Index: Source/core/svg/SVGFEPointLightElement.cpp |
diff --git a/Source/core/svg/SVGFEPointLightElement.cpp b/Source/core/svg/SVGFEPointLightElement.cpp |
index 1c6db05a2de86958c5cd80ae27781e52ce62e615..79c43e74d6f037292a48b565908c1efbfd92dfd2 100644 |
--- a/Source/core/svg/SVGFEPointLightElement.cpp |
+++ b/Source/core/svg/SVGFEPointLightElement.cpp |
@@ -21,6 +21,7 @@ |
#include "core/svg/SVGFEPointLightElement.h" |
#include "core/SVGNames.h" |
+#include "platform/graphics/filters/Filter.h" |
#include "platform/graphics/filters/PointLightSource.h" |
namespace WebCore { |
@@ -33,9 +34,10 @@ inline SVGFEPointLightElement::SVGFEPointLightElement(Document& document) |
DEFINE_NODE_FACTORY(SVGFEPointLightElement) |
-PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const |
+PassRefPtr<LightSource> SVGFEPointLightElement::lightSource(Filter* filter) const |
{ |
- return PointLightSource::create(FloatPoint3D(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value())); |
+ FloatPoint3D location(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value()); |
+ return PointLightSource::create(filter->resolve3dPoint(location)); |
} |
} |