| Index: Source/core/html/canvas/CanvasRenderingContext2D.idl | 
| diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.idl b/Source/core/html/canvas/CanvasRenderingContext2D.idl | 
| index 4afeef78f46345b5c644a8a315debe6d7c892109..130a6dbfe04449f1b5b0bad1c6ec73af35bdc16a 100644 | 
| --- a/Source/core/html/canvas/CanvasRenderingContext2D.idl | 
| +++ b/Source/core/html/canvas/CanvasRenderingContext2D.idl | 
| @@ -88,8 +88,8 @@ enum CanvasFillRule { "nonzero", "evenodd" }; | 
|  | 
| // path API (see also CanvasPathMethods) | 
| void beginPath(); | 
| -    void fill(optional CanvasFillRule winding); | 
| -    [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule winding); | 
| +    void fill(optional CanvasFillRule fillRule = "nonzero"); | 
| +    [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero"); | 
| void stroke(); | 
| [RuntimeEnabled=Path2D] void stroke(Path2D path); | 
| // Focus rings | 
| @@ -97,10 +97,10 @@ enum CanvasFillRule { "nonzero", "evenodd" }; | 
| [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element); | 
|  | 
| [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path); | 
| -    void clip(optional CanvasFillRule winding); | 
| -    [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule winding); | 
| -    boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule winding); | 
| -    [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding); | 
| +    void clip(optional CanvasFillRule fillRule = "nonzero"); | 
| +    [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero"); | 
| +    boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero"); | 
| +    [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero"); | 
| boolean isPointInStroke(unrestricted float x, unrestricted float y); | 
| [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y); | 
|  | 
| @@ -170,18 +170,18 @@ enum CanvasFillRule { "nonzero", "evenodd" }; | 
| [MeasureAs=CanvasRenderingContext2DSetMiterLimit] void setMiterLimit(unrestricted float limit); | 
| [MeasureAs=CanvasRenderingContext2DClearShadow] void clearShadow(); | 
| [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(DOMString color, optional unrestricted float alpha); | 
| -    [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float grayLevel, optional unrestricted float alpha); | 
| +    [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float grayLevel, optional unrestricted float alpha = 1.0); | 
| [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a); | 
| [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a); | 
| [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(DOMString color, optional unrestricted float alpha); | 
| -    [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float grayLevel, optional unrestricted float alpha); | 
| +    [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float grayLevel, optional unrestricted float alpha = 1.0); | 
| [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a); | 
| [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a); | 
| [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect( | 
| HTMLImageElement? image, optional unrestricted float sx, optional unrestricted float sy, optional unrestricted float sw, optional unrestricted float sh, | 
| optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compositeOperation); | 
| [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, optional DOMString color, optional unrestricted float alpha); | 
| -    [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float grayLevel, optional unrestricted float alpha); | 
| +    [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float grayLevel, optional unrestricted float alpha = 1.0); | 
| [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a); | 
| [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a); | 
| }; | 
|  |