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Side by Side Diff: Source/core/html/canvas/OESVertexArrayObject.idl

Issue 337343002: IDL: make optional arguments (without default) explicit sometimes Base URL: https://chromium.googlesource.com/chromium/blink.git@idl-default-arguments-next
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 14 matching lines...) Expand all
25 25
26 [ 26 [
27 DoNotCheckConstants, 27 DoNotCheckConstants,
28 NoInterfaceObject, 28 NoInterfaceObject,
29 TypeChecking=Interface, 29 TypeChecking=Interface,
30 WillBeGarbageCollected, 30 WillBeGarbageCollected,
31 ] interface OESVertexArrayObject { 31 ] interface OESVertexArrayObject {
32 const unsigned long VERTEX_ARRAY_BINDING_OES = 0x85B5; 32 const unsigned long VERTEX_ARRAY_BINDING_OES = 0x85B5;
33 33
34 WebGLVertexArrayObjectOES createVertexArrayOES(); 34 WebGLVertexArrayObjectOES createVertexArrayOES();
35 void deleteVertexArrayOES([Default=Undefined] optional WebGLVertexArrayObjec tOES? arrayObject); 35 void deleteVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject);
36 boolean isVertexArrayOES([Default=Undefined] optional WebGLVertexArrayObject OES? arrayObject); 36 boolean isVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject);
37 void bindVertexArrayOES([Default=Undefined] optional WebGLVertexArrayObjectO ES? arrayObject); 37 void bindVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject);
38 }; 38 };
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