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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/SkNativeGLContext.h" | 9 #include "gl/SkNativeGLContext.h" |
10 #include "SkWGL.h" | |
11 | 10 |
12 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
13 #include <windows.h> | 12 #include <windows.h> |
14 | 13 |
15 SkNativeGLContext::AutoContextRestore::AutoContextRestore() { | 14 SkNativeGLContext::AutoContextRestore::AutoContextRestore() { |
16 fOldHGLRC = wglGetCurrentContext(); | 15 fOldHGLRC = wglGetCurrentContext(); |
17 fOldHDC = wglGetCurrentDC(); | 16 fOldHDC = wglGetCurrentDC(); |
18 } | 17 } |
19 | 18 |
20 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { | 19 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { |
21 wglMakeCurrent(fOldHDC, fOldHGLRC); | 20 wglMakeCurrent(fOldHDC, fOldHGLRC); |
22 } | 21 } |
23 | 22 |
24 /////////////////////////////////////////////////////////////////////////////// | 23 /////////////////////////////////////////////////////////////////////////////// |
25 | 24 |
26 ATOM SkNativeGLContext::gWC = 0; | 25 ATOM SkNativeGLContext::gWC = 0; |
27 | 26 |
28 SkNativeGLContext::SkNativeGLContext() | 27 SkNativeGLContext::SkNativeGLContext() |
29 : fWindow(NULL) | 28 : fWindow(NULL) |
30 , fDeviceContext(NULL) | 29 , fDeviceContext(NULL) |
31 , fGlRenderContext(0) { | 30 , fGlRenderContext(0) |
| 31 , fPbufferContext(NULL) { |
32 } | 32 } |
33 | 33 |
34 SkNativeGLContext::~SkNativeGLContext() { | 34 SkNativeGLContext::~SkNativeGLContext() { |
35 this->destroyGLContext(); | 35 this->destroyGLContext(); |
36 } | 36 } |
37 | 37 |
38 void SkNativeGLContext::destroyGLContext() { | 38 void SkNativeGLContext::destroyGLContext() { |
| 39 SkSafeSetNull(fPbufferContext); |
39 if (fGlRenderContext) { | 40 if (fGlRenderContext) { |
40 wglDeleteContext(fGlRenderContext); | 41 wglDeleteContext(fGlRenderContext); |
| 42 fGlRenderContext = 0; |
41 } | 43 } |
42 if (fWindow && fDeviceContext) { | 44 if (fWindow && fDeviceContext) { |
43 ReleaseDC(fWindow, fDeviceContext); | 45 ReleaseDC(fWindow, fDeviceContext); |
| 46 fDeviceContext = 0; |
44 } | 47 } |
45 if (fWindow) { | 48 if (fWindow) { |
46 DestroyWindow(fWindow); | 49 DestroyWindow(fWindow); |
| 50 fWindow = 0; |
47 } | 51 } |
48 } | 52 } |
49 | 53 |
50 const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAP
I) { | 54 const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAP
I) { |
51 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); | 55 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); |
52 | 56 |
53 if (!gWC) { | 57 if (!gWC) { |
54 WNDCLASS wc; | 58 WNDCLASS wc; |
55 wc.cbClsExtra = 0; | 59 wc.cbClsExtra = 0; |
56 wc.cbWndExtra = 0; | 60 wc.cbWndExtra = 0; |
(...skipping 27 matching lines...) Expand all Loading... |
84 SkDebugf("Could not get device context.\n"); | 88 SkDebugf("Could not get device context.\n"); |
85 this->destroyGLContext(); | 89 this->destroyGLContext(); |
86 return NULL; | 90 return NULL; |
87 } | 91 } |
88 // Requesting a Core profile would bar us from using NVPR. So we request | 92 // Requesting a Core profile would bar us from using NVPR. So we request |
89 // compatibility profile or GL ES. | 93 // compatibility profile or GL ES. |
90 SkWGLContextRequest contextType = | 94 SkWGLContextRequest contextType = |
91 kGLES_GrGLStandard == forcedGpuAPI ? | 95 kGLES_GrGLStandard == forcedGpuAPI ? |
92 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe
quest; | 96 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe
quest; |
93 | 97 |
94 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))
) { | 98 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType
); |
95 SkDebugf("Could not create rendering context.\n"); | 99 |
| 100 HDC dc; |
| 101 HGLRC glrc; |
| 102 |
| 103 if (NULL == fPbufferContext) { |
| 104 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy
pe))) { |
| 105 SkDebugf("Could not create rendering context.\n"); |
| 106 this->destroyGLContext(); |
| 107 return NULL; |
| 108 } |
| 109 dc = fDeviceContext; |
| 110 glrc = fGlRenderContext; |
| 111 } else { |
| 112 ReleaseDC(fWindow, fDeviceContext); |
| 113 fDeviceContext = 0; |
| 114 DestroyWindow(fWindow); |
| 115 fWindow = 0; |
| 116 |
| 117 dc = fPbufferContext->getDC(); |
| 118 glrc = fPbufferContext->getGLRC(); |
| 119 } |
| 120 |
| 121 if (!(wglMakeCurrent(dc, glrc))) { |
| 122 SkDebugf("Could not set the context.\n"); |
96 this->destroyGLContext(); | 123 this->destroyGLContext(); |
97 return NULL; | 124 return NULL; |
98 } | 125 } |
99 | 126 |
100 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { | |
101 SkDebugf("Could not set the context.\n"); | |
102 this->destroyGLContext(); | |
103 return NULL; | |
104 } | |
105 const GrGLInterface* interface = GrGLCreateNativeInterface(); | 127 const GrGLInterface* interface = GrGLCreateNativeInterface(); |
106 if (NULL == interface) { | 128 if (NULL == interface) { |
107 SkDebugf("Could not create GL interface.\n"); | 129 SkDebugf("Could not create GL interface.\n"); |
108 this->destroyGLContext(); | 130 this->destroyGLContext(); |
109 return NULL; | 131 return NULL; |
110 } | 132 } |
111 | 133 |
112 return interface; | 134 return interface; |
113 } | 135 } |
114 | 136 |
115 void SkNativeGLContext::makeCurrent() const { | 137 void SkNativeGLContext::makeCurrent() const { |
116 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { | 138 HDC dc; |
| 139 HGLRC glrc; |
| 140 |
| 141 if (NULL == fPbufferContext) { |
| 142 dc = fDeviceContext; |
| 143 glrc = fGlRenderContext; |
| 144 } else { |
| 145 dc = fPbufferContext->getDC(); |
| 146 glrc = fPbufferContext->getGLRC(); |
| 147 } |
| 148 |
| 149 if (!wglMakeCurrent(dc, glrc)) { |
117 SkDebugf("Could not create rendering context.\n"); | 150 SkDebugf("Could not create rendering context.\n"); |
118 } | 151 } |
119 } | 152 } |
120 | 153 |
121 void SkNativeGLContext::swapBuffers() const { | 154 void SkNativeGLContext::swapBuffers() const { |
122 if (!SwapBuffers(fDeviceContext)) { | 155 HDC dc; |
| 156 |
| 157 if (NULL == fPbufferContext) { |
| 158 dc = fDeviceContext; |
| 159 } else { |
| 160 dc = fPbufferContext->getDC(); |
| 161 } |
| 162 if (!SwapBuffers(dc)) { |
123 SkDebugf("Could not complete SwapBuffers.\n"); | 163 SkDebugf("Could not complete SwapBuffers.\n"); |
124 } | 164 } |
125 } | 165 } |
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