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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_ |
| 7 |
| 8 #include <list> |
| 9 #include <queue> |
| 10 |
| 11 #include "base/memory/linked_ptr.h" |
| 12 #include "base/threading/thread.h" |
| 13 #include "content/common/content_export.h" |
| 14 #include "content/common/gpu/media/h264_dpb.h" |
| 15 #include "content/common/gpu/media/va_surface.h" |
| 16 #include "content/common/gpu/media/vaapi_wrapper.h" |
| 17 #include "media/filters/h264_bitstream_buffer.h" |
| 18 #include "media/video/video_encode_accelerator.h" |
| 19 |
| 20 namespace content { |
| 21 |
| 22 // A VideoEncodeAccelerator implementation that uses VA-API |
| 23 // (http://www.freedesktop.org/wiki/Software/vaapi) for HW-accelerated |
| 24 // video encode. |
| 25 class CONTENT_EXPORT VaapiVideoEncodeAccelerator |
| 26 : public media::VideoEncodeAccelerator { |
| 27 public: |
| 28 explicit VaapiVideoEncodeAccelerator(Display* x_display); |
| 29 virtual ~VaapiVideoEncodeAccelerator(); |
| 30 |
| 31 // media::VideoEncodeAccelerator implementation. |
| 32 virtual bool Initialize(media::VideoFrame::Format format, |
| 33 const gfx::Size& input_visible_size, |
| 34 media::VideoCodecProfile output_profile, |
| 35 uint32 initial_bitrate, |
| 36 Client* client) OVERRIDE; |
| 37 virtual void Encode(const scoped_refptr<media::VideoFrame>& frame, |
| 38 bool force_keyframe) OVERRIDE; |
| 39 virtual void UseOutputBitstreamBuffer( |
| 40 const media::BitstreamBuffer& buffer) OVERRIDE; |
| 41 virtual void RequestEncodingParametersChange(uint32 bitrate, |
| 42 uint32 framerate) OVERRIDE; |
| 43 virtual void Destroy() OVERRIDE; |
| 44 static std::vector<media::VideoEncodeAccelerator::SupportedProfile> |
| 45 GetSupportedProfiles(); |
| 46 |
| 47 // UMA errors this class reports. |
| 48 enum VAVEAEncoderFailure { |
| 49 VAAPI_ERROR = 0, |
| 50 VAVEA_ENCODER_FAILURES_MAX, |
| 51 }; |
| 52 |
| 53 private: |
| 54 enum { |
| 55 // Need 2 surfaces for each frame: one for input data and one for |
| 56 // reconstructed picture, which is later used for reference. |
| 57 kMinSurfacesToEncode = 2, |
| 58 |
| 59 // Subjectively chosen. |
| 60 kNumInputBuffers = 4, |
| 61 kMaxNumReferenceFrames = 4, |
| 62 |
| 63 // We need up to kMaxNumReferenceFrames surfaces for reference, plus one |
| 64 // for input and one for encode (which will be added to the set of reference |
| 65 // frames for subsequent frames). Actual execution of HW encode is done |
| 66 // in parallel, and we want to process more frames in the meantime. |
| 67 // To have kNumInputBuffers in flight, we need a full set of reference + |
| 68 // encode surfaces (i.e. kMaxNumReferenceFrames + kMinSurfacesToEncode), and |
| 69 // (kNumInputBuffers - 1) of kMinSurfacesToEncode for the remaining frames |
| 70 // in flight. |
| 71 kNumSurfaces = kMaxNumReferenceFrames + kMinSurfacesToEncode + |
| 72 kMinSurfacesToEncode * (kNumInputBuffers - 1), |
| 73 |
| 74 // An IDR every 128 frames, an I frame every 30 and no B frames. |
| 75 kIDRPeriod = 128, |
| 76 kIPeriod = 30, |
| 77 kIPPeriod = 1, |
| 78 |
| 79 kDefaultFramerate = 30, |
| 80 |
| 81 // HRD parameters (ch. E.2.2 in spec). |
| 82 kBitRateScale = 0, // bit_rate_scale for SPS HRD parameters. |
| 83 kCPBSizeScale = 0, // cpb_size_scale for SPS HRD parameters. |
| 84 |
| 85 kDefaultQP = 26, |
| 86 // All Intel codecs can do at least 4.1. |
| 87 kDefaultLevelIDC = 41, |
| 88 kChromaFormatIDC = 1, // 4:2:0 |
| 89 |
| 90 // Arbitrarily chosen bitrate window size for rate control, in ms. |
| 91 kCPBWindowSizeMs = 1500, |
| 92 }; |
| 93 |
| 94 // Reference picture list. |
| 95 typedef std::list<scoped_refptr<VASurface> > RefPicList; |
| 96 |
| 97 // Encode job for one frame. Created when an input frame is awaiting and |
| 98 // enough resources are available to proceed. Once the job is prepared and |
| 99 // submitted to the hardware, it awaits on the submitted_encode_jobs_ queue |
| 100 // for an output bitstream buffer to become available. Once one is ready, |
| 101 // the encoded bytes are downloaded to it and job resources are released |
| 102 // and become available for reuse. |
| 103 struct EncodeJob { |
| 104 // Input surface for video frame data. |
| 105 scoped_refptr<VASurface> input_surface; |
| 106 // Surface for a reconstructed picture, which is used for reference |
| 107 // for subsequent frames. |
| 108 scoped_refptr<VASurface> recon_surface; |
| 109 // Buffer that will contain output bitstream for this frame. |
| 110 VABufferID coded_buffer; |
| 111 // Reference surfaces required to encode this picture. We keep references |
| 112 // to them here, because we may discard some of them from ref_pic_list* |
| 113 // before the HW job is done. |
| 114 RefPicList reference_surfaces; |
| 115 // True if this job will produce a keyframe. Used to report |
| 116 // to BitstreamBufferReady(). |
| 117 bool keyframe; |
| 118 |
| 119 EncodeJob(); |
| 120 }; |
| 121 |
| 122 // Encoder state. |
| 123 enum State { |
| 124 kUninitialized, |
| 125 kEncoding, |
| 126 kError, |
| 127 }; |
| 128 |
| 129 // Holds input frames coming from the client ready to be encoded. |
| 130 struct InputFrameRef; |
| 131 // Holds output buffers coming from the client ready to be filled. |
| 132 struct BitstreamBufferRef; |
| 133 |
| 134 // Tasks for each of the VEA interface calls to be executed on the |
| 135 // encoder thread. |
| 136 void InitializeTask(); |
| 137 void EncodeTask(const scoped_refptr<media::VideoFrame>& frame, |
| 138 bool force_keyframe); |
| 139 void UseOutputBitstreamBufferTask(scoped_ptr<BitstreamBufferRef> buffer_ref); |
| 140 void RequestEncodingParametersChangeTask(uint32 bitrate, uint32 framerate); |
| 141 void DestroyTask(); |
| 142 |
| 143 // Prepare and schedule an encode job if we have an input to encode |
| 144 // and enough resources to proceed. |
| 145 void EncodeFrameTask(); |
| 146 |
| 147 // Fill current_sps_/current_pps_ with current values. |
| 148 void UpdateSPS(); |
| 149 void UpdatePPS(); |
| 150 void UpdateRates(uint32 bitrate, uint32 framerate); |
| 151 |
| 152 // Generate packed SPS and PPS in packed_sps_/packed_pps_, using |
| 153 // values in current_sps_/current_pps_. |
| 154 void GeneratePackedSPS(); |
| 155 void GeneratePackedPPS(); |
| 156 |
| 157 // Check if we have sufficient resources for a new encode job, claim them and |
| 158 // fill current_encode_job_ with them. |
| 159 // Return false if we cannot start a new job yet, true otherwise. |
| 160 bool PrepareNextJob(); |
| 161 |
| 162 // Begin a new frame, making it a keyframe if |force_keyframe| is true, |
| 163 // updating current_pic_. |
| 164 void BeginFrame(bool force_keyframe); |
| 165 |
| 166 // End current frame, updating reference picture lists and storing current |
| 167 // job in the jobs awaiting completion on submitted_encode_jobs_. |
| 168 void EndFrame(); |
| 169 |
| 170 // Submit parameters for the current frame to the hardware. |
| 171 bool SubmitFrameParameters(); |
| 172 // Submit keyframe headers to the hardware if the current frame is a keyframe. |
| 173 bool SubmitHeadersIfNeeded(); |
| 174 |
| 175 // Upload image data from |frame| to the input surface for current job. |
| 176 bool UploadFrame(const scoped_refptr<media::VideoFrame>& frame); |
| 177 |
| 178 // Execute encode in hardware. This does not block and will return before |
| 179 // the job is finished. |
| 180 bool ExecuteEncode(); |
| 181 |
| 182 // Callback that returns a no longer used VASurfaceID to |
| 183 // available_va_surface_ids_ for reuse. |
| 184 void RecycleVASurfaceID(VASurfaceID va_surface_id); |
| 185 |
| 186 // Tries to return a bitstream buffer if both a submitted job awaits to |
| 187 // be completed and we have bitstream buffers from the client available |
| 188 // to download the encoded data to. |
| 189 void TryToReturnBitstreamBuffer(); |
| 190 |
| 191 // Puts the encoder into en error state and notifies client about the error. |
| 192 void NotifyError(Error error); |
| 193 |
| 194 // Sets the encoder state on the correct thread. |
| 195 void SetState(State state); |
| 196 |
| 197 // VaapiWrapper is the owner of all HW resources (surfaces and buffers) |
| 198 // and will free them on destruction. |
| 199 scoped_ptr<VaapiWrapper> vaapi_wrapper_; |
| 200 |
| 201 // Input profile and sizes. |
| 202 media::VideoCodecProfile profile_; |
| 203 gfx::Size visible_size_; |
| 204 gfx::Size coded_size_; // Macroblock-aligned. |
| 205 // Width/height in macroblocks. |
| 206 unsigned int mb_width_; |
| 207 unsigned int mb_height_; |
| 208 |
| 209 // Maximum size of the reference list 0. |
| 210 unsigned int max_ref_idx_l0_size_; |
| 211 |
| 212 // Initial QP. |
| 213 unsigned int qp_; |
| 214 |
| 215 // IDR frame period. |
| 216 unsigned int idr_period_; |
| 217 // I frame period. |
| 218 unsigned int i_period_; |
| 219 // IP period, i.e. how often do we need to have either an I or a P frame in |
| 220 // the stream. Period of 1 means we can have no B frames. |
| 221 unsigned int ip_period_; |
| 222 |
| 223 // Size in bytes required for input bitstream buffers. |
| 224 size_t output_buffer_byte_size_; |
| 225 |
| 226 Display* x_display_; |
| 227 |
| 228 // All of the members below must be accessed on the encoder_thread_, |
| 229 // while it is running. |
| 230 |
| 231 // Encoder state. Encode tasks will only run in kEncoding state. |
| 232 State state_; |
| 233 |
| 234 // frame_num to be used for the next frame. |
| 235 unsigned int frame_num_; |
| 236 // frame_num of the previous IDR. |
| 237 unsigned int last_idr_frame_num_; |
| 238 |
| 239 // Current bitrate in bps. |
| 240 unsigned int bitrate_; |
| 241 // Current bitrate in fps. |
| 242 unsigned int framerate_; |
| 243 // CPB size in bits, i.e. bitrate in kbps * window size in ms/1000. |
| 244 unsigned int cpb_size_; |
| 245 // True if the parameters have changed and we need to submit a keyframe |
| 246 // with updated parameters. |
| 247 bool encoding_parameters_changed_; |
| 248 |
| 249 // Job currently being prepared for encode. |
| 250 scoped_ptr<EncodeJob> current_encode_job_; |
| 251 |
| 252 // Current SPS, PPS and their packed versions. Packed versions are their NALUs |
| 253 // in AnnexB format *without* emulation prevention three-byte sequences |
| 254 // (those will be added by the driver). |
| 255 media::H264SPS current_sps_; |
| 256 media::H264BitstreamBuffer packed_sps_; |
| 257 media::H264PPS current_pps_; |
| 258 media::H264BitstreamBuffer packed_pps_; |
| 259 |
| 260 // Picture currently being prepared for encode. |
| 261 H264Picture current_pic_; |
| 262 |
| 263 // VA surfaces available for reuse. |
| 264 std::vector<VASurfaceID> available_va_surface_ids_; |
| 265 |
| 266 // VA buffers for coded frames. |
| 267 std::vector<VABufferID> available_va_buffer_ids_; |
| 268 |
| 269 // Currently active reference surfaces. |
| 270 RefPicList ref_pic_list0_; |
| 271 |
| 272 // Callback via which finished VA surfaces are returned to us. |
| 273 VASurface::ReleaseCB va_surface_release_cb_; |
| 274 |
| 275 // VideoFrames passed from the client, waiting to be encoded. |
| 276 std::queue<linked_ptr<InputFrameRef> > encoder_input_queue_; |
| 277 |
| 278 // BitstreamBuffers mapped, ready to be filled. |
| 279 std::queue<linked_ptr<BitstreamBufferRef> > available_bitstream_buffers_; |
| 280 |
| 281 // Jobs submitted for encode, awaiting bitstream buffers to become available. |
| 282 std::queue<linked_ptr<EncodeJob> > submitted_encode_jobs_; |
| 283 |
| 284 // Encoder thread. All tasks are executed on it. |
| 285 base::Thread encoder_thread_; |
| 286 scoped_refptr<base::MessageLoopProxy> encoder_thread_proxy_; |
| 287 |
| 288 const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_; |
| 289 |
| 290 // To expose client callbacks from VideoEncodeAccelerator. |
| 291 // NOTE: all calls to these objects *MUST* be executed on |
| 292 // child_message_loop_proxy_. |
| 293 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_; |
| 294 base::WeakPtr<Client> client_; |
| 295 |
| 296 // WeakPtr to post from the encoder thread back to the ChildThread, as it may |
| 297 // outlive this. Posting from the ChildThread using base::Unretained(this) |
| 298 // to the encoder thread is safe, because |this| always outlives the encoder |
| 299 // thread (it's a member of this class). |
| 300 base::WeakPtr<VaapiVideoEncodeAccelerator> weak_this_; |
| 301 base::WeakPtrFactory<VaapiVideoEncodeAccelerator> weak_this_ptr_factory_; |
| 302 |
| 303 DISALLOW_COPY_AND_ASSIGN(VaapiVideoEncodeAccelerator); |
| 304 }; |
| 305 |
| 306 } // namespace content |
| 307 |
| 308 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_ |
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