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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "modules/gamepad/NavigatorGamepad.h" | 27 #include "modules/gamepad/NavigatorGamepad.h" |
| 28 | 28 |
| 29 #include "RuntimeEnabledFeatures.h" | 29 #include "RuntimeEnabledFeatures.h" |
| 30 #include "core/dom/Document.h" | 30 #include "core/dom/Document.h" |
| 31 #include "core/frame/DOMWindow.h" | 31 #include "core/frame/LocalDOMWindow.h" |
| 32 #include "core/frame/LocalFrame.h" | 32 #include "core/frame/LocalFrame.h" |
| 33 #include "core/frame/Navigator.h" | 33 #include "core/frame/Navigator.h" |
| 34 #include "core/page/Page.h" | 34 #include "core/page/Page.h" |
| 35 #include "modules/gamepad/GamepadDispatcher.h" | 35 #include "modules/gamepad/GamepadDispatcher.h" |
| 36 #include "modules/gamepad/GamepadEvent.h" | 36 #include "modules/gamepad/GamepadEvent.h" |
| 37 #include "modules/gamepad/GamepadList.h" | 37 #include "modules/gamepad/GamepadList.h" |
| 38 #include "modules/gamepad/WebKitGamepadList.h" | 38 #include "modules/gamepad/WebKitGamepadList.h" |
| 39 | 39 |
| 40 namespace WebCore { | 40 namespace WebCore { |
| 41 | 41 |
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| 219 Document* NavigatorGamepad::document() | 219 Document* NavigatorGamepad::document() |
| 220 { | 220 { |
| 221 return window() ? window()->document() : 0; | 221 return window() ? window()->document() : 0; |
| 222 } | 222 } |
| 223 | 223 |
| 224 static bool isGamepadEvent(const AtomicString& eventType) | 224 static bool isGamepadEvent(const AtomicString& eventType) |
| 225 { | 225 { |
| 226 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; | 226 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; |
| 227 } | 227 } |
| 228 | 228 |
| 229 void NavigatorGamepad::didAddEventListener(DOMWindow*, const AtomicString& event
Type) | 229 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString&
eventType) |
| 230 { | 230 { |
| 231 if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) { | 231 if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) { |
| 232 if (page() && page()->visibilityState() == PageVisibilityStateVisible) | 232 if (page() && page()->visibilityState() == PageVisibilityStateVisible) |
| 233 startUpdating(); | 233 startUpdating(); |
| 234 m_hasEventListener = true; | 234 m_hasEventListener = true; |
| 235 } | 235 } |
| 236 } | 236 } |
| 237 | 237 |
| 238 void NavigatorGamepad::didRemoveEventListener(DOMWindow*, const AtomicString& ev
entType) | 238 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow*, const AtomicStrin
g& eventType) |
| 239 { | 239 { |
| 240 if (isGamepadEvent(eventType)) | 240 if (isGamepadEvent(eventType)) |
| 241 m_hasEventListener = false; | 241 m_hasEventListener = false; |
| 242 } | 242 } |
| 243 | 243 |
| 244 void NavigatorGamepad::didRemoveAllEventListeners(DOMWindow*) | 244 void NavigatorGamepad::didRemoveAllEventListeners(LocalDOMWindow*) |
| 245 { | 245 { |
| 246 m_hasEventListener = false; | 246 m_hasEventListener = false; |
| 247 } | 247 } |
| 248 | 248 |
| 249 } // namespace WebCore | 249 } // namespace WebCore |
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