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| 1 // Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file | 1 // Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file | 
| 2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a | 
| 3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. | 
| 4 | 4 | 
| 5 part of polymer; | 5 part of polymer; | 
| 6 | 6 | 
| 7 /// Invoke [callback] in [wait], unless the job is re-registered, | 7 /// Like [Timer] but can be restarted, and if no duration is supplied uses | 
| 8 /// which resets the timer. For example: | 8 /// [window.requestAnimationFrame] instead of a 0-duration timer. | 
| 9 /// | 9 // TODO(jmesserly): need to find a better name here. Also this feels more like a | 
| 10 ///     _myJob = runJob(_myJob, callback, const Duration(milliseconds: 100)); | 10 // system level API, but doesn't map exactly to any of our other primitives. | 
| 11 /// | 11 class PolymerJob { | 
| 12 /// Returns a job handle which can be used to re-register a job. |  | 
| 13 // Dart note: renamed to runJob to avoid conflict with instance member "job". |  | 
| 14 _Job _runJob(_Job job, void callback(), Duration wait) { |  | 
| 15   if (job != null) { |  | 
| 16     job.stop(); |  | 
| 17   } else { |  | 
| 18     job = new _Job(); |  | 
| 19   } |  | 
| 20   job.go(callback, wait); |  | 
| 21   return job; |  | 
| 22 } |  | 
| 23 |  | 
| 24 // Public in Polymer.js but private as not sure it's the correct API for Dart. |  | 
| 25 // Switch to Timer when 14414 is addressed. |  | 
| 26 class _Job { |  | 
| 27   Function _callback; | 12   Function _callback; | 
| 28   Timer _timer; | 13   Timer _timer; | 
|  | 14   int _id; // for requestAnimationFrame | 
| 29 | 15 | 
| 30   void go(void callback(), Duration wait) { | 16   PolymerJob._(); | 
| 31     this._callback = callback; | 17 | 
| 32     _timer = new Timer(wait, complete); | 18   bool get isScheduled => _timer != null || _id != null; | 
|  | 19 | 
|  | 20   /// Starts the job. If the job is already running, it will [stop] first. | 
|  | 21   void start(void callback(), [Duration wait]) { | 
|  | 22     stop(); | 
|  | 23     _callback = callback; | 
|  | 24     if (wait == null) { | 
|  | 25       _id = window.requestAnimationFrame((_) => complete()); | 
|  | 26     } else { | 
|  | 27       _timer = new Timer(wait, complete); | 
|  | 28     } | 
| 33   } | 29   } | 
| 34 | 30 | 
|  | 31   /// Stops the job. It can be restarted by calling [start] with a new callback. | 
| 35   void stop() { | 32   void stop() { | 
|  | 33     if (_id != null) { | 
|  | 34       window.cancelAnimationFrame(_id); | 
|  | 35       _id = null; | 
|  | 36     } | 
| 36     if (_timer != null) { | 37     if (_timer != null) { | 
| 37       _timer.cancel(); | 38       _timer.cancel(); | 
| 38       _timer = null; | 39       _timer = null; | 
| 39     } | 40     } | 
| 40   } | 41   } | 
| 41 | 42 | 
|  | 43   /// Synchronously completes the job. | 
| 42   void complete() { | 44   void complete() { | 
| 43     if (_timer != null) { | 45     if (isScheduled) { | 
| 44       stop(); | 46       stop(); | 
| 45       _callback(); | 47       _callback(); | 
| 46     } | 48     } | 
| 47   } | 49   } | 
| 48 } | 50 } | 
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