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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef Gamepad_h | 26 #ifndef Gamepad_h |
| 27 #define Gamepad_h | 27 #define Gamepad_h |
| 28 | 28 |
| 29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
| 30 #include "modules/gamepad/GamepadButton.h" | 30 #include "modules/gamepad/GamepadButton.h" |
| 31 #include "modules/gamepad/GamepadCommon.h" | 31 #include "modules/gamepad/GamepadCommon.h" |
| 32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
| 33 #include "public/platform/WebGamepad.h" | 33 #include "public/platform/WebGamepad.h" |
| 34 #include "wtf/RefCounted.h" | |
| 35 | 34 |
| 36 namespace WebCore { | 35 namespace WebCore { |
| 37 | 36 |
| 38 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { | 37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { |
| 39 public: | 38 public: |
| 40 static Gamepad* create() | 39 static Gamepad* create() |
| 41 { | 40 { |
| 42 return new Gamepad; | 41 return new Gamepad; |
| 43 } | 42 } |
| 44 ~Gamepad(); | 43 ~Gamepad(); |
| 45 | 44 |
| 46 const GamepadButtonVector& buttons() const { return m_buttons; } | 45 const GamepadButtonVector& buttons() const { return m_buttons; } |
| 47 void setButtons(unsigned count, const blink::WebGamepadButton* data); | 46 void setButtons(unsigned count, const blink::WebGamepadButton* data); |
| 48 | 47 |
| 49 void trace(Visitor*); | 48 void trace(Visitor*); |
| 50 | 49 |
| 51 private: | 50 private: |
| 52 Gamepad(); | 51 Gamepad(); |
| 53 GamepadButtonVector m_buttons; | 52 GamepadButtonVector m_buttons; |
| 54 }; | 53 }; |
| 55 | 54 |
| 56 } // namespace WebCore | 55 } // namespace WebCore |
| 57 | 56 |
| 58 #endif // Gamepad_h | 57 #endif // Gamepad_h |
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