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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. | 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. |
4 * Copyright (C) 2010 Google Inc. All rights reserved. | 4 * Copyright (C) 2010 Google Inc. All rights reserved. |
5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. | 5 * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. |
6 * | 6 * |
7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
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22 */ | 22 */ |
23 | 23 |
24 #ifndef LineLayoutState_h | 24 #ifndef LineLayoutState_h |
25 #define LineLayoutState_h | 25 #define LineLayoutState_h |
26 | 26 |
27 #include "core/rendering/RenderBlockFlow.h" | 27 #include "core/rendering/RenderBlockFlow.h" |
28 #include "platform/geometry/LayoutRect.h" | 28 #include "platform/geometry/LayoutRect.h" |
29 | 29 |
30 namespace WebCore { | 30 namespace WebCore { |
31 | 31 |
32 class RenderBlockFlow; | |
33 | |
34 // Like LayoutState for layout(), LineLayoutState keeps track of global informat
ion | 32 // Like LayoutState for layout(), LineLayoutState keeps track of global informat
ion |
35 // during an entire linebox tree layout pass (aka layoutInlineChildren). | 33 // during an entire linebox tree layout pass (aka layoutInlineChildren). |
36 class LineLayoutState { | 34 class LineLayoutState { |
37 public: | 35 public: |
38 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit&
repaintLogicalBottom, RenderFlowThread* flowThread) | 36 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit&
repaintLogicalBottom, RenderFlowThread* flowThread) |
39 : m_lastFloat(0) | 37 : m_lastFloat(0) |
40 , m_endLine(0) | 38 , m_endLine(0) |
41 , m_floatIndex(0) | 39 , m_floatIndex(0) |
42 , m_endLineLogicalTop(0) | 40 , m_endLineLogicalTop(0) |
43 , m_endLineMatched(false) | 41 , m_endLineMatched(false) |
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123 LayoutUnit m_adjustedLogicalLineTop; | 121 LayoutUnit m_adjustedLogicalLineTop; |
124 | 122 |
125 bool m_usesRepaintBounds; | 123 bool m_usesRepaintBounds; |
126 | 124 |
127 RenderFlowThread* m_flowThread; | 125 RenderFlowThread* m_flowThread; |
128 }; | 126 }; |
129 | 127 |
130 } | 128 } |
131 | 129 |
132 #endif // LineLayoutState_h | 130 #endif // LineLayoutState_h |
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