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Unified Diff: content/browser/renderer_host/input/touch_handle.h

Issue 335943002: [Android] Composited selection handle rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@input_native_handles_final
Patch Set: Fix animation tests Created 6 years, 5 months ago
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Index: content/browser/renderer_host/input/touch_handle.h
diff --git a/content/browser/renderer_host/input/touch_handle.h b/content/browser/renderer_host/input/touch_handle.h
new file mode 100644
index 0000000000000000000000000000000000000000..e5365ee98c51139375dc1a4f2d54cea11dbd4e39
--- /dev/null
+++ b/content/browser/renderer_host/input/touch_handle.h
@@ -0,0 +1,131 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_
+#define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_
+
+#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
+#include "content/common/content_export.h"
+#include "ui/events/gesture_detection/motion_event.h"
+#include "ui/gfx/geometry/point_f.h"
+#include "ui/gfx/geometry/vector2d_f.h"
+
+namespace content {
+
+class TouchHandle;
+
+enum TouchHandleOrientation {
+ TOUCH_HANDLE_LEFT,
+ TOUCH_HANDLE_CENTER,
+ TOUCH_HANDLE_RIGHT,
+ TOUCH_HANDLE_ORIENTATION_UNDEFINED,
+};
+
+// Interface through which |TouchHandle| delegates rendering-specific duties.
+class CONTENT_EXPORT TouchHandleDrawable {
+ public:
+ virtual ~TouchHandleDrawable() {}
+ virtual void SetEnabled(bool enabled) = 0;
+ virtual void SetOrientation(TouchHandleOrientation orientation) = 0;
+ virtual void SetAlpha(float alpha) = 0;
+ virtual void SetFocus(const gfx::PointF& position) = 0;
+ virtual void SetVisible(bool visible) = 0;
+ virtual bool ContainsPoint(const gfx::PointF& point) const = 0;
+};
+
+// Interface through which |TouchHandle| communicates handle manipulation and
+// requests concrete drawable instances.
+class CONTENT_EXPORT TouchHandleClient {
+ public:
+ virtual ~TouchHandleClient() {}
+ virtual void OnHandleDragBegin(const TouchHandle& handle) = 0;
+ virtual void OnHandleDragUpdate(const TouchHandle& handle,
+ const gfx::PointF& new_position) = 0;
+ virtual void OnHandleDragEnd(const TouchHandle& handle) = 0;
+ virtual void OnHandleTapped(const TouchHandle& handle) = 0;
+ virtual void SetNeedsAnimate() = 0;
+ virtual scoped_ptr<TouchHandleDrawable> CreateDrawable() = 0;
+};
+
+// Responsible for displaying a selection or insertion handle for text
+// interaction.
+class CONTENT_EXPORT TouchHandle {
+ public:
+ // The drawable will be enabled but invisible until otherwise specified.
+ TouchHandle(TouchHandleClient* client, TouchHandleOrientation orientation);
+ ~TouchHandle();
+
+ // Sets whether the handle is active, allowing resource cleanup if necessary.
+ // If false, active animations or touch drag sequences will be cancelled.
+ // While disabled, manipulation is *explicitly not supported*, and may lead to
+ // undesirable and/or unstable side-effects. The handle can be safely
+ // re-enabled to allow continued operation.
+ void SetEnabled(bool enabled);
+
+ enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH };
+ // Update the handle visibility, fading in/out according to |animation_style|.
+ // If an animation is in-progress, it will be overriden appropriately.
+ void SetVisible(bool visible, AnimationStyle animation_style);
+
+ // Update the handle placement to |position|.
+ // Note: If a fade out animation is active or the handle is invisible, the
+ // handle position will not be updated until the handle regains visibility.
+ void SetPosition(const gfx::PointF& position);
+
+ // Update the handle visuals to |orientation|.
+ // Note: If the handle is being dragged, the orientation change will be
+ // deferred until the drag has ceased.
+ void SetOrientation(TouchHandleOrientation orientation);
+
+ // Allows touch-dragging of the handle. Returns true if the event was
+ // consumed, in which case the caller should cease further handling.
+ bool WillHandleTouchEvent(const ui::MotionEvent& event);
+
+ // Ticks an active animation, as requested to the client by |SetNeedsAnimate|.
+ // Returns true if an animation is active and requires further ticking.
+ bool Animate(base::TimeTicks frame_time);
+
+ bool is_dragging() const { return is_dragging_; }
+ const gfx::PointF& position() const { return position_; }
+ TouchHandleOrientation orientation() const { return orientation_; }
+
+ private:
+ void BeginDrag();
+ void EndDrag();
+ void BeginFade();
+ void EndFade();
+ void SetAlpha(float alpha);
+
+ scoped_ptr<TouchHandleDrawable> drawable_;
+
+ TouchHandleClient* const client_;
+
+ gfx::PointF position_;
+ TouchHandleOrientation orientation_;
+ TouchHandleOrientation deferred_orientation_;
+
+ gfx::PointF touch_down_position_;
+ gfx::Vector2dF touch_to_focus_offset_;
+ base::TimeTicks touch_down_time_;
+
+ // Note that when a fade animation is active, |is_visible_| and |position_|
+ // may not reflect the actual visibilty and position of the drawable. This
+ // discrepancy is resolved either upon fade completion or cancellation.
+ base::TimeTicks fade_end_time_;
+ gfx::PointF fade_start_position_;
+ float alpha_;
+ bool animate_deferred_fade_;
+
+ bool enabled_;
+ bool is_visible_;
+ bool is_dragging_;
+
+ DISALLOW_COPY_AND_ASSIGN(TouchHandle);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_
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