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| 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| 2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
| 3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
| 4 | 4 |
| 5 part of polymer; | 5 part of polymer; |
| 6 | 6 |
| 7 /// Invoke [callback] in [wait], unless the job is re-registered, | 7 /// Like [Timer] but can be restarted, and if no duration is supplied uses |
| 8 /// which resets the timer. For example: | 8 /// [window.requestAnimationFrame] instead of a 0-duration timer. |
| 9 /// | 9 // TODO(jmesserly): need to find a better name here. Also this feels more like a |
| 10 /// _myJob = runJob(_myJob, callback, const Duration(milliseconds: 100)); | 10 // system level API, but doesn't map exactly to any of our other primitives. |
| 11 /// | 11 class PolymerJob { |
| 12 /// Returns a job handle which can be used to re-register a job. | |
| 13 // Dart note: renamed to runJob to avoid conflict with instance member "job". | |
| 14 _Job _runJob(_Job job, void callback(), Duration wait) { | |
| 15 if (job != null) { | |
| 16 job.stop(); | |
| 17 } else { | |
| 18 job = new _Job(); | |
| 19 } | |
| 20 job.go(callback, wait); | |
| 21 return job; | |
| 22 } | |
| 23 | |
| 24 // Public in Polymer.js but private as not sure it's the correct API for Dart. | |
| 25 // Switch to Timer when 14414 is addressed. | |
| 26 class _Job { | |
| 27 Function _callback; | 12 Function _callback; |
| 28 Timer _timer; | 13 Timer _timer; |
| 14 int _id; // for requestAnimationFrame |
| 29 | 15 |
| 30 void go(void callback(), Duration wait) { | 16 PolymerJob._(); |
| 31 this._callback = callback; | 17 |
| 32 _timer = new Timer(wait, complete); | 18 bool get isScheduled => _timer != null || _id != null; |
| 19 |
| 20 /// Starts the job. If the job is already running, it will [stop] first. |
| 21 void start(void callback(), [Duration wait]) { |
| 22 stop(); |
| 23 _callback = callback; |
| 24 if (wait == null) { |
| 25 _id = window.requestAnimationFrame((_) => complete()); |
| 26 } else { |
| 27 _timer = new Timer(wait, complete); |
| 28 } |
| 33 } | 29 } |
| 34 | 30 |
| 31 /// Stops the job. It can be restarted by calling [start] with a new callback. |
| 35 void stop() { | 32 void stop() { |
| 33 if (_id != null) { |
| 34 window.cancelAnimationFrame(_id); |
| 35 _id = null; |
| 36 } |
| 36 if (_timer != null) { | 37 if (_timer != null) { |
| 37 _timer.cancel(); | 38 _timer.cancel(); |
| 38 _timer = null; | 39 _timer = null; |
| 39 } | 40 } |
| 40 } | 41 } |
| 41 | 42 |
| 43 /// Synchronously completes the job. |
| 42 void complete() { | 44 void complete() { |
| 43 if (_timer != null) { | 45 if (isScheduled) { |
| 44 stop(); | 46 stop(); |
| 45 _callback(); | 47 _callback(); |
| 46 } | 48 } |
| 47 } | 49 } |
| 48 } | 50 } |
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