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Side by Side Diff: Source/core/rendering/RenderBlock.cpp

Issue 335963002: Change LayoutState to be stack-allocated (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix assert Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2007 David Smith (catfish.man@gmail.com) 4 * (C) 2007 David Smith (catfish.man@gmail.com)
5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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372 // Note, we don't want to early out here using shouldCheckForInvalidationAft erLayout as 372 // Note, we don't want to early out here using shouldCheckForInvalidationAft erLayout as
373 // we have to make sure we go through any positioned objects as they won't b e seen in 373 // we have to make sure we go through any positioned objects as they won't b e seen in
374 // the normal tree walk. 374 // the normal tree walk.
375 375
376 if (shouldCheckForPaintInvalidationAfterLayout()) 376 if (shouldCheckForPaintInvalidationAfterLayout())
377 RenderBox::invalidateTreeAfterLayout(invalidationContainer); 377 RenderBox::invalidateTreeAfterLayout(invalidationContainer);
378 378
379 // Take care of positioned objects. This is required as LayoutState keeps a single clip rect. 379 // Take care of positioned objects. This is required as LayoutState keeps a single clip rect.
380 if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects( )) { 380 if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects( )) {
381 TrackedRendererListHashSet::iterator end = positionedObjects->end(); 381 TrackedRendererListHashSet::iterator end = positionedObjects->end();
382 LayoutStateMaintainer statePusher(*this, isTableRow() ? LayoutSize() : l ocationOffset()); 382 LayoutState statePusher(*this, isTableRow() ? LayoutSize() : locationOff set());
esprehn 2014/06/13 23:25:26 we should really call these state not statePusher
leviw_travelin_and_unemployed 2014/06/13 23:46:16 Sure!
383 for (TrackedRendererListHashSet::iterator it = positionedObjects->begin( ); it != end; ++it) { 383 for (TrackedRendererListHashSet::iterator it = positionedObjects->begin( ); it != end; ++it) {
384 RenderBox* box = *it; 384 RenderBox* box = *it;
385 385
386 // One of the renderers we're skipping over here may be the child's repaint container, 386 // One of the renderers we're skipping over here may be the child's repaint container,
387 // so we can't pass our own repaint container along. 387 // so we can't pass our own repaint container along.
388 const RenderLayerModelObject& repaintContainerForChild = *box->conta inerForPaintInvalidation(); 388 const RenderLayerModelObject& repaintContainerForChild = *box->conta inerForPaintInvalidation();
389 389
390 // If the positioned renderer is absolutely positioned and it is ins ide 390 // If the positioned renderer is absolutely positioned and it is ins ide
391 // a relatively positioend inline element, we need to account for 391 // a relatively positioend inline element, we need to account for
392 // the inline elements position in LayoutState. 392 // the inline elements position in LayoutState.
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1568 // Check if we need to do a full layout. 1568 // Check if we need to do a full layout.
1569 if (normalChildNeedsLayout() || selfNeedsLayout()) 1569 if (normalChildNeedsLayout() || selfNeedsLayout())
1570 return false; 1570 return false;
1571 1571
1572 // Check that we actually need to do a simplified layout. 1572 // Check that we actually need to do a simplified layout.
1573 if (!posChildNeedsLayout() && !(needsSimplifiedNormalFlowLayout() || needsPo sitionedMovementLayout())) 1573 if (!posChildNeedsLayout() && !(needsSimplifiedNormalFlowLayout() || needsPo sitionedMovementLayout()))
1574 return false; 1574 return false;
1575 1575
1576 1576
1577 { 1577 {
1578 // LayoutStateMaintainer needs this deliberate scope to pop before repai nt 1578 // LayoutState needs this deliberate scope to pop before repaint
1579 LayoutStateMaintainer statePusher(*this, locationOffset()); 1579 LayoutState statePusher(*this, locationOffset());
esprehn 2014/06/13 23:25:26 LayoutState state(...)
1580 1580
1581 if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovement Only()) 1581 if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovement Only())
1582 return false; 1582 return false;
1583 1583
1584 FastTextAutosizer::LayoutScope fastTextAutosizerLayoutScope(this); 1584 FastTextAutosizer::LayoutScope fastTextAutosizerLayoutScope(this);
1585 1585
1586 // Lay out positioned descendants or objects that just need to recompute overflow. 1586 // Lay out positioned descendants or objects that just need to recompute overflow.
1587 if (needsSimplifiedNormalFlowLayout()) 1587 if (needsSimplifiedNormalFlowLayout())
1588 simplifiedNormalFlowLayout(); 1588 simplifiedNormalFlowLayout();
1589 1589
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5047 void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* m arkedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const Render Object* obj) const 5047 void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* m arkedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const Render Object* obj) const
5048 { 5048 {
5049 showRenderObject(); 5049 showRenderObject();
5050 for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRoot Box()) 5050 for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRoot Box())
5051 root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLa bel2, obj, 1); 5051 root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLa bel2, obj, 1);
5052 } 5052 }
5053 5053
5054 #endif 5054 #endif
5055 5055
5056 } // namespace WebCore 5056 } // namespace WebCore
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