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Issue 336313017: Move libplatform files into v8::platform namespace (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #include "src/v8.h" 28 #include "src/v8.h"
29 29
30 #include "src/libplatform/task-queue.h" 30 #include "src/libplatform/task-queue.h"
31 #include "src/libplatform/worker-thread.h" 31 #include "src/libplatform/worker-thread.h"
32 #include "test/cctest/cctest.h" 32 #include "test/cctest/cctest.h"
33 #include "test/cctest/test-libplatform.h" 33 #include "test/cctest/test-libplatform.h"
34 34
35 using namespace v8::internal; 35 using namespace v8::internal;
36 using namespace v8::platform;
36 37
37 38
38 TEST(WorkerThread) { 39 TEST(WorkerThread) {
39 TaskQueue queue; 40 TaskQueue queue;
40 TaskCounter task_counter; 41 TaskCounter task_counter;
41 42
42 TestTask* task1 = new TestTask(&task_counter, true); 43 TestTask* task1 = new TestTask(&task_counter, true);
43 TestTask* task2 = new TestTask(&task_counter, true); 44 TestTask* task2 = new TestTask(&task_counter, true);
44 TestTask* task3 = new TestTask(&task_counter, true); 45 TestTask* task3 = new TestTask(&task_counter, true);
45 TestTask* task4 = new TestTask(&task_counter, true); 46 TestTask* task4 = new TestTask(&task_counter, true);
46 47
47 WorkerThread* thread1 = new WorkerThread(&queue); 48 WorkerThread* thread1 = new WorkerThread(&queue);
48 WorkerThread* thread2 = new WorkerThread(&queue); 49 WorkerThread* thread2 = new WorkerThread(&queue);
49 50
50 CHECK_EQ(4, task_counter.GetCount()); 51 CHECK_EQ(4, task_counter.GetCount());
51 52
52 queue.Append(task1); 53 queue.Append(task1);
53 queue.Append(task2); 54 queue.Append(task2);
54 queue.Append(task3); 55 queue.Append(task3);
55 queue.Append(task4); 56 queue.Append(task4);
56 57
57 // TaskQueue ASSERTs that it is empty in its destructor. 58 // TaskQueue ASSERTs that it is empty in its destructor.
58 queue.Terminate(); 59 queue.Terminate();
59 60
60 delete thread1; 61 delete thread1;
61 delete thread2; 62 delete thread2;
62 63
63 CHECK_EQ(0, task_counter.GetCount()); 64 CHECK_EQ(0, task_counter.GetCount());
64 } 65 }
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