| Index: Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.idl b/Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| index 4afeef78f46345b5c644a8a315debe6d7c892109..130a6dbfe04449f1b5b0bad1c6ec73af35bdc16a 100644
|
| --- a/Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| +++ b/Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| @@ -88,8 +88,8 @@ enum CanvasFillRule { "nonzero", "evenodd" };
|
|
|
| // path API (see also CanvasPathMethods)
|
| void beginPath();
|
| - void fill(optional CanvasFillRule winding);
|
| - [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule winding);
|
| + void fill(optional CanvasFillRule fillRule = "nonzero");
|
| + [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero");
|
| void stroke();
|
| [RuntimeEnabled=Path2D] void stroke(Path2D path);
|
| // Focus rings
|
| @@ -97,10 +97,10 @@ enum CanvasFillRule { "nonzero", "evenodd" };
|
| [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element);
|
|
|
| [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path);
|
| - void clip(optional CanvasFillRule winding);
|
| - [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule winding);
|
| - boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule winding);
|
| - [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding);
|
| + void clip(optional CanvasFillRule fillRule = "nonzero");
|
| + [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");
|
| + boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero");
|
| + [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule fillRule = "nonzero");
|
| boolean isPointInStroke(unrestricted float x, unrestricted float y);
|
| [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y);
|
|
|
| @@ -170,18 +170,18 @@ enum CanvasFillRule { "nonzero", "evenodd" };
|
| [MeasureAs=CanvasRenderingContext2DSetMiterLimit] void setMiterLimit(unrestricted float limit);
|
| [MeasureAs=CanvasRenderingContext2DClearShadow] void clearShadow();
|
| [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(DOMString color, optional unrestricted float alpha);
|
| - [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float grayLevel, optional unrestricted float alpha);
|
| + [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float grayLevel, optional unrestricted float alpha = 1.0);
|
| [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
|
| [MeasureAs=CanvasRenderingContext2DSetStrokeColor] void setStrokeColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
|
| [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(DOMString color, optional unrestricted float alpha);
|
| - [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float grayLevel, optional unrestricted float alpha);
|
| + [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float grayLevel, optional unrestricted float alpha = 1.0);
|
| [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
|
| [MeasureAs=CanvasRenderingContext2DSetFillColor] void setFillColor(unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
|
| [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect(
|
| HTMLImageElement? image, optional unrestricted float sx, optional unrestricted float sy, optional unrestricted float sw, optional unrestricted float sh,
|
| optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compositeOperation);
|
| [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, optional DOMString color, optional unrestricted float alpha);
|
| - [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float grayLevel, optional unrestricted float alpha);
|
| + [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float grayLevel, optional unrestricted float alpha = 1.0);
|
| [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float r, unrestricted float g, unrestricted float b, unrestricted float a);
|
| [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted float width, unrestricted float height, unrestricted float blur, unrestricted float c, unrestricted float m, unrestricted float y, unrestricted float k, unrestricted float a);
|
| };
|
|
|