Index: Source/core/rendering/RenderLayerRepainter.cpp |
diff --git a/Source/core/rendering/RenderLayerRepainter.cpp b/Source/core/rendering/RenderLayerRepainter.cpp |
index 108488b711cda6327539b245882e30ff0b424ad0..b3044c29f6c1d13efa96f63b3b07bbf8bed27089 100644 |
--- a/Source/core/rendering/RenderLayerRepainter.cpp |
+++ b/Source/core/rendering/RenderLayerRepainter.cpp |
@@ -71,7 +71,7 @@ void RenderLayerRepainter::repaintAfterLayout(bool shouldCheckForRepaint) |
// FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1 |
// mapping between them and the RenderObjects. It would be neat to enable |
// LayoutState outside the layout() phase and use it here. |
- ASSERT(!view->layoutStateEnabled()); |
+ ASSERT(!view->layoutStateCachedOffsetsEnabled()); |
const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation(); |
LayoutRect oldRepaintRect = m_repaintRect; |