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Issue 3348006: o3djs: Recommit effect.js for skinning shader.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/o3d/samples/
Patch Set: '' Created 10 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2010, Google Inc. 2 * Copyright 2010, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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405 */ 405 */
406 o3d.SkinEval.getMaxNumBones = function(obj) { 406 o3d.SkinEval.getMaxNumBones = function(obj) {
407 // Quote from spec: 407 // Quote from spec:
408 // GL_MAX_VERTEX_UNIFORM_VECTORS 408 // GL_MAX_VERTEX_UNIFORM_VECTORS
409 // params returns one value, the maximum number of four-element 409 // params returns one value, the maximum number of four-element
410 // floating-point, integer, or boolean vectors that can be held in 410 // floating-point, integer, or boolean vectors that can be held in
411 // uniform variable storage for a vertex shader. 411 // uniform variable storage for a vertex shader.
412 // The value must be at least 128. See glUniform. 412 // The value must be at least 128. See glUniform.
413 var gl = obj.gl; 413 var gl = obj.gl;
414 var maxVertexUniformVectors = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS); 414 var maxVertexUniformVectors = gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);
415 if (!maxVertexUniformVectors) {
416 maxVertexUniformVectors = 128;
417 }
415 return Math.floor((maxVertexUniformVectors - 32) / 3); 418 return Math.floor((maxVertexUniformVectors - 32) / 3);
416 }; 419 };
417 420
418 /** 421 /**
419 * Someone bound a stream to this SkinEval. Enable the shader on the primitive, 422 * Someone bound a stream to this SkinEval. Enable the shader on the primitive,
420 * and bind any additional weights or indices streams if necessary. 423 * and bind any additional weights or indices streams if necessary.
421 * 424 *
422 * @param {o3d.VertexSource} dest VertexSource that bound to this VertexSource. 425 * @param {o3d.VertexSource} dest VertexSource that bound to this VertexSource.
423 * @param {o3d.ParamVertexBufferStream} dest_param Other param which was bound. 426 * @param {o3d.ParamVertexBufferStream} dest_param Other param which was bound.
424 * @override 427 * @override
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919 */ 922 */
920 o3d.SkinEval.StreamInfo.prototype.copyFloat4 = function(source) { 923 o3d.SkinEval.StreamInfo.prototype.copyFloat4 = function(source) {
921 var ii = this.index_; 924 var ii = this.index_;
922 this.values_[ii] = source.result_[0]; 925 this.values_[ii] = source.result_[0];
923 this.values_[ii+1] = source.result_[1]; 926 this.values_[ii+1] = source.result_[1];
924 this.values_[ii+2] = source.result_[2]; 927 this.values_[ii+2] = source.result_[2];
925 this.values_[ii+3] = source.result_[3]; 928 this.values_[ii+3] = source.result_[3];
926 this.index_ = ii + this.stride_; 929 this.index_ = ii + this.stride_;
927 }; 930 };
928 931
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