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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
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81 PaintingData(const SkISize& tileSize, SkScalar seed, | 81 PaintingData(const SkISize& tileSize, SkScalar seed, |
82 SkScalar baseFrequencyX, SkScalar baseFrequencyY) | 82 SkScalar baseFrequencyX, SkScalar baseFrequencyY) |
83 : fTileSize(tileSize) | 83 : fTileSize(tileSize) |
84 , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY)) | 84 , fBaseFrequency(SkPoint::Make(baseFrequencyX, baseFrequencyY)) |
85 { | 85 { |
86 this->init(seed); | 86 this->init(seed); |
87 if (!fTileSize.isEmpty()) { | 87 if (!fTileSize.isEmpty()) { |
88 this->stitch(); | 88 this->stitch(); |
89 } | 89 } |
90 | 90 |
91 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) | 91 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) |
sugoi
2014/06/16 12:31:25
Reference to simplex noise here
Stephen White
2014/06/16 14:12:50
Removed.
| |
92 fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1)); | 92 fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1)); |
93 fPermutationsBitmap.setPixels(fLatticeSelector); | 93 fPermutationsBitmap.setPixels(fLatticeSelector); |
94 | 94 |
95 fNoiseBitmap.setInfo(SkImageInfo::MakeN32Premul(kBlockSize, 4)); | 95 fNoiseBitmap.setInfo(SkImageInfo::MakeN32Premul(kBlockSize, 4)); |
96 fNoiseBitmap.setPixels(fNoise[0][0]); | 96 fNoiseBitmap.setPixels(fNoise[0][0]); |
97 #endif | 97 #endif |
98 } | 98 } |
99 | 99 |
100 int fSeed; | 100 int fSeed; |
101 uint8_t fLatticeSelector[kBlockSize]; | 101 uint8_t fLatticeSelector[kBlockSize]; |
102 uint16_t fNoise[4][kBlockSize][2]; | 102 uint16_t fNoise[4][kBlockSize][2]; |
103 SkPoint fGradient[4][kBlockSize]; | 103 SkPoint fGradient[4][kBlockSize]; |
104 SkISize fTileSize; | 104 SkISize fTileSize; |
105 SkVector fBaseFrequency; | 105 SkVector fBaseFrequency; |
106 StitchData fStitchDataInit; | 106 StitchData fStitchDataInit; |
107 | 107 |
108 private: | 108 private: |
109 | 109 |
110 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) | 110 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) |
sugoi
2014/06/16 12:31:25
Reference to simplex noise here
Stephen White
2014/06/16 14:12:50
Removed.
| |
111 SkBitmap fPermutationsBitmap; | 111 SkBitmap fPermutationsBitmap; |
112 SkBitmap fNoiseBitmap; | 112 SkBitmap fNoiseBitmap; |
113 #endif | 113 #endif |
114 | 114 |
115 inline int random() { | 115 inline int random() { |
116 static const int gRandAmplitude = 16807; // 7**5; primitive root of m | 116 static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
117 static const int gRandQ = 127773; // m / a | 117 static const int gRandQ = 127773; // m / a |
118 static const int gRandR = 2836; // m % a | 118 static const int gRandR = 2836; // m % a |
119 | 119 |
120 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRand Q); | 120 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRand Q); |
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232 fStitchDataInit.fWidth = | 232 fStitchDataInit.fWidth = |
233 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); | 233 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); |
234 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; | 234 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
235 fStitchDataInit.fHeight = | 235 fStitchDataInit.fHeight = |
236 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); | 236 SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); |
237 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; | 237 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
238 } | 238 } |
239 | 239 |
240 public: | 240 public: |
241 | 241 |
242 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) | 242 #if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) |
sugoi
2014/06/16 12:31:25
Reference to simplex noise here
Stephen White
2014/06/16 14:12:50
Removed.
| |
243 const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; } | 243 const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; } |
244 | 244 |
245 const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; } | 245 const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; } |
246 #endif | 246 #endif |
247 }; | 247 }; |
248 | 248 |
249 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkSca lar baseFrequencyY, | 249 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkSca lar baseFrequencyY, |
250 int numOctaves, SkScalar seed, | 250 int numOctaves, SkScalar seed, |
251 const SkISize* tileSize) { | 251 const SkISize* tileSize) { |
252 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY, | 252 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY, |
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484 point.fX += SK_Scalar1; | 484 point.fX += SK_Scalar1; |
485 } | 485 } |
486 } | 486 } |
487 | 487 |
488 ///////////////////////////////////////////////////////////////////// | 488 ///////////////////////////////////////////////////////////////////// |
489 | 489 |
490 #if SK_SUPPORT_GPU | 490 #if SK_SUPPORT_GPU |
491 | 491 |
492 #include "GrTBackendEffectFactory.h" | 492 #include "GrTBackendEffectFactory.h" |
493 | 493 |
494 class GrGLNoise : public GrGLEffect { | 494 class GrGLPerlinNoise : public GrGLEffect { |
495 public: | |
496 GrGLNoise(const GrBackendEffectFactory& factory, | |
497 const GrDrawEffect& drawEffect); | |
498 virtual ~GrGLNoise() {} | |
499 | |
500 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | |
501 | |
502 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | |
503 | |
504 protected: | |
505 SkPerlinNoiseShader::Type fType; | |
506 bool fStitchTiles; | |
507 int fNumOctaves; | |
508 GrGLUniformManager::UniformHandle fBaseFrequencyUni; | |
509 GrGLUniformManager::UniformHandle fAlphaUni; | |
510 GrGLUniformManager::UniformHandle fInvMatrixUni; | |
511 | |
512 private: | |
513 typedef GrGLEffect INHERITED; | |
514 }; | |
515 | |
516 class GrGLPerlinNoise : public GrGLNoise { | |
517 public: | 495 public: |
518 GrGLPerlinNoise(const GrBackendEffectFactory& factory, | 496 GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
519 const GrDrawEffect& drawEffect) | 497 const GrDrawEffect& drawEffect); |
520 : GrGLNoise(factory, drawEffect) {} | |
521 virtual ~GrGLPerlinNoise() {} | 498 virtual ~GrGLPerlinNoise() {} |
522 | 499 |
523 virtual void emitCode(GrGLShaderBuilder*, | 500 virtual void emitCode(GrGLShaderBuilder*, |
524 const GrDrawEffect&, | 501 const GrDrawEffect&, |
525 EffectKey, | 502 EffectKey, |
526 const char* outputColor, | 503 const char* outputColor, |
527 const char* inputColor, | 504 const char* inputColor, |
528 const TransformedCoordsArray&, | 505 const TransformedCoordsArray&, |
529 const TextureSamplerArray&) SK_OVERRIDE; | 506 const TextureSamplerArray&) SK_OVERRIDE; |
530 | 507 |
531 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | 508 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; |
532 | 509 |
533 private: | 510 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
534 GrGLUniformManager::UniformHandle fStitchDataUni; | |
535 | |
536 typedef GrGLNoise INHERITED; | |
537 }; | |
538 | |
539 class GrGLSimplexNoise : public GrGLNoise { | |
540 // Note : This is for reference only. GrGLPerlinNoise is used for processing . | |
541 public: | |
542 GrGLSimplexNoise(const GrBackendEffectFactory& factory, | |
543 const GrDrawEffect& drawEffect) | |
544 : GrGLNoise(factory, drawEffect) {} | |
545 | |
546 virtual ~GrGLSimplexNoise() {} | |
547 | |
548 virtual void emitCode(GrGLShaderBuilder*, | |
549 const GrDrawEffect&, | |
550 EffectKey, | |
551 const char* outputColor, | |
552 const char* inputColor, | |
553 const TransformedCoordsArray&, | |
554 const TextureSamplerArray&) SK_OVERRIDE; | |
555 | |
556 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | |
557 | 511 |
558 private: | 512 private: |
559 GrGLUniformManager::UniformHandle fSeedUni; | |
560 | 513 |
561 typedef GrGLNoise INHERITED; | 514 GrGLUniformManager::UniformHandle fStitchDataUni; |
515 SkPerlinNoiseShader::Type fType; | |
516 bool fStitchTiles; | |
517 int fNumOctaves; | |
518 GrGLUniformManager::UniformHandle fBaseFrequencyUni; | |
519 GrGLUniformManager::UniformHandle fAlphaUni; | |
520 GrGLUniformManager::UniformHandle fInvMatrixUni; | |
521 | |
522 private: | |
523 typedef GrGLEffect INHERITED; | |
562 }; | 524 }; |
563 | 525 |
564 ///////////////////////////////////////////////////////////////////// | 526 ///////////////////////////////////////////////////////////////////// |
565 | 527 |
566 class GrNoiseEffect : public GrEffect { | 528 class GrPerlinNoiseEffect : public GrEffect { |
567 public: | |
568 virtual ~GrNoiseEffect() { } | |
569 | |
570 SkPerlinNoiseShader::Type type() const { return fType; } | |
571 bool stitchTiles() const { return fStitchTiles; } | |
572 const SkVector& baseFrequency() const { return fBaseFrequency; } | |
573 int numOctaves() const { return fNumOctaves; } | |
574 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } | |
575 uint8_t alpha() const { return fAlpha; } | |
576 | |
577 void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVE RRIDE { | |
578 *validFlags = 0; // This is noise. Nothing is constant. | |
579 } | |
580 | |
581 protected: | |
582 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { | |
583 const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase); | |
584 return fType == s.fType && | |
585 fBaseFrequency == s.fBaseFrequency && | |
586 fNumOctaves == s.fNumOctaves && | |
587 fStitchTiles == s.fStitchTiles && | |
588 fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() && | |
589 fAlpha == s.fAlpha; | |
590 } | |
591 | |
592 GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves, | |
593 bool stitchTiles, const SkMatrix& matrix, uint8_t alpha) | |
594 : fType(type) | |
595 , fBaseFrequency(baseFrequency) | |
596 , fNumOctaves(numOctaves) | |
597 , fStitchTiles(stitchTiles) | |
598 , fMatrix(matrix) | |
599 , fAlpha(alpha) { | |
600 // This (1,1) translation is due to WebKit's 1 based coordinates for the noise | |
601 // (as opposed to 0 based, usually). The same adjustment is in the shade Span() functions. | |
602 SkMatrix m = matrix; | |
603 m.postTranslate(SK_Scalar1, SK_Scalar1); | |
604 fCoordTransform.reset(kLocal_GrCoordSet, m); | |
605 this->addCoordTransform(&fCoordTransform); | |
606 this->setWillNotUseInputColor(); | |
607 } | |
608 | |
609 SkPerlinNoiseShader::Type fType; | |
610 GrCoordTransform fCoordTransform; | |
611 SkVector fBaseFrequency; | |
612 int fNumOctaves; | |
613 bool fStitchTiles; | |
614 SkMatrix fMatrix; | |
615 uint8_t fAlpha; | |
616 | |
617 private: | |
618 typedef GrEffect INHERITED; | |
619 }; | |
620 | |
621 class GrPerlinNoiseEffect : public GrNoiseEffect { | |
622 public: | 529 public: |
623 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& b aseFrequency, | 530 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& b aseFrequency, |
624 int numOctaves, bool stitchTiles, | 531 int numOctaves, bool stitchTiles, |
625 const SkPerlinNoiseShader::StitchData& stitchData , | 532 const SkPerlinNoiseShader::StitchData& stitchData , |
626 GrTexture* permutationsTexture, GrTexture* noiseT exture, | 533 GrTexture* permutationsTexture, GrTexture* noiseT exture, |
627 const SkMatrix& matrix, uint8_t alpha) { | 534 const SkMatrix& matrix, uint8_t alpha) { |
628 AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFreque ncy, numOctaves, | 535 AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFreque ncy, numOctaves, |
629 stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha))); | 536 stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha))); |
630 return CreateEffectRef(effect); | 537 return CreateEffectRef(effect); |
631 } | 538 } |
632 | 539 |
633 virtual ~GrPerlinNoiseEffect() { } | 540 virtual ~GrPerlinNoiseEffect() { } |
634 | 541 |
635 static const char* Name() { return "PerlinNoise"; } | 542 static const char* Name() { return "PerlinNoise"; } |
636 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 543 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
637 return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance(); | 544 return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance(); |
638 } | 545 } |
639 const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchDa ta; } | 546 const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchDa ta; } |
640 | 547 |
548 SkPerlinNoiseShader::Type type() const { return fType; } | |
549 bool stitchTiles() const { return fStitchTiles; } | |
550 const SkVector& baseFrequency() const { return fBaseFrequency; } | |
551 int numOctaves() const { return fNumOctaves; } | |
552 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } | |
553 uint8_t alpha() const { return fAlpha; } | |
554 | |
641 typedef GrGLPerlinNoise GLEffect; | 555 typedef GrGLPerlinNoise GLEffect; |
642 | 556 |
643 private: | 557 private: |
644 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { | 558 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
645 const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); | 559 const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); |
646 return INHERITED::onIsEqual(sBase) && | 560 return fType == s.fType && |
561 fBaseFrequency == s.fBaseFrequency && | |
562 fNumOctaves == s.fNumOctaves && | |
563 fStitchTiles == s.fStitchTiles && | |
564 fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() && | |
565 fAlpha == s.fAlpha && | |
647 fPermutationsAccess.getTexture() == s.fPermutationsAccess.getText ure() && | 566 fPermutationsAccess.getTexture() == s.fPermutationsAccess.getText ure() && |
648 fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && | 567 fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && |
649 fStitchData == s.fStitchData; | 568 fStitchData == s.fStitchData; |
650 } | 569 } |
651 | 570 |
652 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFreq uency, | 571 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFreq uency, |
653 int numOctaves, bool stitchTiles, | 572 int numOctaves, bool stitchTiles, |
654 const SkPerlinNoiseShader::StitchData& stitchData, | 573 const SkPerlinNoiseShader::StitchData& stitchData, |
655 GrTexture* permutationsTexture, GrTexture* noiseTexture, | 574 GrTexture* permutationsTexture, GrTexture* noiseTexture, |
656 const SkMatrix& matrix, uint8_t alpha) | 575 const SkMatrix& matrix, uint8_t alpha) |
657 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alph a) | 576 : fType(type) |
577 , fBaseFrequency(baseFrequency) | |
578 , fNumOctaves(numOctaves) | |
579 , fStitchTiles(stitchTiles) | |
580 , fMatrix(matrix) | |
581 , fAlpha(alpha) | |
658 , fPermutationsAccess(permutationsTexture) | 582 , fPermutationsAccess(permutationsTexture) |
659 , fNoiseAccess(noiseTexture) | 583 , fNoiseAccess(noiseTexture) |
660 , fStitchData(stitchData) { | 584 , fStitchData(stitchData) { |
661 this->addTextureAccess(&fPermutationsAccess); | 585 this->addTextureAccess(&fPermutationsAccess); |
662 this->addTextureAccess(&fNoiseAccess); | 586 this->addTextureAccess(&fNoiseAccess); |
587 SkMatrix m = matrix; | |
588 m.postTranslate(SK_Scalar1, SK_Scalar1); | |
589 fCoordTransform.reset(kLocal_GrCoordSet, m); | |
590 this->addCoordTransform(&fCoordTransform); | |
591 this->setWillNotUseInputColor(); | |
663 } | 592 } |
664 | 593 |
665 GR_DECLARE_EFFECT_TEST; | 594 GR_DECLARE_EFFECT_TEST; |
666 | 595 |
596 SkPerlinNoiseShader::Type fType; | |
597 GrCoordTransform fCoordTransform; | |
598 SkVector fBaseFrequency; | |
599 int fNumOctaves; | |
600 bool fStitchTiles; | |
601 SkMatrix fMatrix; | |
602 uint8_t fAlpha; | |
667 GrTextureAccess fPermutationsAccess; | 603 GrTextureAccess fPermutationsAccess; |
668 GrTextureAccess fNoiseAccess; | 604 GrTextureAccess fNoiseAccess; |
669 SkPerlinNoiseShader::StitchData fStitchData; | 605 SkPerlinNoiseShader::StitchData fStitchData; |
670 | 606 |
671 typedef GrNoiseEffect INHERITED; | 607 void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVE RRIDE { |
672 }; | 608 *validFlags = 0; // This is noise. Nothing is constant. |
673 | |
674 class GrSimplexNoiseEffect : public GrNoiseEffect { | |
675 // Note : This is for reference only. GrPerlinNoiseEffect is used for proces sing. | |
676 public: | |
677 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& b aseFrequency, | |
678 int numOctaves, bool stitchTiles, const SkScalar seed, | |
679 const SkMatrix& matrix, uint8_t alpha) { | |
680 AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequ ency, numOctaves, | |
681 stitchTiles, seed, matrix, alpha))); | |
682 return CreateEffectRef(effect); | |
683 } | 609 } |
684 | 610 |
685 virtual ~GrSimplexNoiseEffect() { } | |
686 | |
687 static const char* Name() { return "SimplexNoise"; } | |
688 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | |
689 return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance(); | |
690 } | |
691 const SkScalar& seed() const { return fSeed; } | |
692 | |
693 typedef GrGLSimplexNoise GLEffect; | |
694 | |
695 private: | 611 private: |
696 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { | 612 typedef GrEffect INHERITED; |
697 const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase); | |
698 return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed; | |
699 } | |
700 | |
701 GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFre quency, | |
702 int numOctaves, bool stitchTiles, const SkScalar seed, | |
703 const SkMatrix& matrix, uint8_t alpha) | |
704 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alph a) | |
705 , fSeed(seed) { | |
706 } | |
707 | |
708 SkScalar fSeed; | |
709 | |
710 typedef GrNoiseEffect INHERITED; | |
711 }; | 613 }; |
712 | 614 |
713 ///////////////////////////////////////////////////////////////////// | 615 ///////////////////////////////////////////////////////////////////// |
714 GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect); | 616 GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect); |
715 | 617 |
716 GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkRandom* random, | 618 GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkRandom* random, |
717 GrContext* context, | 619 GrContext* context, |
718 const GrDrawTargetCaps&, | 620 const GrDrawTargetCaps&, |
719 GrTexture**) { | 621 GrTexture**) { |
720 int numOctaves = random->nextRangeU(2, 10); | 622 int numOctaves = random->nextRangeU(2, 10); |
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735 SkPaint paint; | 637 SkPaint paint; |
736 GrColor grColor; | 638 GrColor grColor; |
737 GrEffectRef* effect; | 639 GrEffectRef* effect; |
738 shader->asNewEffect(context, paint, NULL, &grColor, &effect); | 640 shader->asNewEffect(context, paint, NULL, &grColor, &effect); |
739 | 641 |
740 SkDELETE(shader); | 642 SkDELETE(shader); |
741 | 643 |
742 return effect; | 644 return effect; |
743 } | 645 } |
744 | 646 |
745 ///////////////////////////////////////////////////////////////////// | 647 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const Gr DrawEffect& drawEffect) |
746 | 648 : INHERITED (factory) |
747 void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, | 649 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) |
748 const GrDrawEffect&, | 650 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) |
749 EffectKey key, | 651 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { |
750 const char* outputColor, | |
751 const char* inputColor, | |
752 const TransformedCoordsArray& coords, | |
753 const TextureSamplerArray&) { | |
754 sk_ignore_unused_variable(inputColor); | |
755 | |
756 SkString vCoords = builder->ensureFSCoords2D(coords, 0); | |
757 | |
758 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
759 kFloat_GrSLType, "seed"); | |
760 const char* seedUni = builder->getUniformCStr(fSeedUni); | |
761 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
762 kMat33f_GrSLType, "invMatrix"); | |
763 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); | |
764 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil ity, | |
765 kVec2f_GrSLType, "baseFrequency"); | |
766 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); | |
767 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
768 kFloat_GrSLType, "alpha"); | |
769 const char* alphaUni = builder->getUniformCStr(fAlphaUni); | |
770 | |
771 // Add vec3 modulo 289 function | |
772 static const GrGLShaderVar gVec3Args[] = { | |
773 GrGLShaderVar("x", kVec3f_GrSLType) | |
774 }; | |
775 | |
776 SkString mod289_3_funcName; | |
777 builder->fsEmitFunction(kVec3f_GrSLType, | |
778 "mod289", SK_ARRAY_COUNT(gVec3Args), gVec3Args, | |
779 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" | |
780 "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_fu ncName); | |
781 | |
782 // Add vec4 modulo 289 function | |
783 static const GrGLShaderVar gVec4Args[] = { | |
784 GrGLShaderVar("x", kVec4f_GrSLType) | |
785 }; | |
786 | |
787 SkString mod289_4_funcName; | |
788 builder->fsEmitFunction(kVec4f_GrSLType, | |
789 "mod289", SK_ARRAY_COUNT(gVec4Args), gVec4Args, | |
790 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" | |
791 "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_ funcName); | |
792 | |
793 // Add vec4 permute function | |
794 SkString permuteCode; | |
795 permuteCode.appendf("const vec2 C = vec2(34.0, 1.0);\n" | |
796 "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_func Name.c_str()); | |
797 SkString permuteFuncName; | |
798 builder->fsEmitFunction(kVec4f_GrSLType, | |
799 "permute", SK_ARRAY_COUNT(gVec4Args), gVec4Args, | |
800 permuteCode.c_str(), &permuteFuncName); | |
801 | |
802 // Add vec4 taylorInvSqrt function | |
803 SkString taylorInvSqrtFuncName; | |
804 builder->fsEmitFunction(kVec4f_GrSLType, | |
805 "taylorInvSqrt", SK_ARRAY_COUNT(gVec4Args), gVec4Arg s, | |
806 "const vec2 C = vec2(-0.85373472095314, 1.7928429140 0159);\n" | |
807 "return x * C.xxxx + C.yyyy;", &taylorInvSqrtFuncNam e); | |
808 | |
809 // Add vec3 noise function | |
810 static const GrGLShaderVar gNoiseVec3Args[] = { | |
811 GrGLShaderVar("v", kVec3f_GrSLType) | |
812 }; | |
813 | |
814 SkString noiseCode; | |
815 noiseCode.append( | |
816 "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n" | |
817 "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n" | |
818 | |
819 // First corner | |
820 "vec3 i = floor(v + dot(v, C.yyy));\n" | |
821 "vec3 x0 = v - i + dot(i, C.xxx);\n" | |
822 | |
823 // Other corners | |
824 "vec3 g = step(x0.yzx, x0.xyz);\n" | |
825 "vec3 l = 1.0 - g;\n" | |
826 "vec3 i1 = min(g.xyz, l.zxy);\n" | |
827 "vec3 i2 = max(g.xyz, l.zxy);\n" | |
828 | |
829 "vec3 x1 = x0 - i1 + C.xxx;\n" | |
830 "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y | |
831 "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y | |
832 ); | |
833 | |
834 noiseCode.appendf( | |
835 // Permutations | |
836 "i = %s(i);\n" | |
837 "vec4 p = %s(%s(%s(\n" | |
838 " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n" | |
839 " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n" | |
840 " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n", | |
841 mod289_3_funcName.c_str(), permuteFuncName.c_str(), permuteFuncName.c_st r(), | |
842 permuteFuncName.c_str()); | |
843 | |
844 noiseCode.append( | |
845 // Gradients: 7x7 points over a square, mapped onto an octahedron. | |
846 // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) | |
847 "float n_ = 0.142857142857;\n" // 1.0/7.0 | |
848 "vec3 ns = n_ * D.wyz - D.xzx;\n" | |
849 | |
850 "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7) | |
851 | |
852 "vec4 x_ = floor(j * ns.z);\n" | |
853 "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N) | |
854 | |
855 "vec4 x = x_ *ns.x + ns.yyyy;\n" | |
856 "vec4 y = y_ *ns.x + ns.yyyy;\n" | |
857 "vec4 h = 1.0 - abs(x) - abs(y);\n" | |
858 | |
859 "vec4 b0 = vec4(x.xy, y.xy);\n" | |
860 "vec4 b1 = vec4(x.zw, y.zw);\n" | |
861 ); | |
862 | |
863 noiseCode.append( | |
864 "vec4 s0 = floor(b0) * 2.0 + 1.0;\n" | |
865 "vec4 s1 = floor(b1) * 2.0 + 1.0;\n" | |
866 "vec4 sh = -step(h, vec4(0.0));\n" | |
867 | |
868 "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n" | |
869 "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n" | |
870 | |
871 "vec3 p0 = vec3(a0.xy, h.x);\n" | |
872 "vec3 p1 = vec3(a0.zw, h.y);\n" | |
873 "vec3 p2 = vec3(a1.xy, h.z);\n" | |
874 "vec3 p3 = vec3(a1.zw, h.w);\n" | |
875 ); | |
876 | |
877 noiseCode.appendf( | |
878 // Normalise gradients | |
879 "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\ n" | |
880 "p0 *= norm.x;\n" | |
881 "p1 *= norm.y;\n" | |
882 "p2 *= norm.z;\n" | |
883 "p3 *= norm.w;\n" | |
884 | |
885 // Mix final noise value | |
886 "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)) , 0.0);\n" | |
887 "m = m * m;\n" | |
888 "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3, x3)));", | |
889 taylorInvSqrtFuncName.c_str()); | |
890 | |
891 SkString noiseFuncName; | |
892 builder->fsEmitFunction(kFloat_GrSLType, | |
893 "snoise", SK_ARRAY_COUNT(gNoiseVec3Args), gNoiseVec3 Args, | |
894 noiseCode.c_str(), &noiseFuncName); | |
895 | |
896 const char* noiseVecIni = "noiseVecIni"; | |
897 const char* factors = "factors"; | |
898 const char* sum = "sum"; | |
899 const char* xOffsets = "xOffsets"; | |
900 const char* yOffsets = "yOffsets"; | |
901 const char* channel = "channel"; | |
902 | |
903 // Fill with some prime numbers | |
904 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\ n", xOffsets); | |
905 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\ n", yOffsets); | |
906 | |
907 // There are rounding errors if the floor operation is not performed here | |
908 builder->fsCodeAppendf( | |
909 "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0) ;\n", | |
910 noiseVecIni, invMatrixUni, vCoords.c_str(), baseFrequencyUni); | |
911 | |
912 // Perturb the texcoords with three components of noise | |
913 builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s)) ," | |
914 "%s(%s + vec3( 43.0, 17.0, %s)) ," | |
915 "%s(%s + vec3(-17.0, -43.0, %s)) );\n", | |
916 noiseVecIni, noiseFuncName.c_str(), noiseVecIni, seed Uni, | |
917 noiseFuncName.c_str(), noiseVecIni, seed Uni, | |
918 noiseFuncName.c_str(), noiseVecIni, seed Uni); | |
919 | |
920 builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor); | |
921 | |
922 builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors); | |
923 builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum); | |
924 | |
925 // Loop over all octaves | |
926 builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n" , fNumOctaves); | |
927 | |
928 // Loop over the 4 channels | |
929 builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel); | |
930 | |
931 builder->fsCodeAppendf( | |
932 "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n", | |
933 outputColor, factors, noiseFuncName.c_str(), noiseVecIni, factors, xOffs ets, channel, | |
934 yOffsets, channel, seedUni, factors); | |
935 | |
936 builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels | |
937 | |
938 builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors); | |
939 builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors); | |
940 | |
941 builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves | |
942 | |
943 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { | |
944 // The value of turbulenceFunctionResult comes from ((turbulenceFunction Result) + 1) / 2 | |
945 // by fractalNoise and (turbulenceFunctionResult) by turbulence. | |
946 builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n", | |
947 outputColor, outputColor, sum); | |
948 } else { | |
949 builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n", | |
950 outputColor, outputColor, sum); | |
951 } | |
952 | |
953 builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni); | |
954 | |
955 // Clamp values | |
956 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outpu tColor); | |
957 | |
958 // Pre-multiply the result | |
959 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | |
960 outputColor, outputColor, outputColor, outputColor); | |
961 } | 652 } |
962 | 653 |
963 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, | 654 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
964 const GrDrawEffect&, | 655 const GrDrawEffect&, |
965 EffectKey key, | 656 EffectKey key, |
966 const char* outputColor, | 657 const char* outputColor, |
967 const char* inputColor, | 658 const char* inputColor, |
968 const TransformedCoordsArray& coords, | 659 const TransformedCoordsArray& coords, |
969 const TextureSamplerArray& samplers) { | 660 const TextureSamplerArray& samplers) { |
970 sk_ignore_unused_variable(inputColor); | 661 sk_ignore_unused_variable(inputColor); |
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1211 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); | 902 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); |
1212 | 903 |
1213 // Clamp values | 904 // Clamp values |
1214 builder->fsCodeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outpu tColor); | 905 builder->fsCodeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outpu tColor); |
1215 | 906 |
1216 // Pre-multiply the result | 907 // Pre-multiply the result |
1217 builder->fsCodeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | 908 builder->fsCodeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
1218 outputColor, outputColor, outputColor, outputColor); | 909 outputColor, outputColor, outputColor, outputColor); |
1219 } | 910 } |
1220 | 911 |
1221 GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) | 912 GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, co nst GrGLCaps&) { |
1222 : INHERITED (factory) | |
1223 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) | |
1224 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) | |
1225 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { | |
1226 } | |
1227 | |
1228 GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const Gr GLCaps&) { | |
1229 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); | 913 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); |
1230 | 914 |
1231 EffectKey key = turbulence.numOctaves(); | 915 EffectKey key = turbulence.numOctaves(); |
1232 | 916 |
1233 key = key << 3; // Make room for next 3 bits | 917 key = key << 3; // Make room for next 3 bits |
1234 | 918 |
1235 switch (turbulence.type()) { | 919 switch (turbulence.type()) { |
1236 case SkPerlinNoiseShader::kFractalNoise_Type: | 920 case SkPerlinNoiseShader::kFractalNoise_Type: |
1237 key |= 0x1; | 921 key |= 0x1; |
1238 break; | 922 break; |
1239 case SkPerlinNoiseShader::kTurbulence_Type: | 923 case SkPerlinNoiseShader::kTurbulence_Type: |
1240 key |= 0x2; | 924 key |= 0x2; |
1241 break; | 925 break; |
1242 default: | 926 default: |
1243 // leave key at 0 | 927 // leave key at 0 |
1244 break; | 928 break; |
1245 } | 929 } |
1246 | 930 |
1247 if (turbulence.stitchTiles()) { | 931 if (turbulence.stitchTiles()) { |
1248 key |= 0x4; // Flip the 3rd bit if tile stitching is on | 932 key |= 0x4; // Flip the 3rd bit if tile stitching is on |
1249 } | 933 } |
1250 | 934 |
1251 return key; | 935 return key; |
1252 } | 936 } |
1253 | 937 |
1254 void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& draw Effect) { | 938 void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) { |
939 INHERITED::setData(uman, drawEffect); | |
940 | |
1255 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); | 941 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); |
1256 | 942 |
1257 const SkVector& baseFrequency = turbulence.baseFrequency(); | 943 const SkVector& baseFrequency = turbulence.baseFrequency(); |
1258 uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); | 944 uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
1259 uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntTo Scalar(255))); | 945 uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntTo Scalar(255))); |
1260 | 946 |
1261 SkMatrix m = turbulence.matrix(); | 947 SkMatrix m = turbulence.matrix(); |
1262 m.postTranslate(-SK_Scalar1, -SK_Scalar1); | 948 m.postTranslate(-SK_Scalar1, -SK_Scalar1); |
1263 SkMatrix invM; | 949 SkMatrix invM; |
1264 if (!m.invert(&invM)) { | 950 if (!m.invert(&invM)) { |
1265 invM.reset(); | 951 invM.reset(); |
1266 } else { | 952 } else { |
1267 invM.postConcat(invM); // Square the matrix | 953 invM.postConcat(invM); // Square the matrix |
1268 } | 954 } |
1269 uman.setSkMatrix(fInvMatrixUni, invM); | 955 uman.setSkMatrix(fInvMatrixUni, invM); |
1270 } | |
1271 | 956 |
1272 void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect & drawEffect) { | |
1273 INHERITED::setData(uman, drawEffect); | |
1274 | |
1275 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE ffect>(); | |
1276 if (turbulence.stitchTiles()) { | 957 if (turbulence.stitchTiles()) { |
1277 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a(); | 958 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchDat a(); |
1278 uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), | 959 uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
1279 SkIntToScalar(stitchData.fHeight)); | 960 SkIntToScalar(stitchData.fHeight)); |
1280 } | 961 } |
1281 } | 962 } |
1282 | 963 |
1283 void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffec t& drawEffect) { | |
1284 INHERITED::setData(uman, drawEffect); | |
1285 | |
1286 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNois eEffect>(); | |
1287 uman.set1f(fSeedUni, turbulence.seed()); | |
1288 } | |
1289 | |
1290 ///////////////////////////////////////////////////////////////////// | 964 ///////////////////////////////////////////////////////////////////// |
1291 | 965 |
1292 bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint, | 966 bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint, |
1293 const SkMatrix* externalLocalMatrix, GrCol or* grColor, | 967 const SkMatrix* externalLocalMatrix, GrCol or* grColor, |
1294 GrEffectRef** grEffect) const { | 968 GrEffectRef** grEffect) const { |
1295 SkASSERT(NULL != context); | 969 SkASSERT(NULL != context); |
1296 | 970 |
1297 *grColor = SkColor2GrColorJustAlpha(paint.getColor()); | 971 *grColor = SkColor2GrColorJustAlpha(paint.getColor()); |
1298 | 972 |
1299 SkMatrix localMatrix = this->getLocalMatrix(); | 973 SkMatrix localMatrix = this->getLocalMatrix(); |
1300 if (externalLocalMatrix) { | 974 if (externalLocalMatrix) { |
1301 localMatrix.preConcat(*externalLocalMatrix); | 975 localMatrix.preConcat(*externalLocalMatrix); |
1302 } | 976 } |
1303 | 977 |
1304 if (0 == fNumOctaves) { | 978 if (0 == fNumOctaves) { |
1305 SkColor clearColor = 0; | 979 SkColor clearColor = 0; |
1306 if (kFractalNoise_Type == fType) { | 980 if (kFractalNoise_Type == fType) { |
1307 clearColor = SkColorSetARGB(paint.getAlpha() / 2, 127, 127, 127); | 981 clearColor = SkColorSetARGB(paint.getAlpha() / 2, 127, 127, 127); |
1308 } | 982 } |
1309 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter( | 983 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter( |
1310 clearColor, SkXfermode::kSrc_Mod e)); | 984 clearColor, SkXfermode::kSrc_Mod e)); |
1311 *grEffect = cf->asNewEffect(context); | 985 *grEffect = cf->asNewEffect(context); |
1312 return true; | 986 return true; |
1313 } | 987 } |
1314 | 988 |
1315 // Either we don't stitch tiles, either we have a valid tile size | 989 // Either we don't stitch tiles, either we have a valid tile size |
1316 SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); | 990 SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); |
1317 | 991 |
1318 #ifdef SK_USE_SIMPLEX_NOISE | |
1319 // Simplex noise is currently disabled but can be enabled by defining SK_USE _SIMPLEX_NOISE | |
1320 sk_ignore_unused_variable(context); | |
1321 *grEffect = | |
1322 GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, | |
1323 fNumOctaves, fStitchTiles, fSeed, | |
1324 this->getLocalMatrix(), paint.getAlpha()); | |
1325 #else | |
1326 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( | 992 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
1327 context, fPaintingData->getPermutationsBitmap(), NULL); | 993 context, fPaintingData->getPermutationsBitmap(), NULL); |
1328 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( | 994 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
1329 context, fPaintingData->getNoiseBitmap(), NULL); | 995 context, fPaintingData->getNoiseBitmap(), NULL); |
1330 | 996 |
1331 *grEffect = (NULL != permutationsTexture) && (NULL != noiseTexture) ? | 997 *grEffect = (NULL != permutationsTexture) && (NULL != noiseTexture) ? |
1332 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, | 998 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
1333 fNumOctaves, fStitchTiles, | 999 fNumOctaves, fStitchTiles, |
1334 fPaintingData->fStitchDataInit, | 1000 fPaintingData->fStitchDataInit, |
1335 permutationsTexture, noiseTexture, | 1001 permutationsTexture, noiseTexture, |
1336 localMatrix, paint.getAlpha()) : | 1002 localMatrix, paint.getAlpha()) : |
1337 NULL; | 1003 NULL; |
1338 | 1004 |
1339 // Unlock immediately, this is not great, but we don't have a way of | 1005 // Unlock immediately, this is not great, but we don't have a way of |
1340 // knowing when else to unlock it currently. TODO: Remove this when | 1006 // knowing when else to unlock it currently. TODO: Remove this when |
1341 // unref becomes the unlock replacement for all types of textures. | 1007 // unref becomes the unlock replacement for all types of textures. |
1342 if (NULL != permutationsTexture) { | 1008 if (NULL != permutationsTexture) { |
1343 GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture); | 1009 GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture); |
1344 } | 1010 } |
1345 if (NULL != noiseTexture) { | 1011 if (NULL != noiseTexture) { |
1346 GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); | 1012 GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); |
1347 } | 1013 } |
1348 #endif | |
1349 | 1014 |
1350 return true; | 1015 return true; |
1351 } | 1016 } |
1352 | 1017 |
1353 #else | 1018 #else |
1354 | 1019 |
1355 bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint, | 1020 bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint, |
1356 const SkMatrix* externalLocalMatrix, GrCol or* grColor, | 1021 const SkMatrix* externalLocalMatrix, GrCol or* grColor, |
1357 GrEffectRef** grEffect) const { | 1022 GrEffectRef** grEffect) const { |
1358 SkDEBUGFAIL("Should not call in GPU-less build"); | 1023 SkDEBUGFAIL("Should not call in GPU-less build"); |
(...skipping 27 matching lines...) Expand all Loading... | |
1386 str->append(" seed: "); | 1051 str->append(" seed: "); |
1387 str->appendScalar(fSeed); | 1052 str->appendScalar(fSeed); |
1388 str->append(" stitch tiles: "); | 1053 str->append(" stitch tiles: "); |
1389 str->append(fStitchTiles ? "true " : "false "); | 1054 str->append(fStitchTiles ? "true " : "false "); |
1390 | 1055 |
1391 this->INHERITED::toString(str); | 1056 this->INHERITED::toString(str); |
1392 | 1057 |
1393 str->append(")"); | 1058 str->append(")"); |
1394 } | 1059 } |
1395 #endif | 1060 #endif |
OLD | NEW |