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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/touch/touchscreen_util.h" | |
| 6 | |
| 7 #include <set> | |
| 8 | |
| 9 #include "ui/events/device_data_manager.h" | |
| 10 #include "ui/events/touchscreen_device.h" | |
| 11 | |
| 12 namespace ash { | |
| 13 | |
| 14 void AssociateTouchscreens(std::vector<DisplayInfo>* displays) { | |
| 15 std::set<int> no_match_touchscreen; | |
| 16 std::vector<ui::TouchscreenDevice> devices = | |
|
Daniel Erat
2014/09/11 20:34:00
this function would probably be easier to test if
dnicoara
2014/09/11 21:08:54
Done.
You're right, DisplayChangeObserverChromeos
| |
| 17 ui::DeviceDataManager::GetInstance()->touchscreen_devices(); | |
| 18 | |
| 19 int internal_touchscreen = -1; | |
| 20 for (size_t i = 0; i < devices.size(); ++i) { | |
| 21 if (devices[i].is_internal) { | |
| 22 internal_touchscreen = i; | |
| 23 break; | |
| 24 } | |
| 25 } | |
| 26 | |
| 27 DisplayInfo* internal_state = NULL; | |
| 28 for (size_t i = 0; i < displays->size(); ++i) { | |
| 29 DisplayInfo* state = &(*displays)[i]; | |
| 30 if (state->id() == gfx::Display::InternalDisplayId() && | |
| 31 !state->GetNativeModeSize().IsEmpty() && | |
| 32 state->touch_support() == gfx::Display::TOUCH_SUPPORT_UNKNOWN) { | |
| 33 internal_state = state; | |
| 34 break; | |
| 35 } | |
| 36 } | |
| 37 | |
| 38 if (internal_state && internal_touchscreen >= 0) { | |
| 39 internal_state->set_touch_device_id(devices[internal_touchscreen].id); | |
| 40 internal_state->set_touch_support(gfx::Display::TOUCH_SUPPORT_AVAILABLE); | |
| 41 VLOG(2) << "Found internal touchscreen for internal display " | |
| 42 << internal_state->id() << " touch_device_id " | |
| 43 << internal_state->touch_device_id() << " size " | |
| 44 << devices[internal_touchscreen].size.ToString(); | |
| 45 } | |
| 46 | |
| 47 for (size_t i = 0; i < devices.size(); ++i) { | |
| 48 if (internal_state && internal_state->touch_device_id() == devices[i].id) | |
| 49 continue; | |
| 50 | |
| 51 bool found_mapping = false; | |
| 52 for (size_t j = 0; j < displays->size(); ++j) { | |
| 53 DisplayInfo* state = &(*displays)[j]; | |
| 54 const gfx::Size native_size = state->GetNativeModeSize(); | |
| 55 if (state->touch_support() == gfx::Display::TOUCH_SUPPORT_AVAILABLE || | |
| 56 native_size.IsEmpty()) | |
| 57 continue; | |
| 58 | |
| 59 // Allow 1 pixel difference between screen and touchscreen | |
| 60 // resolutions. Because in some cases for monitor resolution | |
| 61 // 1024x768 touchscreen's resolution would be 1024x768, but for | |
| 62 // some 1023x767. It really depends on touchscreen's firmware | |
| 63 // configuration. | |
| 64 if (std::abs(native_size.width() - devices[i].size.width()) <= 1 && | |
| 65 std::abs(native_size.height() - devices[i].size.height()) <= 1) { | |
| 66 state->set_touch_device_id(devices[i].id); | |
| 67 state->set_touch_support(gfx::Display::TOUCH_SUPPORT_AVAILABLE); | |
| 68 | |
| 69 VLOG(2) << "Found touchscreen for display " << state->id() | |
| 70 << " touch_device_id " << state->touch_device_id() << " size " | |
| 71 << devices[i].size.ToString(); | |
| 72 found_mapping = true; | |
| 73 break; | |
| 74 } | |
| 75 } | |
| 76 | |
| 77 if (!found_mapping) { | |
| 78 no_match_touchscreen.insert(devices[i].id); | |
| 79 VLOG(2) << "No matching display for touch_device_id " << devices[i].id | |
| 80 << " size " << devices[i].size.ToString(); | |
| 81 } | |
| 82 } | |
| 83 | |
| 84 // Sometimes we can't find a matching screen for the touchscreen, e.g. | |
| 85 // due to the touchscreen's reporting range having no correlation with the | |
| 86 // screen's resolution. In this case, we arbitrarily assign unmatched | |
| 87 // touchscreens to unmatched screens. | |
| 88 for (std::set<int>::iterator it = no_match_touchscreen.begin(); | |
| 89 it != no_match_touchscreen.end(); | |
| 90 ++it) { | |
| 91 for (size_t i = 0; i < displays->size(); ++i) { | |
| 92 DisplayInfo* state = &(*displays)[i]; | |
| 93 if (state->id() != gfx::Display::InternalDisplayId() && | |
| 94 !state->GetNativeModeSize().IsEmpty() && | |
| 95 state->touch_support() == gfx::Display::TOUCH_SUPPORT_UNKNOWN) { | |
| 96 state->set_touch_device_id(*it); | |
| 97 state->set_touch_support(gfx::Display::TOUCH_SUPPORT_AVAILABLE); | |
| 98 VLOG(2) << "Arbitrarily matching touchscreen " | |
| 99 << state->touch_device_id() << " to display " << state->id(); | |
| 100 break; | |
| 101 } | |
| 102 } | |
| 103 } | |
| 104 } | |
| 105 | |
| 106 } // namespace ash | |
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