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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 122 return m_gamepads.get(); | 122 return m_gamepads.get(); |
| 123 } | 123 } |
| 124 | 124 |
| 125 void NavigatorGamepad::trace(Visitor* visitor) | 125 void NavigatorGamepad::trace(Visitor* visitor) |
| 126 { | 126 { |
| 127 visitor->trace(m_gamepads); | 127 visitor->trace(m_gamepads); |
| 128 visitor->trace(m_webkitGamepads); | 128 visitor->trace(m_webkitGamepads); |
| 129 WillBeHeapSupplement<Navigator>::trace(visitor); | 129 WillBeHeapSupplement<Navigator>::trace(visitor); |
| 130 } | 130 } |
| 131 | 131 |
| 132 void NavigatorGamepad::didConnectOrDisconnectGamepad(unsigned index, const blink
::WebGamepad& webGamepad, bool connected) | 132 void NavigatorGamepad::didUpdateData() |
| 133 { | 133 { |
| 134 ASSERT(index < blink::WebGamepads::itemsLengthCap); | |
| 135 ASSERT(connected == webGamepad.connected); | |
| 136 | |
| 137 // We should stop listening once we detached. | 134 // We should stop listening once we detached. |
| 138 ASSERT(window()); | 135 ASSERT(window()); |
| 139 | 136 |
| 140 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. | 137 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. |
| 141 if (!m_hasEventListener) | 138 if (!m_hasEventListener) |
| 142 return; | 139 return; |
| 143 | 140 |
| 144 if (window()->document()->activeDOMObjectsAreStopped() || window()->document
()->activeDOMObjectsAreSuspended()) | 141 if (window()->document()->activeDOMObjectsAreStopped() || window()->document
()->activeDOMObjectsAreSuspended()) |
| 145 return; | 142 return; |
| 146 | 143 |
| 144 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::insta
nce().latestConnectionChange(); |
| 145 |
| 147 if (!m_gamepads) | 146 if (!m_gamepads) |
| 148 m_gamepads = GamepadList::create(); | 147 m_gamepads = GamepadList::create(); |
| 149 | 148 |
| 150 Gamepad* gamepad = m_gamepads->item(index); | 149 Gamepad* gamepad = m_gamepads->item(change.index); |
| 151 if (!gamepad) | 150 if (!gamepad) |
| 152 gamepad = Gamepad::create(); | 151 gamepad = Gamepad::create(); |
| 153 sampleGamepad(index, *gamepad, webGamepad); | 152 sampleGamepad(change.index, *gamepad, change.pad); |
| 154 m_gamepads->set(index, gamepad); | 153 m_gamepads->set(change.index, gamepad); |
| 155 | 154 |
| 156 const AtomicString& eventName = connected ? EventTypeNames::gamepadconnected
: EventTypeNames::gamepaddisconnected; | 155 const AtomicString& eventName = change.pad.connected ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; |
| 157 RefPtrWillBeRawPtr<GamepadEvent> event = GamepadEvent::create(eventName, fal
se, true, gamepad); | 156 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad
)); |
| 158 window()->dispatchEvent(event); | |
| 159 } | 157 } |
| 160 | 158 |
| 161 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 159 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
| 162 : DOMWindowProperty(frame) | 160 : DOMWindowProperty(frame) |
| 163 , DeviceSensorEventController(frame ? frame->page() : 0) | 161 , DeviceEventControllerBase(frame ? frame->page() : 0) |
| 164 , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0) | 162 , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0) |
| 165 { | 163 { |
| 166 } | 164 } |
| 167 | 165 |
| 168 NavigatorGamepad::~NavigatorGamepad() | 166 NavigatorGamepad::~NavigatorGamepad() |
| 169 { | 167 { |
| 170 } | 168 } |
| 171 | 169 |
| 172 const char* NavigatorGamepad::supplementName() | 170 const char* NavigatorGamepad::supplementName() |
| 173 { | 171 { |
| 174 return "NavigatorGamepad"; | 172 return "NavigatorGamepad"; |
| 175 } | 173 } |
| 176 | 174 |
| 177 void NavigatorGamepad::willDestroyGlobalObjectInFrame() | 175 void NavigatorGamepad::willDestroyGlobalObjectInFrame() |
| 178 { | 176 { |
| 179 stopUpdating(); | 177 stopUpdating(); |
| 180 DOMWindowProperty::willDestroyGlobalObjectInFrame(); | 178 DOMWindowProperty::willDestroyGlobalObjectInFrame(); |
| 181 } | 179 } |
| 182 | 180 |
| 183 void NavigatorGamepad::willDetachGlobalObjectFromFrame() | 181 void NavigatorGamepad::willDetachGlobalObjectFromFrame() |
| 184 { | 182 { |
| 185 stopUpdating(); | 183 stopUpdating(); |
| 186 DOMWindowProperty::willDetachGlobalObjectFromFrame(); | 184 DOMWindowProperty::willDetachGlobalObjectFromFrame(); |
| 187 } | 185 } |
| 188 | 186 |
| 189 void NavigatorGamepad::registerWithDispatcher() | 187 void NavigatorGamepad::registerWithDispatcher() |
| 190 { | 188 { |
| 191 GamepadDispatcher::instance().addClient(this); | 189 GamepadDispatcher::instance().addController(this); |
| 192 } | 190 } |
| 193 | 191 |
| 194 void NavigatorGamepad::unregisterWithDispatcher() | 192 void NavigatorGamepad::unregisterWithDispatcher() |
| 195 { | 193 { |
| 196 GamepadDispatcher::instance().removeClient(this); | 194 GamepadDispatcher::instance().removeController(this); |
| 197 } | 195 } |
| 198 | 196 |
| 199 bool NavigatorGamepad::hasLastData() | 197 bool NavigatorGamepad::hasLastData() |
| 200 { | 198 { |
| 201 // Gamepad data is polled instead of pushed. | 199 // Gamepad data is polled instead of pushed. |
| 202 return false; | 200 return false; |
| 203 } | 201 } |
| 204 | 202 |
| 205 PassRefPtrWillBeRawPtr<Event> NavigatorGamepad::getLastEvent() | |
| 206 { | |
| 207 // This is called only when hasLastData() is true. | |
| 208 ASSERT_NOT_REACHED(); | |
| 209 return nullptr; | |
| 210 } | |
| 211 | |
| 212 bool NavigatorGamepad::isNullEvent(Event*) | |
| 213 { | |
| 214 // This is called only when hasLastData() is true. | |
| 215 ASSERT_NOT_REACHED(); | |
| 216 return false; | |
| 217 } | |
| 218 | |
| 219 Document* NavigatorGamepad::document() | |
| 220 { | |
| 221 return window() ? window()->document() : 0; | |
| 222 } | |
| 223 | |
| 224 static bool isGamepadEvent(const AtomicString& eventType) | 203 static bool isGamepadEvent(const AtomicString& eventType) |
| 225 { | 204 { |
| 226 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; | 205 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; |
| 227 } | 206 } |
| 228 | 207 |
| 229 void NavigatorGamepad::didAddEventListener(DOMWindow*, const AtomicString& event
Type) | 208 void NavigatorGamepad::didAddEventListener(DOMWindow*, const AtomicString& event
Type) |
| 230 { | 209 { |
| 231 if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) { | 210 if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) { |
| 232 if (page() && page()->visibilityState() == PageVisibilityStateVisible) | 211 if (page() && page()->visibilityState() == PageVisibilityStateVisible) |
| 233 startUpdating(); | 212 startUpdating(); |
| 234 m_hasEventListener = true; | 213 m_hasEventListener = true; |
| 235 } | 214 } |
| 236 } | 215 } |
| 237 | 216 |
| 238 void NavigatorGamepad::didRemoveEventListener(DOMWindow*, const AtomicString& ev
entType) | 217 void NavigatorGamepad::didRemoveEventListener(DOMWindow* window, const AtomicStr
ing& eventType) |
| 239 { | 218 { |
| 240 if (isGamepadEvent(eventType)) | 219 if (isGamepadEvent(eventType) |
| 220 && !window->hasEventListeners(EventTypeNames::gamepadconnected) |
| 221 && !window->hasEventListeners(EventTypeNames::gamepaddisconnected)) { |
| 241 m_hasEventListener = false; | 222 m_hasEventListener = false; |
| 223 } |
| 242 } | 224 } |
| 243 | 225 |
| 244 void NavigatorGamepad::didRemoveAllEventListeners(DOMWindow*) | 226 void NavigatorGamepad::didRemoveAllEventListeners(DOMWindow*) |
| 245 { | 227 { |
| 246 m_hasEventListener = false; | 228 m_hasEventListener = false; |
| 247 } | 229 } |
| 248 | 230 |
| 249 } // namespace WebCore | 231 } // namespace WebCore |
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