Chromium Code Reviews| Index: ui/chromeos/touch_exploration_controller_unittest.cc |
| diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc |
| index d0e43a535aba0b1c94a47752d23605396540e973..068512406aca591db508dc62f457e46f710ca629 100644 |
| --- a/ui/chromeos/touch_exploration_controller_unittest.cc |
| +++ b/ui/chromeos/touch_exploration_controller_unittest.cc |
| @@ -124,6 +124,13 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
| } |
| } |
| + void EnterTouchExplorationModeAtLocation(gfx::Point tap_location) { |
| + ui::TouchEvent touch_press(ui::ET_TOUCH_PRESSED, tap_location, 0, Now()); |
| + generator_->Dispatch(&touch_press); |
| + AdvanceSimulatedTimePastTapDelay(); |
| + EXPECT_TRUE(IsInTouchToMouseMode()); |
| + } |
| + |
| bool IsInTouchToMouseMode() { |
| aura::client::CursorClient* cursor_client = |
| aura::client::GetCursorClient(root_window()); |
| @@ -685,7 +692,7 @@ TEST_F(TouchExplorationTest, DoubleTapLongPress) { |
| gfx::Point second_tap_location(23, 24); |
| generator_->set_current_location(second_tap_location); |
| generator_->PressTouch(); |
| - simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(8000)); |
| + simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
|
James Cook
2014/06/17 17:06:18
Nice that you're not using hardcoded times!
|
| generator_->ReleaseTouch(); |
| const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| @@ -696,9 +703,211 @@ TEST_F(TouchExplorationTest, DoubleTapLongPress) { |
| EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
| EXPECT_EQ(tap_location, captured_events[1]->location()); |
| base::TimeDelta released_time = captured_events[1]->time_stamp(); |
| - EXPECT_EQ( |
| - base::TimeDelta::FromMilliseconds(8000), |
| - released_time - pressed_time); |
| + EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
| + released_time - pressed_time); |
| +} |
| + |
| +// Double-tapping without coming from touch exploration (no previous touch |
| +// exploration event) should not generate any events. |
| +TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) { |
| + SwitchTouchExplorationMode(true); |
| + |
| + // Double-tap without any previous touch. |
| + // Touch exploration mode has not been entered, so there is no previous |
| + // touch exploration event. The double-tap should be discarded, and no events |
| + // should be generated at all. |
| + gfx::Point double_tap_location(33, 34); |
| + generator_->set_current_location(double_tap_location); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + |
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(0U, captured_events.size()); |
| +} |
| + |
| +// Tapping and releasing with a second finger when in touch exploration mode |
| +// should send a touch press and released to the location of the last |
| +// successful touch exploration and return to touch explore. |
| +TEST_F(TouchExplorationTest, SplitTap) { |
| + SwitchTouchExplorationMode(true); |
| + gfx::Point initial_touch_location(11, 12); |
| + gfx::Point second_touch_location(33, 34); |
| + |
| + // Tap and hold at one location, and get a mouse move event in touch explore. |
| + EnterTouchExplorationModeAtLocation(initial_touch_location); |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(1U, events.size()); |
| + |
| + EXPECT_EQ(initial_touch_location, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + ClearCapturedEvents(); |
| + |
| + // Now tap and release at a different location. This should result in a |
| + // single touch and release at the location of the first (held) tap, |
| + // not at the location of the second tap and release. |
| + // After the release, there is still a finger in touch explore mode. |
| + ui::TouchEvent split_tap_press( |
| + ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
| + generator_->Dispatch(&split_tap_press); |
| + ui::TouchEvent split_tap_release( |
| + ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
| + generator_->Dispatch(&split_tap_release); |
| + EXPECT_FALSE(IsInNoFingersDownState()); |
| + |
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(2U, captured_events.size()); |
| + EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
| + EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
| +} |
| + |
| +// If split tap is started but the touch explore finger is released first, |
| +// there should still be a touch press and release sent to the location of |
| +// the last successful touch exploration. |
| +// Both fingers should be released after the click goes through. |
| +TEST_F(TouchExplorationTest, SplitTapRelease) { |
| + SwitchTouchExplorationMode(true); |
| + |
| + gfx::Point initial_touch_location(11, 12); |
| + gfx::Point second_touch_location(33, 34); |
| + |
| + // Tap and hold at one location, and get a mouse move event in touch explore. |
| + EnterTouchExplorationModeAtLocation(initial_touch_location); |
| + |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(1U, events.size()); |
| + |
| + EXPECT_EQ(initial_touch_location, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + ClearCapturedEvents(); |
|
James Cook
2014/06/17 17:06:19
optional: It seems like you do this set of asserti
evy
2014/06/17 18:36:22
Good point! Up to this point, the code is the same
|
| + |
| + // Now tap at a different location. Release at the first location, |
| + // then release at the second. This should result in a |
| + // single touch and release at the location of the first (held) tap, |
| + // not at the location of the second tap and release. |
| + ui::TouchEvent split_tap_press( |
| + ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
| + generator_->Dispatch(&split_tap_press); |
| + ui::TouchEvent touch_explore_release( |
|
James Cook
2014/06/17 17:06:18
I like how these variable names are very descripti
evy
2014/06/17 18:36:22
Thanks to Alice's suggestions! :)
|
| + ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); |
| + generator_->Dispatch(&touch_explore_release); |
| + ui::TouchEvent split_tap_release( |
| + ui::ET_TOUCH_RELEASED, second_touch_location , 1, Now()); |
| + generator_->Dispatch(&split_tap_release); |
| + EXPECT_TRUE(IsInNoFingersDownState()); |
| + |
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(2U, captured_events.size()); |
| + EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
| + EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
| +} |
| + |
| +// When in touch exploration mode, making a long press with a second finger |
| +// should send a touch press and released to the location of the last |
| +// successful touch exploration. There should be a delay between the |
| +// touch and release events (right click). |
| +TEST_F(TouchExplorationTest, SplitTapLongPress) { |
| + SwitchTouchExplorationMode(true); |
| + gfx::Point initial_touch_location(11, 12); |
| + gfx::Point second_touch_location(33, 34); |
| + |
| + // Tap and hold at one location, and get a mouse move event in touch explore. |
| + EnterTouchExplorationModeAtLocation(initial_touch_location); |
| + |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(1U, events.size()); |
| + |
| + EXPECT_EQ(initial_touch_location, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + ClearCapturedEvents(); |
|
James Cook
2014/06/17 17:06:18
optional: as above
evy
2014/06/17 18:36:22
Done.
|
| + |
| + // Now tap and release at a different location. This should result in a |
| + // single touch and release at the location of the first (held) tap, |
| + // not at the location of the second tap and release. |
| + // After the release, there is still a finger in touch explore mode. |
| + ui::TouchEvent split_tap_press( |
| + ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
| + generator_->Dispatch(&split_tap_press); |
| + simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
| + ui::TouchEvent split_tap_release( |
| + ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
| + generator_->Dispatch(&split_tap_release); |
| + EXPECT_FALSE(IsInNoFingersDownState()); |
| + |
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(2U, captured_events.size()); |
| + EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
| + base::TimeDelta pressed_time = captured_events[0]->time_stamp(); |
| + EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
| + base::TimeDelta released_time = captured_events[1]->time_stamp(); |
| + EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
| + released_time - pressed_time); |
| } |
| +// If split tap is started but the touch explore finger is released first, |
| +// there should still be a touch press and release sent to the location of |
| +// the last successful touch exploration. If the remaining finger is held |
| +// as a longpress, there should be a delay between the sent touch and release |
| +// events (right click). |
| +// All fingers should be released after the click goes through. |
|
James Cook
2014/06/17 17:06:18
merge with line above, or blank line above
evy
2014/06/17 18:36:22
Done.
|
| +TEST_F(TouchExplorationTest, SplitTapReleaseLongPress) { |
| + SwitchTouchExplorationMode(true); |
| + gfx::Point initial_touch_location(11, 12); |
| + gfx::Point second_touch_location(33, 34); |
| + |
| + // Tap and hold at one location, and get a mouse move event in touch explore. |
| + EnterTouchExplorationModeAtLocation(initial_touch_location); |
| + |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(1U, events.size()); |
| + |
| + EXPECT_EQ(initial_touch_location, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + ClearCapturedEvents(); |
| + |
| + // Now tap at a different location. Release at the first location, |
| + // then release at the second. This should result in a |
| + // single touch and release at the location of the first (held) tap, |
| + // not at the location of the second tap and release. |
| + // After the release, TouchToMouseMode should still be on. |
| + ui::TouchEvent split_tap_press( |
| + ui::ET_TOUCH_PRESSED, second_touch_location, 1, Now()); |
| + generator_->Dispatch(&split_tap_press); |
| + ui::TouchEvent touch_explore_release( |
| + ui::ET_TOUCH_RELEASED, initial_touch_location, 0, Now()); |
| + generator_->Dispatch(&touch_explore_release); |
| + simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
| + ui::TouchEvent split_tap_release( |
| + ui::ET_TOUCH_RELEASED, second_touch_location, 1, Now()); |
| + generator_->Dispatch(&split_tap_release); |
| + EXPECT_TRUE(IsInTouchToMouseMode()); |
| + |
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(2U, captured_events.size()); |
| + EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[0]->location()); |
| + base::TimeDelta pressed_time = captured_events[0]->time_stamp(); |
| + EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
| + EXPECT_EQ(initial_touch_location, captured_events[1]->location()); |
| + base::TimeDelta released_time = captured_events[1]->time_stamp(); |
| + EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
| + released_time - pressed_time); |
| + } |
| + |
| + |
| } // namespace ui |