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Side by Side Diff: Source/core/html/canvas/CanvasRenderingContext2D.idl

Issue 334803002: Cleanup [RuntimeEnabled] use in CanvasRenderingContext2D (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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81 attribute unrestricted float shadowBlur; 81 attribute unrestricted float shadowBlur;
82 [TreatNullAs=NullString] attribute DOMString shadowColor; 82 [TreatNullAs=NullString] attribute DOMString shadowColor;
83 83
84 // rects 84 // rects
85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa t width, unrestricted float height); 85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa t width, unrestricted float height);
86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height); 86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
87 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo at width, unrestricted float height); 87 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo at width, unrestricted float height);
88 88
89 // path API (see also CanvasPathMethods) 89 // path API (see also CanvasPathMethods)
90 void beginPath(); 90 void beginPath();
91 // FIXME: Simplify these using optional CanvasFillRule once crbug.com/339000 gets fixed. 91 void fill(optional CanvasFillRule winding);
92 void fill(); 92 [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule windi ng);
93 void fill(CanvasFillRule winding);
94 [RuntimeEnabled=Path2D] void fill(Path2D path);
95 [RuntimeEnabled=Path2D] void fill(Path2D path, CanvasFillRule winding);
96 void stroke(); 93 void stroke();
97 [RuntimeEnabled=Path2D] void stroke(Path2D path); 94 [RuntimeEnabled=Path2D] void stroke(Path2D path);
98 // Focus rings 95 // Focus rings
99 void drawFocusIfNeeded(Element element); 96 void drawFocusIfNeeded(Element element);
100 [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element) ; 97 [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element) ;
101 98
102 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(); 99 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path);
103 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(Path2D p ath); 100 void clip(optional CanvasFillRule winding);
104 // FIXME: Simplify these using optional CanvasFillRule once crbug.com/339000 gets fixed. 101 [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule windi ng);
105 void clip(); 102 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C anvasFillRule winding);
106 void clip(CanvasFillRule winding); 103 [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted floa t x, unrestricted float y, optional CanvasFillRule winding);
107 [RuntimeEnabled=Path2D] void clip(Path2D path);
108 [RuntimeEnabled=Path2D] void clip(Path2D path, CanvasFillRule winding);
109 // FIXME: Simplify these using optional CanvasFillRule once crbug.com/339000 gets fixed.
110 boolean isPointInPath(unrestricted float x, unrestricted float y);
111 boolean isPointInPath(unrestricted float x, unrestricted float y, CanvasFill Rule winding);
112 [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted floa t x, unrestricted float y);
113 [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted floa t x, unrestricted float y, CanvasFillRule winding);
114 boolean isPointInStroke(unrestricted float x, unrestricted float y); 104 boolean isPointInStroke(unrestricted float x, unrestricted float y);
115 [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted fl oat x, unrestricted float y); 105 [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted fl oat x, unrestricted float y);
116 106
117 // text (see also the CanvasDrawingStyles interface) 107 // text (see also the CanvasDrawingStyles interface)
118 void fillText(DOMString text, unrestricted float x, unrestricted float y, op tional unrestricted float maxWidth); 108 void fillText(DOMString text, unrestricted float x, unrestricted float y, op tional unrestricted float maxWidth);
119 void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth); 109 void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
120 TextMetrics measureText(DOMString text); 110 TextMetrics measureText(DOMString text);
121 111
122 // drawing images 112 // drawing images
123 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y); 113 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y);
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183 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect ( 173 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect (
184 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh, 174 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh,
185 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation); 175 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation);
186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha); 176 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha);
187 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha); 177 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha);
188 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a); 178 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a);
189 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a); 179 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a);
190 }; 180 };
191 181
192 CanvasRenderingContext2D implements CanvasPathMethods; 182 CanvasRenderingContext2D implements CanvasPathMethods;
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