| Index: cc/scheduler/scheduler_state_machine.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
|
| index dea25b40871b440405ed48ea51300224770c26cb..7f97aa016bd59189b721d6dc54fd55e6d5f41878 100644
|
| --- a/cc/scheduler/scheduler_state_machine.cc
|
| +++ b/cc/scheduler/scheduler_state_machine.cc
|
| @@ -46,7 +46,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
|
| smoothness_takes_priority_(false),
|
| skip_next_begin_main_frame_to_reduce_latency_(false),
|
| skip_begin_main_frame_to_reduce_latency_(false),
|
| - continuous_painting_(false) {
|
| + continuous_painting_(false),
|
| + defer_commits_(false) {
|
| }
|
|
|
| const char* SchedulerStateMachine::OutputSurfaceStateToString(
|
| @@ -236,6 +237,7 @@ scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const {
|
| minor_state->SetBoolean("skip_next_begin_main_frame_to_reduce_latency",
|
| skip_next_begin_main_frame_to_reduce_latency_);
|
| minor_state->SetBoolean("continuous_painting", continuous_painting_);
|
| + minor_state->SetBoolean("defer_commits", defer_commits_);
|
| state->Set("minor_state", minor_state.release());
|
|
|
| return state.PassAs<base::Value>();
|
| @@ -438,6 +440,10 @@ bool SchedulerStateMachine::ShouldSendBeginMainFrame() const {
|
| if (!visible_)
|
| return false;
|
|
|
| + // We do not need commits if commits are deferred.
|
| + if (defer_commits_)
|
| + return false;
|
| +
|
| // We want to start the first commit after we get a new output surface ASAP.
|
| if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT)
|
| return true;
|
| @@ -734,6 +740,10 @@ bool SchedulerStateMachine::SupportsProactiveBeginFrame() const {
|
| return !settings_.using_synchronous_renderer_compositor;
|
| }
|
|
|
| +void SchedulerStateMachine::SetDeferCommits(bool defer_commits) {
|
| + defer_commits_ = defer_commits;
|
| +}
|
| +
|
| // These are the cases where we definitely (or almost definitely) have a
|
| // new frame to animate and/or draw and can draw.
|
| bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
|
| @@ -746,6 +756,10 @@ bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
|
| if (!can_draw_)
|
| return false;
|
|
|
| + // New BeginFrame should not be triggered when we need to defer commits.
|
| + if (defer_commits_)
|
| + return false;
|
| +
|
| // The forced draw respects our normal draw scheduling, so we need to
|
| // request a BeginImplFrame for it.
|
| if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
|
| @@ -781,6 +795,10 @@ bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
|
| if (!visible_)
|
| return false;
|
|
|
| + // New BeginFrame should not be triggered when we need to defer commits.
|
| + if (defer_commits_)
|
| + return false;
|
| +
|
| // We should proactively request a BeginImplFrame if a commit is pending
|
| // because we will want to draw if the commit completes quickly.
|
| if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE)
|
|
|