Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(201)

Side by Side Diff: ports/quakespasm/README.nacl

Issue 337323007: Add quakespasm, and OpenGL+SDL-based port of quake1. (Closed) Base URL: https://naclports.googlecode.com/svn/trunk/src
Patch Set: Created 6 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « DEPS ('k') | ports/quakespasm/build.sh » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 quakespasm for Native Client
2 ============================
3
4 This port of quake is based on SDL and OpenGL. By utilising
5 the SDL port to NaCl and Regal for OpenGL support these are
6 almost no changes needed to build this game for Native Client.
7
8 To run this you need to extract a set of data files into the
9 directory alongside the executable. The simplest way to get
10 acquire a data set is to download the shareware episode from
11 libsdl.org::
12
13 http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip
OLDNEW
« no previous file with comments | « DEPS ('k') | ports/quakespasm/build.sh » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698