GestureFlingStart:
case PlatformEvent::GesturePinchBegin:
case PlatformEvent::GesturePinchEnd:
case PlatformEvent::GesturePinchUpdate:
- case PlatformEvent::GestureTapDownCancel:
- case PlatformEvent::GestureTapUnconfirmed:
- case PlatformEvent::GestureFlingStart:
- break;
+ return false;
default:
ASSERT_NOT_REACHED();
+ return false;
}
-
- return false;
}
-bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureTap(const GestureEventWithHitTestResults& targetedEvent)
{
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+
// FIXME: Refactor this code to not hit test multiple times. We use the adjusted position to ensure that the correct node is targeted by the later redundant hit tests.
unsigned modifierFlags = 0;
@@ -2229,6 +2225,8 @@ bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent, co
modifierFlags |= PlatformEvent::ShiftKey;
PlatformEvent::Modifiers modifiers = static_cast<PlatformEvent::Modifiers>(modifierFlags);
+ IntPoint adjustedPoint = gestureEvent.position();
+
PlatformMouseEvent fakeMouseMove(adjustedPoint, gestureEvent.globalPosition(),
NoButton, PlatformEvent::MouseMoved, /* clickCount */ 0,
modifiers, PlatformMouseEvent::FromTouch, gestureEvent.timestamp());
@@ -2248,8 +2246,15 @@ bool EventHandler::handleGestureTap(const PlatformGestureEvent& gestureEvent, co
return defaultPrevented;
}
-bool EventHandler::handleGestureLongPress(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureLongPress(const GestureEventWithHitTestResults& targetedEvent)
{
+ const PlatformGestureEvent& gestureEvent = targetedEvent.event();
+ IntPoint adjustedPoint = gestureEvent.position();
+
+ // FIXME: Ideally we should try to remove the extra mouse-specific hit-tests here (re-using the
+ // supplied HitTestResult), but that will require some overhaul of the touch drag-and-drop code
+ // and LongPress is such a special scenario that it's unlikely to matter much in practice.
+
m_longTapShouldInvokeContextMenu = false;
if (m_frame->settings() && m_frame->settings()->touchDragDropEnabled() && m_frame->view()) {
PlatformMouseEvent mouseDownEvent(adjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MousePressed, 1,
@@ -2288,15 +2293,15 @@ bool EventHandler::handleGestureLongPress(const PlatformGestureEvent& gestureEve
}
}
}
- return sendContextMenuEventForGesture(gestureEvent);
+ return sendContextMenuEventForGesture(targetedEvent);
}
-bool EventHandler::handleGestureLongTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::handleGestureLongTap(const GestureEventWithHitTestResults& targetedEvent)
{
#if !OS(ANDROID)
if (m_longTapShouldInvokeContextMenu) {
m_longTapShouldInvokeContextMenu = false;
- return sendContextMenuEventForGesture(gestureEvent);
+ return sendContextMenuEventForGesture(targetedEvent);
}
#endif
return false;
@@ -2329,29 +2334,22 @@ bool EventHandler::handleScrollGestureOnResizer(Node* eventTarget, const Platfor
return false;
}
-bool EventHandler::handleGestureTwoFingerTap(const PlatformGestureEvent& gestureEvent, const IntPoint& adjustedPoint)
+bool EventHandler::passScrollGestureEventToWidget(const PlatformGestureEvent& gestureEvent, RenderObject* renderer)
{
- return sendContextMenuEventForGesture(gestureEvent);
-}
+ ASSERT(gestureEvent.isScrollEvent());
-bool EventHandler::passGestureEventToWidget(const PlatformGestureEvent& gestureEvent, Widget* widget)
-{
- if (!widget)
+ if (!m_lastGestureScrollOverWidget)
return false;
- if (!widget->isFrameView())
+ if (!renderer || !renderer->isWidget())
return false;
- return toFrameView(widget)->frame().eventHandler().handleGestureEvent(gestureEvent);
-}
+ Widget* widget = toRenderWidget(renderer)->widget();
-bool EventHandler::passGestureEventToWidgetIfPossible(const PlatformGestureEvent& gestureEvent, RenderObject* renderer)
-{
- if (m_lastHitTestResultOverWidget && renderer && renderer->isWidget()) {
- Widget* widget = toRenderWidget(renderer)->widget();
- return widget && passGestureEventToWidget(gestureEvent, widget);
- }
- return false;
+ if (!widget->isFrameView())
+ return false;
+
+ return toFrameView(widget)->frame().eventHandler().handleGestureScrollEvent(gestureEvent);
}
bool EventHandler::handleGestureScrollEnd(const PlatformGestureEvent& gestureEvent) {
@@ -2359,7 +2357,7 @@ bool EventHandler::handleGestureScrollEnd(const PlatformGestureEvent& gestureEve
clearGestureScrollNodes();
if (node)
- passGestureEventToWidgetIfPossible(gestureEvent, node->renderer());
+ passScrollGestureEventToWidget(gestureEvent, node->renderer());
return false;
}
@@ -2374,15 +2372,6 @@ bool EventHandler::handleGestureScrollBegin(const PlatformGestureEvent& gestureE
if (!view)
return false;
- LayoutPoint viewPoint = view->windowToContents(gestureEvent.position());
- HitTestRequest request(HitTestRequest::ReadOnly);
- HitTestResult result(viewPoint);
- document->renderView()->hitTest(request, result);
-
- m_lastHitTestResultOverWidget = result.isOverWidget();
- m_scrollGestureHandlingNode = result.innerNode();
- m_previousGestureScrolledNode = nullptr;
-
// If there's no renderer on the node, send the event to the nearest ancestor with a renderer.
// Needed for <option> and <optgroup> elements so we can touch scroll <select>s
while (m_scrollGestureHandlingNode && !m_scrollGestureHandlingNode->renderer())
@@ -2391,7 +2380,7 @@ bool EventHandler::handleGestureScrollBegin(const PlatformGestureEvent& gestureE
if (!m_scrollGestureHandlingNode)
return false;
- passGestureEventToWidgetIfPossible(gestureEvent, m_scrollGestureHandlingNode->renderer());
+ passScrollGestureEventToWidget(gestureEvent, m_scrollGestureHandlingNode->renderer());
return true;
}
@@ -2420,7 +2409,7 @@ bool EventHandler::handleGestureScrollUpdate(const PlatformGestureEvent& gesture
bool scrollShouldNotPropagate = gestureEvent.type() == PlatformEvent::GestureScrollUpdateWithoutPropagation;
// Try to send the event to the correct view.
- if (passGestureEventToWidgetIfPossible(gestureEvent, renderer)) {
+ if (passScrollGestureEventToWidget(gestureEvent, renderer)) {
if(scrollShouldNotPropagate)
m_previousGestureScrolledNode = m_scrollGestureHandlingNode;
@@ -2470,15 +2459,6 @@ bool EventHandler::sendScrollEventToView(const PlatformGestureEvent& gestureEven
return scrolledFrame;
}
-LocalFrame* EventHandler::getSubFrameForGestureEvent(const IntPoint& touchAdjustedPoint, const PlatformGestureEvent& gestureEvent)
-{
- PlatformMouseEvent mouseDown(touchAdjustedPoint, gestureEvent.globalPosition(), LeftButton, PlatformEvent::MousePressed, 1,
- gestureEvent.shiftKey(), gestureEvent.ctrlKey(), gestureEvent.altKey(), gestureEvent.metaKey(), gestureEvent.timestamp());
- HitTestRequest request(HitTestRequest::ReadOnly);
- MouseEventWithHitTestResults mev = prepareMouseEvent(request, mouseDown);
- return subframeForHitTestResult(mev);
-}
-
void EventHandler::clearGestureScrollNodes()
{
m_scrollGestureHandlingNode = nullptr;
@@ -2497,10 +2477,12 @@ bool EventHandler::shouldApplyTouchAdjustment(const PlatformGestureEvent& event)
return !event.area().isEmpty();
}
-bool EventHandler::bestClickableNodeForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntPoint& targetPoint, Node*& targetNode)
+bool EventHandler::bestClickableNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
{
- IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, touchRadius);
+ // FIXME: Unify this with the other best* functions which are very similar.
+
+ TRACE_EVENT0("input", "EventHandler::bestClickableNodeForHitTestResult");
+ ASSERT(result.isRectBasedTest());
// If the touch is over a scrollbar, don't adjust the touch point since touch adjustment only takes into account
// DOM nodes so a touch over a scrollbar will be adjusted towards nearby nodes. This leads to things like textarea
@@ -2508,7 +2490,9 @@ bool EventHandler::bestClickableNodeForTouchPoint(const IntPoint& touchCenter, c
if (result.scrollbar())
return false;
- IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
+ IntPoint touchCenter = m_frame->view()->contentsToWindow(result.roundedPointInMainFrame());
+ IntRect touchRect = m_frame->view()->contentsToWindow(result.hitTestLocation().boundingBox());
+
WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
copyToVector(result.rectBasedTestResult(), nodes);
@@ -2526,12 +2510,11 @@ bool EventHandler::bestClickableNodeForTouchPoint(const IntPoint& touchCenter, c
return success;
}
-bool EventHandler::bestContextMenuNodeForTouchPoint(const IntPoint& touchCenter, const IntSize& touchRadius, IntPoint& targetPoint, Node*& targetNode)
+bool EventHandler::bestContextMenuNodeForHitTestResult(const HitTestResult& result, IntPoint& targetPoint, Node*& targetNode)
{
- IntPoint hitTestPoint = m_frame->view()->windowToContents(touchCenter);
- HitTestResult result = hitTestResultAtPoint(hitTestPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, touchRadius);
-
- IntRect touchRect(touchCenter - touchRadius, touchRadius + touchRadius);
+ ASSERT(result.isRectBasedTest());
+ IntPoint touchCenter = m_frame->view()->contentsToWindow(result.roundedPointInMainFrame());
+ IntRect touchRect = m_frame->view()->contentsToWindow(result.hitTestLocation().boundingBox());
WillBeHeapVector<RefPtrWillBeMember<Node>, 11> nodes;
copyToVector(result.rectBasedTestResult(), nodes);
@@ -2552,28 +2535,111 @@ bool EventHandler::bestZoomableAreaForTouchPoint(const IntPoint& touchCenter, co
return findBestZoomableArea(targetNode, targetArea, touchCenter, touchRect, WillBeHeapVector<RefPtrWillBeMember<Node> >(nodes));
}
-void EventHandler::adjustGesturePosition(const PlatformGestureEvent& gestureEvent, IntPoint& adjustedPoint)
+GestureEventWithHitTestResults EventHandler::targetGestureEvent(const PlatformGestureEvent& gestureEvent, bool readOnly)
+{
+ ASSERT(m_frame == m_frame->localFrameRoot());
+ // Scrolling events get hit tested per frame (like wheel events do).
+ ASSERT(!gestureEvent.isScrollEvent());
+
+ HitTestRequest::HitTestRequestType hitType = getHitTypeForGestureType(gestureEvent.type());
+ double activeInterval = 0;
+ bool shouldKeepActiveForMinInterval = false;
+ if (readOnly) {
+ hitType |= HitTestRequest::ReadOnly;
+ } else if (gestureEvent.type() == PlatformEvent::GestureTap) {
+ // If the Tap is received very shortly after ShowPress, we want to
+ // delay clearing of the active state so that it's visible to the user
+ // for at least a couple of frames.
+ activeInterval = WTF::currentTime() - m_lastShowPressTimestamp;
+ shouldKeepActiveForMinInterval = m_lastShowPressTimestamp && activeInterval < minimumActiveInterval;
+ if (shouldKeepActiveForMinInterval)
+ hitType |= HitTestRequest::ReadOnly;
+ }
+
+ // Perform the rect-based hit-test. Note that we don't yet apply hover/active state here
+ // because we need to resolve touch adjustment first so that we apply hover/active it to
+ // the final adjusted node.
+ IntPoint hitTestPoint = m_frame->view()->windowToContents(gestureEvent.position());
+ IntSize touchRadius = gestureEvent.area();
+ touchRadius.scale(1.f / 2);
+ HitTestResult hitTestResult = hitTestResultAtPoint(hitTestPoint, hitType | HitTestRequest::ReadOnly, touchRadius);
+
+ // Adjust the location of the gesture to the most likely nearby node, as appropriate for the
+ // type of event.
+ PlatformGestureEvent adjustedEvent = gestureEvent;
+ applyTouchAdjustment(&adjustedEvent, &hitTestResult);
+
+ // Now apply hover/active state to the final target.
+ // FIXME: This is supposed to send mouseenter/mouseleave events, but doesn't because we
+ // aren't passing a PlatformMouseEvent.
+ HitTestRequest request(hitType | HitTestRequest::AllowChildFrameContent);
+ if (!request.readOnly())
+ m_frame->document()->updateHoverActiveState(request, hitTestResult.innerElement());
+
+ if (shouldKeepActiveForMinInterval) {
+ m_lastDeferredTapElement = hitTestResult.innerElement();
+ m_activeIntervalTimer.startOneShot(minimumActiveInterval - activeInterval, FROM_HERE);
+ }
+
+ return GestureEventWithHitTestResults(adjustedEvent, hitTestResult);
+}
+
+HitTestRequest::HitTestRequestType EventHandler::getHitTypeForGestureType(PlatformEvent::Type type)
{
- if (!shouldApplyTouchAdjustment(gestureEvent))
+ HitTestRequest::HitTestRequestType hitType = HitTestRequest::TouchEvent | HitTestRequest::AllowFrameScrollbars;
+ switch (type) {
+ case PlatformEvent::GestureShowPress:
+ case PlatformEvent::GestureTapUnconfirmed:
+ return hitType | HitTestRequest::Active;
+ case PlatformEvent::GestureTapDownCancel:
+ // A TapDownCancel received when no element is active shouldn't really be changing hover state.
+ if (!m_frame->document()->activeHoverElement())
+ hitType |= HitTestRequest::ReadOnly;
+ return hitType | HitTestRequest::Release;
+ case PlatformEvent::GestureTap:
+ return hitType | HitTestRequest::Release;
+ case PlatformEvent::GestureTapDown:
+ case PlatformEvent::GestureLongPress:
+ case PlatformEvent::GestureLongTap:
+ case PlatformEvent::GestureTwoFingerTap:
+ // FIXME: Shouldn't LongTap and TwoFingerTap clear the Active state?
+ return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
+ default:
+ ASSERT_NOT_REACHED();
+ return hitType | HitTestRequest::Active | HitTestRequest::ReadOnly;
+ }
+}
+
+void EventHandler::applyTouchAdjustment(PlatformGestureEvent* gestureEvent, HitTestResult* hitTestResult)
+{
+ if (!shouldApplyTouchAdjustment(*gestureEvent))
return;
- Node* targetNode = 0;
- switch (gestureEvent.type()) {
+ Node* adjustedNode = 0;
+ IntPoint adjustedPoint = gestureEvent->position();
+ IntSize radius = gestureEvent->area();
+ radius.scale(1.f / 2);
+ bool adjusted = false;
+ switch (gestureEvent->type()) {
case PlatformEvent::GestureTap:
case PlatformEvent::GestureTapUnconfirmed:
case PlatformEvent::GestureTapDown:
case PlatformEvent::GestureShowPress:
- bestClickableNodeForTouchPoint(gestureEvent.position(), IntSize(gestureEvent.area().width() / 2, gestureEvent.area().height() / 2), adjustedPoint, targetNode);
+ adjusted = bestClickableNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
case PlatformEvent::GestureLongPress:
case PlatformEvent::GestureLongTap:
case PlatformEvent::GestureTwoFingerTap:
- bestContextMenuNodeForTouchPoint(gestureEvent.position(), IntSize(gestureEvent.area().width() / 2, gestureEvent.area().height() / 2), adjustedPoint, targetNode);
+ adjusted = bestContextMenuNodeForHitTestResult(*hitTestResult, adjustedPoint, adjustedNode);
break;
default:
- // FIXME: Implement handling for other types as needed.
ASSERT_NOT_REACHED();
}
+
+ if (adjusted) {
+ hitTestResult->resolveRectBasedTest(adjustedNode, m_frame->view()->windowToContents(adjustedPoint));
+ gestureEvent->applyTouchAdjustment(adjustedPoint);
+ }
}
bool EventHandler::sendContextMenuEvent(const PlatformMouseEvent& event)
@@ -2680,7 +2746,7 @@ bool EventHandler::sendContextMenuEventForKey()
return sendContextMenuEvent(mouseEvent);
}
-bool EventHandler::sendContextMenuEventForGesture(const PlatformGestureEvent& event)
+bool EventHandler::sendContextMenuEventForGesture(const GestureEventWithHitTestResults& targetedEvent)
{
#if OS(WIN)
PlatformEvent::Type eventType = PlatformEvent::MouseReleased;
@@ -2688,11 +2754,10 @@ bool EventHandler::sendContextMenuEventForGesture(const PlatformGestureEvent& ev
PlatformEvent::Type eventType = PlatformEvent::MousePressed;
#endif
- IntPoint adjustedPoint = event.position();
- adjustGesturePosition(event, adjustedPoint);
- PlatformMouseEvent mouseEvent(adjustedPoint, event.globalPosition(), RightButton, eventType, 1, false, false, false, false, WTF::currentTime());
+ PlatformMouseEvent mouseEvent(targetedEvent.event().position(), targetedEvent.event().globalPosition(), RightButton, eventType, 1, false, false, false, false, WTF::currentTime());
// To simulate right-click behavior, we send a right mouse down and then
// context menu event.
+ // FIXME: Send HitTestResults to avoid redundant hit tests.
handleMousePressEvent(mouseEvent);
return sendContextMenuEvent(mouseEvent);
// We do not need to send a corresponding mouse release because in case of
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