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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/gamepad/GamepadDispatcher.h" | 6 #include "modules/gamepad/GamepadDispatcher.h" |
7 | 7 |
8 #include "modules/gamepad/NavigatorGamepad.h" | 8 #include "modules/gamepad/NavigatorGamepad.h" |
9 #include "public/platform/Platform.h" | 9 #include "public/platform/Platform.h" |
10 #include "wtf/TemporaryChange.h" | 10 #include "wtf/TemporaryChange.h" |
11 | 11 |
12 namespace WebCore { | 12 namespace WebCore { |
13 | 13 |
14 GamepadDispatcher& GamepadDispatcher::instance() | 14 GamepadDispatcher& GamepadDispatcher::instance() |
15 { | 15 { |
16 DEFINE_STATIC_LOCAL(GamepadDispatcher, gamepadDispatcher, ()); | 16 DEFINE_STATIC_LOCAL(GamepadDispatcher, gamepadDispatcher, ()); |
17 return gamepadDispatcher; | 17 return gamepadDispatcher; |
18 } | 18 } |
19 | 19 |
20 void GamepadDispatcher::addClient(NavigatorGamepad* client) | |
21 { | |
22 addController(client); | |
23 } | |
24 | |
25 void GamepadDispatcher::removeClient(NavigatorGamepad* client) | |
26 { | |
27 removeController(client); | |
28 } | |
29 | |
30 void GamepadDispatcher::sampleGamepads(blink::WebGamepads& gamepads) | 20 void GamepadDispatcher::sampleGamepads(blink::WebGamepads& gamepads) |
31 { | 21 { |
32 ASSERT(!m_controllers.isEmpty()); | |
33 blink::Platform::current()->sampleGamepads(gamepads); | 22 blink::Platform::current()->sampleGamepads(gamepads); |
34 } | 23 } |
35 | 24 |
36 GamepadDispatcher::GamepadDispatcher() | 25 GamepadDispatcher::GamepadDispatcher() |
37 { | 26 { |
38 } | 27 } |
39 | 28 |
40 GamepadDispatcher::~GamepadDispatcher() | 29 GamepadDispatcher::~GamepadDispatcher() |
41 { | 30 { |
42 } | 31 } |
43 | 32 |
44 void GamepadDispatcher::didConnectGamepad(unsigned index, const blink::WebGamepa
d& gamepad) | 33 void GamepadDispatcher::didConnectGamepad(unsigned index, const blink::WebGamepa
d& gamepad) |
45 { | 34 { |
46 dispatchDidConnectOrDisconnectGamepad(index, gamepad, true); | 35 dispatchDidConnectOrDisconnectGamepad(index, gamepad, true); |
47 } | 36 } |
48 | 37 |
49 void GamepadDispatcher::didDisconnectGamepad(unsigned index, const blink::WebGam
epad& gamepad) | 38 void GamepadDispatcher::didDisconnectGamepad(unsigned index, const blink::WebGam
epad& gamepad) |
50 { | 39 { |
51 dispatchDidConnectOrDisconnectGamepad(index, gamepad, false); | 40 dispatchDidConnectOrDisconnectGamepad(index, gamepad, false); |
52 } | 41 } |
53 | 42 |
54 void GamepadDispatcher::dispatchDidConnectOrDisconnectGamepad(unsigned index, co
nst blink::WebGamepad& gamepad, bool connected) | 43 void GamepadDispatcher::dispatchDidConnectOrDisconnectGamepad(unsigned index, co
nst blink::WebGamepad& gamepad, bool connected) |
55 { | 44 { |
56 { | 45 ASSERT(index < blink::WebGamepads::itemsLengthCap); |
57 TemporaryChange<bool> changeIsDispatching(m_isDispatching, true); | 46 ASSERT(connected == gamepad.connected); |
58 // Don't fire controllers removed or added during event dispatch. | |
59 size_t size = m_controllers.size(); | |
60 for (size_t i = 0; i < size; ++i) { | |
61 if (m_controllers[i]) | |
62 static_cast<NavigatorGamepad*>(m_controllers[i])->didConnectOrDi
sconnectGamepad(index, gamepad, connected); | |
63 } | |
64 } | |
65 | 47 |
66 if (m_needsPurge) | 48 m_latestChange.pad = gamepad; |
67 purgeControllers(); | 49 m_latestChange.index = index; |
| 50 notifyControllers(); |
68 } | 51 } |
69 | 52 |
70 void GamepadDispatcher::startListening() | 53 void GamepadDispatcher::startListening() |
71 { | 54 { |
72 blink::Platform::current()->setGamepadListener(this); | 55 blink::Platform::current()->setGamepadListener(this); |
73 } | 56 } |
74 | 57 |
75 void GamepadDispatcher::stopListening() | 58 void GamepadDispatcher::stopListening() |
76 { | 59 { |
77 blink::Platform::current()->setGamepadListener(0); | 60 blink::Platform::current()->setGamepadListener(0); |
78 } | 61 } |
79 | 62 |
80 } // namespace WebCore | 63 } // namespace WebCore |
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