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Side by Side Diff: content/browser/renderer_host/input/touch_handle.h

Issue 335943002: [Android] Composited selection handle rendering (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@input_native_handles_final
Patch Set: More code review Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_
7
8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "content/common/content_export.h"
12 #include "ui/events/gesture_detection/motion_event.h"
13 #include "ui/gfx/geometry/point_f.h"
14 #include "ui/gfx/geometry/vector2d_f.h"
15
16 namespace content {
17
18 class TouchHandle;
19
20 enum TouchHandleOrientation {
21 TOUCH_HANDLE_LEFT,
22 TOUCH_HANDLE_CENTER,
23 TOUCH_HANDLE_RIGHT,
24 TOUCH_HANDLE_ORIENTATION_UNDEFINED,
25 };
26
27 // Interface through which |TouchHandle| delegates rendering-specific duties.
28 class CONTENT_EXPORT TouchHandleDrawable {
29 public:
30 virtual ~TouchHandleDrawable() {}
31 virtual void SetEnabled(bool enabled) = 0;
32 virtual void SetOrientation(TouchHandleOrientation orientation) = 0;
33 virtual void SetAlpha(float alpha) = 0;
34 virtual void SetFocus(const gfx::PointF& position) = 0;
35 virtual void SetVisible(bool visible) = 0;
36 virtual bool ContainsPoint(const gfx::PointF& point) const = 0;
37 };
38
39 // Interface through which |TouchHandle| communicates handle manipulation and
40 // requests concrete drawable instances.
41 class CONTENT_EXPORT TouchHandleClient {
42 public:
43 virtual ~TouchHandleClient() {}
44 virtual void OnHandleDragBegin(const TouchHandle& handle) = 0;
45 virtual void OnHandleDragUpdate(const TouchHandle& handle,
46 const gfx::PointF& new_position) = 0;
47 virtual void OnHandleDragEnd(const TouchHandle& handle) = 0;
48 virtual void OnHandleTapped(const TouchHandle& handle) = 0;
49 virtual void SetNeedsAnimate() = 0;
50 virtual scoped_ptr<TouchHandleDrawable> CreateDrawable() = 0;
51 };
52
53 // Responsible for displaying a selection or insertion handle for text
54 // interaction.
55 class CONTENT_EXPORT TouchHandle {
56 public:
57 // The drawable will be enabled but invisible until otherwise specified.
58 TouchHandle(TouchHandleClient* client, TouchHandleOrientation orientation);
59 ~TouchHandle();
60
61 // Sets whether the handle is active, allowing resource cleanup if necessary.
62 // If false, active animations or touch drag sequences will be cancelled,
63 // and further manipulation is *explicitly not supported* and may result in
cjhopman 2014/07/17 00:48:37 I can re-enable it and then use it, right?
jdduke (slow) 2014/07/17 15:43:03 Yeah I'll make a note.
64 // in undesirable side effects and/or crashes.
65 void SetEnabled(bool enabled);
66
67 enum AnimationStyle {
68 ANIMATION_NONE,
69 ANIMATION_SMOOTH
70 };
71 // Update the handle visibility, fading in/out according to |animation_style|.
72 // If an animation is in-progress, it will be overriden appropriately.
73 void SetVisible(bool visible, AnimationStyle animation_style);
74
75 // Update the handle placement to |position|.
76 // Note: If a fade out animation is active or the handle is invisible, the
77 // handle position will not be updated until the handle regains visibility.
78 void SetPosition(const gfx::PointF& position);
79
80 // Update the handle visuals to |orientation|.
81 // Note: If the handle is being dragged, the orientation change will be
82 // deferred until the drag has ceased.
83 void SetOrientation(TouchHandleOrientation orientation);
84
85 // Allows touch-dragging of the handle. Returns true if the event was
86 // consumed, in which case the caller should cease further handling.
87 bool WillHandleTouchEvent(const ui::MotionEvent& event);
88
89 // Ticks an active animation, as requested to the client by |SetNeedsAnimate|.
90 // Returns true if an animation is active and requires further ticking.
91 bool Animate(base::TimeTicks frame_time);
92
93 bool is_dragging() const { return is_dragging_; }
94 const gfx::PointF& position() const { return position_; }
95 TouchHandleOrientation orientation() const { return orientation_; }
96
97 private:
98 void BeginDrag();
99 void EndDrag();
100 void BeginFade();
101 void EndFade();
102 void SetAlpha(float alpha);
103
104 scoped_ptr<TouchHandleDrawable> drawable_;
105
106 TouchHandleClient* const client_;
107
108 gfx::PointF position_;
109 TouchHandleOrientation orientation_;
110 TouchHandleOrientation deferred_orientation_;
111
112 gfx::PointF touch_down_position_;
113 gfx::Vector2dF touch_to_focus_offset_;
114 base::TimeTicks touch_down_time_;
115
116 // Note that when a fade animation is active, |is_visible_| and |position_|
117 // may not reflect the actual visibilty and position of the drawable. This
118 // discrepancy is resolved either upon fade completion or cancellation.
119 base::TimeTicks fade_end_time_;
120 gfx::PointF fade_start_position_;
121 float alpha_;
122 bool animate_deferred_fade_;
123
124 bool enabled_;
125 bool is_visible_;
126 bool is_dragging_;
127
128 DISALLOW_COPY_AND_ASSIGN(TouchHandle);
129 };
130
131 } // namespace content
132
133 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_
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