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Side by Side Diff: Source/core/rendering/RenderFlowThread.h

Issue 337113005: Reduce forward declarations in core/rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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34 #include "core/rendering/RenderBlockFlow.h" 34 #include "core/rendering/RenderBlockFlow.h"
35 #include "wtf/HashCountedSet.h" 35 #include "wtf/HashCountedSet.h"
36 #include "wtf/ListHashSet.h" 36 #include "wtf/ListHashSet.h"
37 #include "wtf/PassRefPtr.h" 37 #include "wtf/PassRefPtr.h"
38 38
39 namespace WebCore { 39 namespace WebCore {
40 40
41 struct LayerFragment; 41 struct LayerFragment;
42 typedef Vector<LayerFragment, 1> LayerFragments; 42 typedef Vector<LayerFragment, 1> LayerFragments;
43 class RenderFlowThread; 43 class RenderFlowThread;
44 class RenderStyle;
45 class RenderRegion; 44 class RenderRegion;
46 45
47 typedef ListHashSet<RenderRegion*> RenderRegionList; 46 typedef ListHashSet<RenderRegion*> RenderRegionList;
48 47
49 // RenderFlowThread is used to collect all the render objects that participate i n a 48 // RenderFlowThread is used to collect all the render objects that participate i n a
50 // flow thread. It will also help in doing the layout. However, it will not rend er 49 // flow thread. It will also help in doing the layout. However, it will not rend er
51 // directly to screen. Instead, RenderRegion objects will redirect their paint 50 // directly to screen. Instead, RenderRegion objects will redirect their paint
52 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort 51 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort
53 // of the RenderFlowThread. 52 // of the RenderFlowThread.
54 53
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215 }; 214 };
216 215
217 template <> struct ValueToString<RenderRegion*> { 216 template <> struct ValueToString<RenderRegion*> {
218 static String string(const RenderRegion* value) { return String::format("%p" , value); } 217 static String string(const RenderRegion* value) { return String::format("%p" , value); }
219 }; 218 };
220 #endif 219 #endif
221 220
222 } // namespace WebCore 221 } // namespace WebCore
223 222
224 #endif // RenderFlowThread_h 223 #endif // RenderFlowThread_h
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