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| (Empty) | |
| 1 <!DOCTYPE html> |
| 2 <style> |
| 3 canvas { |
| 4 width: 100px; |
| 5 height: 100px; |
| 6 image-rendering: pixelated; |
| 7 } |
| 8 </style> |
| 9 <body> |
| 10 <!-- The resulting image should be 100x100, consisting of 4 50x50 blocks of
solid color, with no blurring of edges --> |
| 11 <canvas width="2" height="2"></canvas> |
| 12 </body> |
| 13 <script> |
| 14 // Ignore the render tree. |
| 15 if (window.testRunner) |
| 16 window.testRunner.dumpAsTextWithPixelResults(); |
| 17 |
| 18 var canvas; |
| 19 var imageHandle; |
| 20 canvas = document.getElementsByTagName("canvas")[0].getContext("2d"); |
| 21 canvas.width = 2; |
| 22 canvas.height = 2; |
| 23 imageHandle = canvas.createImageData(2, 2); |
| 24 |
| 25 var index = 0; |
| 26 var length = imageHandle.data.length; |
| 27 |
| 28 imageHandle.data[index++] = 255; |
| 29 imageHandle.data[index++] = 0; |
| 30 imageHandle.data[index++] = 0; |
| 31 imageHandle.data[index++] = 255; |
| 32 |
| 33 imageHandle.data[index++] = 0; |
| 34 imageHandle.data[index++] = 255; |
| 35 imageHandle.data[index++] = 0; |
| 36 imageHandle.data[index++] = 255; |
| 37 |
| 38 imageHandle.data[index++] = 0; |
| 39 imageHandle.data[index++] = 0; |
| 40 imageHandle.data[index++] = 255; |
| 41 imageHandle.data[index++] = 255; |
| 42 |
| 43 imageHandle.data[index++] = 0; |
| 44 imageHandle.data[index++] = 0; |
| 45 imageHandle.data[index++] = 0; |
| 46 imageHandle.data[index++] = 255; |
| 47 |
| 48 canvas.putImageData(imageHandle, 0, 0); |
| 49 </script> |
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