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 |   1 quakespasm for Native Client | 
 |   2 ============================ | 
 |   3  | 
 |   4 This port of quake is based on SDL and OpenGL.  By utilising | 
 |   5 the SDL port to NaCl and Regal for OpenGL support these are | 
 |   6 almost no changes needed to build this game for Native Client. | 
 |   7  | 
 |   8 To run this you need to extract a set of data files into the | 
 |   9 directory alongside the executable. The simplest way to get | 
 |  10 acquire a data set is to download the shareware episode from | 
 |  11 libsdl.org:: | 
 |  12  | 
 |  13   http://www.libsdl.org/projects/quake/data/quakesw-1.0.6.zip | 
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