Index: Source/core/dom/ScriptedAnimationController.cpp |
diff --git a/Source/core/dom/ScriptedAnimationController.cpp b/Source/core/dom/ScriptedAnimationController.cpp |
index 7f38884b1e070f298737e05dfcd5252850c6f113..26157ad7e68e790bfa43ba5859347a1f7a7bcbce 100644 |
--- a/Source/core/dom/ScriptedAnimationController.cpp |
+++ b/Source/core/dom/ScriptedAnimationController.cpp |
@@ -29,7 +29,7 @@ |
#include "core/dom/Document.h" |
#include "core/dom/RequestAnimationFrameCallback.h" |
#include "core/events/Event.h" |
-#include "core/frame/DOMWindow.h" |
+#include "core/frame/LocalDOMWindow.h" |
#include "core/frame/FrameView.h" |
#include "core/inspector/InspectorInstrumentation.h" |
#include "core/inspector/InspectorTraceEvents.h" |
@@ -119,7 +119,7 @@ void ScriptedAnimationController::dispatchEvents() |
// FIXME: we should figure out how to make dispatchEvent properly virtual to avoid |
// special casting window. |
// FIXME: We should not fire events for nodes that are no longer in the tree. |
- if (DOMWindow* window = eventTarget->toDOMWindow()) |
+ if (LocalDOMWindow* window = eventTarget->toDOMWindow()) |
window->dispatchEvent(events[i], nullptr); |
else |
eventTarget->dispatchEvent(events[i]); |