| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GamepadButton_h | 5 #ifndef GamepadButton_h |
| 6 #define GamepadButton_h | 6 #define GamepadButton_h |
| 7 | 7 |
| 8 #include "bindings/v8/ScriptWrappable.h" | 8 #include "bindings/v8/ScriptWrappable.h" |
| 9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
| 10 #include "wtf/RefCounted.h" | |
| 11 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" |
| 12 | 11 |
| 13 namespace WebCore { | 12 namespace WebCore { |
| 14 | 13 |
| 15 class GamepadButton FINAL : public GarbageCollectedFinalized<GamepadButton>, pub
lic ScriptWrappable { | 14 class GamepadButton FINAL : public GarbageCollectedFinalized<GamepadButton>, pub
lic ScriptWrappable { |
| 16 public: | 15 public: |
| 17 static GamepadButton* create(); | 16 static GamepadButton* create(); |
| 18 ~GamepadButton(); | 17 ~GamepadButton(); |
| 19 | 18 |
| 20 double value() const { return m_value; } | 19 double value() const { return m_value; } |
| 21 void setValue(double val) { m_value = val; } | 20 void setValue(double val) { m_value = val; } |
| 22 | 21 |
| 23 bool pressed() const { return m_pressed; } | 22 bool pressed() const { return m_pressed; } |
| 24 void setPressed(bool val) { m_pressed = val; } | 23 void setPressed(bool val) { m_pressed = val; } |
| 25 | 24 |
| 26 void trace(Visitor*); | 25 void trace(Visitor*); |
| 27 | 26 |
| 28 private: | 27 private: |
| 29 GamepadButton(); | 28 GamepadButton(); |
| 30 double m_value; | 29 double m_value; |
| 31 bool m_pressed; | 30 bool m_pressed; |
| 32 }; | 31 }; |
| 33 | 32 |
| 34 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; | 33 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; |
| 35 | 34 |
| 36 } // namespace WebCore | 35 } // namespace WebCore |
| 37 | 36 |
| 38 #endif // GamepadButton_h | 37 #endif // GamepadButton_h |
| OLD | NEW |