| Index: Source/core/svg/SVGFESpotLightElement.cpp
|
| diff --git a/Source/core/svg/SVGFESpotLightElement.cpp b/Source/core/svg/SVGFESpotLightElement.cpp
|
| index e6c8deb1779f4950e000b7d7563bc802929498fa..8d1d081fbae46871245c0e0702651a91fdff8677 100644
|
| --- a/Source/core/svg/SVGFESpotLightElement.cpp
|
| +++ b/Source/core/svg/SVGFESpotLightElement.cpp
|
| @@ -21,6 +21,7 @@
|
| #include "core/svg/SVGFESpotLightElement.h"
|
|
|
| #include "core/SVGNames.h"
|
| +#include "platform/graphics/filters/Filter.h"
|
| #include "platform/graphics/filters/SpotLightSource.h"
|
|
|
| namespace WebCore {
|
| @@ -33,12 +34,12 @@ inline SVGFESpotLightElement::SVGFESpotLightElement(Document& document)
|
|
|
| DEFINE_NODE_FACTORY(SVGFESpotLightElement)
|
|
|
| -PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const
|
| +PassRefPtr<LightSource> SVGFESpotLightElement::lightSource(Filter* filter) const
|
| {
|
| FloatPoint3D pos(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value());
|
| FloatPoint3D direction(pointsAtX()->currentValue()->value(), pointsAtY()->currentValue()->value(), pointsAtZ()->currentValue()->value());
|
|
|
| - return SpotLightSource::create(pos, direction, specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value());
|
| + return SpotLightSource::create(filter->resolve3dPoint(pos), filter->resolve3dPoint(direction), specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value());
|
| }
|
|
|
| }
|
|
|