| Index: android_webview/browser/hardware_renderer.cc
|
| diff --git a/android_webview/browser/hardware_renderer.cc b/android_webview/browser/hardware_renderer.cc
|
| index 1669d7fe75e726b1d59166a1200f5ea35fc505be..d83e94332b08b03366e43d5f1454e8be48e43c15 100644
|
| --- a/android_webview/browser/hardware_renderer.cc
|
| +++ b/android_webview/browser/hardware_renderer.cc
|
| @@ -154,6 +154,13 @@ bool HardwareRenderer::DrawGL(bool stencil_enabled,
|
| DCHECK(!input->frame.gl_frame_data);
|
| DCHECK(!input->frame.software_frame_data);
|
|
|
| + // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
|
| + // renderer frame, assuming that the browser compositor will scale
|
| + // it back up to device scale. But on Android we put our browser layers in
|
| + // physical pixels and set our browser CC device_scale_factor to 1, so this
|
| + // suppresses the transform.
|
| + input->frame.delegated_frame_data->device_scale_factor = 1.0f;
|
| +
|
| bool size_changed =
|
| input->width != view_width_ || input->height != view_height_;
|
| view_width_ = input->width;
|
|
|