| Index: LayoutTests/gamepad/multiple-event-listeners.html
|
| diff --git a/LayoutTests/gamepad/multiple-event-listeners.html b/LayoutTests/gamepad/multiple-event-listeners.html
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a7f9b78f7199bfefab1138b77de405b364e63538
|
| --- /dev/null
|
| +++ b/LayoutTests/gamepad/multiple-event-listeners.html
|
| @@ -0,0 +1,31 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<body>
|
| +<script src="../resources/js-test.js"></script>
|
| +<script>
|
| +description("Test that when there are multiple gamepad event listeners and one is getting removed the others still receive events.");
|
| +window.jsTestIsAsync = true;
|
| +
|
| +if (!window.gamepadController) {
|
| + debug("This test cannot work without gamepadController.");
|
| +}
|
| +
|
| +var listenerToRemove = window.addEventListener('gamepadconnected', function() {});
|
| +window.addEventListener('gamepadconnected', function() {
|
| + testPassed("gamepadconnected event received");
|
| + finishJSTest();
|
| +});
|
| +window.removeEventListener('gamepadconnected', listenerToRemove);
|
| +
|
| +setTimeout(function() {
|
| + testFailed("gamepadconnected event should have been recieved.");
|
| + finishJSTest();
|
| +}, 50);
|
| +
|
| +if (gamepadController) {
|
| + gamepadController.connect(0);
|
| + gamepadController.dispatchConnected(0);
|
| +}
|
| +
|
| +</script>
|
| +</html>
|
|
|