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Side by Side Diff: content/common/gpu/media/vaapi_video_encode_accelerator.h

Issue 333253002: Add VaapiVideoEncodeAccelerator for HW-accelerated video encode. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 6 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_
6 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_
7
8 #include <list>
9 #include <queue>
10
11 #include "base/memory/linked_ptr.h"
12 #include "base/threading/thread.h"
13 #include "content/common/content_export.h"
14 #include "content/common/gpu/media/h264_dpb.h"
15 #include "content/common/gpu/media/va_surface.h"
16 #include "content/common/gpu/media/vaapi_wrapper.h"
17 #include "media/filters/h264_bitstream_buffer.h"
18 #include "media/video/video_encode_accelerator.h"
19
20 namespace content {
21
22 // A VideoEncodeAccelerator implementation that uses VA-API
23 // (http://www.freedesktop.org/wiki/Software/vaapi) for HW-accelerated
24 // video encode.
25 class CONTENT_EXPORT VaapiVideoEncodeAccelerator
26 : public media::VideoEncodeAccelerator {
27 public:
28 explicit VaapiVideoEncodeAccelerator(Display* x_display);
29 virtual ~VaapiVideoEncodeAccelerator();
30
31 // media::VideoEncodeAccelerator implementation.
32 virtual bool Initialize(media::VideoFrame::Format format,
33 const gfx::Size& input_visible_size,
34 media::VideoCodecProfile output_profile,
35 uint32 initial_bitrate,
36 Client* client) OVERRIDE;
37 virtual void Encode(const scoped_refptr<media::VideoFrame>& frame,
38 bool force_keyframe) OVERRIDE;
39 virtual void UseOutputBitstreamBuffer(
40 const media::BitstreamBuffer& buffer) OVERRIDE;
41 virtual void RequestEncodingParametersChange(uint32 bitrate,
42 uint32 framerate) OVERRIDE;
43 virtual void Destroy() OVERRIDE;
44 static std::vector<media::VideoEncodeAccelerator::SupportedProfile>
45 GetSupportedProfiles();
46
47 // UMA errors this class reports.
48 enum VAVEAEncoderFailure {
49 VAAPI_ERROR = 0,
50 VAVEA_ENCODER_FAILURES_MAX,
51 };
52
53 private:
54 enum {
55 // Need 2 surfaces for each frame: one for input data and one for
56 // reconstructed picture, which is later used for reference.
57 kMinSurfacesToEncode = 2,
58
59 // Subjectively chosen.
60 kNumInputBuffers = 4,
61 kMaxNumReferenceFrames = 4,
62
63 // We need up to kMaxNumReferenceFrames surfaces for reference, plus one
64 // for input and one for encode (which will be added to the set of reference
65 // frames for subsequent frames). Actual execution of HW encode is done
66 // in parallel, and we want to process more frames in the meantime.
67 // To have kNumInputBuffers in flight, we need a full set of reference +
68 // encode surfaces (i.e. kMaxNumReferenceFrames + kMinSurfacesToEncode), and
69 // (kNumInputBuffers - 1) of kMinSurfacesToEncode for the remaining frames
70 // in flight.
71 kNumSurfaces = kMaxNumReferenceFrames + kMinSurfacesToEncode +
72 kMinSurfacesToEncode * (kNumInputBuffers - 1),
wuchengli 2014/06/19 07:31:48 Is it simpler to use "kNumSurfaces = kMaxNumRefere
Pawel Osciak 2014/06/19 10:59:59 I felt this was easier to understand, because this
73
74 // An IDR every 128 frames, an I frame every 30 and no B frames.
75 kIDRPeriod = 128,
76 kIPeriod = 30,
77 kIPPeriod = 1,
78
79 kDefaultFramerate = 30,
80
81 // HRD parameters (ch. E.2.2 in spec).
82 kBitRateScale = 0, // bit_rate_scale for SPS HRD parameters.
83 kCPBSizeScale = 0, // cpb_size_scale for SPS HRD parameters.
84
85 kDefaultQP = 26,
86 // All Intel codecs can do at least 4.1.
87 kDefaultLevelIDC = 41,
88 kChromaFormatIDC = 1, // 4:2:0
89
90 // Arbitrarily chosen bitrate window size for rate control, in ms.
91 kCPBWindowSizeMs = 1500,
92 };
93
94 // Reference picture list.
95 typedef std::list<scoped_refptr<VASurface> > RefPicList;
96
97 // Encode job for one frame. Created when an input frame is awaiting and
98 // enough resources are available to proceed. Once the job is prepared and
99 // submitted to the hardware, it awaits on the submitted_encode_jobs_ queue
100 // for an output bitstream buffer to become available. Once one is ready,
101 // the encoded bytes are downloaded to it and job resources are released
102 // and become available for reuse.
103 struct EncodeJob {
104 // Input surface for video frame data.
105 scoped_refptr<VASurface> input_surface;
106 // Surface for a reconstructed picture, which is used for reference
107 // for subsequent frames.
108 scoped_refptr<VASurface> recon_surface;
109 // Buffer that will contain output bitstream for this frame.
110 VABufferID coded_buffer;
111 // Reference surfaces required to encode this picture. We keep references
112 // to them here, because we may discard some of them from ref_pic_list*
wuchengli 2014/06/19 07:31:48 You mean |ref_pic_list0_|?
Pawel Osciak 2014/06/19 10:59:59 No, this is intentional. I want to suggest that wh
113 // before the HW job is done.
114 RefPicList reference_surfaces;
115 // True if this job will produce a keyframe. Used to report
116 // to BitstreamBufferReady().
117 bool keyframe;
118
119 EncodeJob();
120 };
121
122 // Encoder state.
123 enum State {
124 kUninitialized,
125 kEncoding,
126 kError,
127 };
128
129 // Holds input frames coming from the client ready to be encoded.
130 struct InputFrameRef;
131 // Holds output buffers coming from the client ready to be filled.
132 struct BitstreamBufferRef;
133
134 // Tasks for each of the VEA interface calls to be executed on the
135 // encoder thread.
136 void InitializeTask();
137 void EncodeTask(const scoped_refptr<media::VideoFrame>& frame,
138 bool force_keyframe);
139 void UseOutputBitstreamBufferTask(scoped_ptr<BitstreamBufferRef> buffer_ref);
140 void RequestEncodingParametersChangeTask(uint32 bitrate, uint32 framerate);
141 void DestroyTask();
142
143 // Prepare and schedule an encode job if we have an input to encode
144 // and enough resources to proceed.
145 void EncodeFrameTask();
146
147 // Fill current_sps_/current_pps_ with current values.
148 void UpdateSPS();
149 void UpdatePPS();
150 void UpdateRates(uint32 bitrate, uint32 framerate);
151
152 // Generate packed SPS and PPS in packed_sps_/packed_pps_, using
153 // values in current_sps_/current_pps_.
154 void GeneratePackedSPS();
155 void GeneratePackedPPS();
156
157 // Check if we have sufficient resources for a new encode job, claim them and
158 // fill current_encode_job_ with them.
159 // Return false if we cannot start a new job yet, true otherwise.
160 bool PrepareNextJob();
161
162 // Begin a new frame, making it a keyframe if |force_keyframe| is true,
163 // updating current_pic_.
164 void BeginFrame(bool force_keyframe);
165
166 // End current frame, updating reference picture lists and storing current
167 // job in the jobs awaiting completion on submitted_encode_jobs_.
168 void EndFrame();
169
170 // Submit parameters for the current frame to the hardware.
171 bool SubmitFrameParameters();
172 // Submit keyframe headers to the hardware if the current frame is a keyframe.
173 bool SubmitHeadersIfNeeded();
174
175 // Upload image data from |frame| to the input surface for current job.
176 bool UploadFrame(const scoped_refptr<media::VideoFrame>& frame);
177
178 // Execute encode in hardware. This does not block and will return before
179 // the job is finished.
180 bool ExecuteEncode();
181
182 // Callback that returns a no longer used VASurfaceID to
183 // available_va_surface_ids_ for reuse.
184 void RecycleVASurfaceID(VASurfaceID va_surface_id);
185
186 // Tries to return a bitstream buffer if both a submitted job awaits to
187 // be completed and we have bitstream buffers from the client available
188 // to download the encoded data to.
189 void TryToReturnBitstreamBuffer();
190
191 // Puts the encoder into en error state and notifies client about the error.
192 void NotifyError(Error error);
193
194 // Sets the encoder state on the correct thread.
195 void SetState(State state);
196
197 // VaapiWrapper is the owner of all HW resources (surfaces and buffers)
198 // and will free them on destruction.
199 scoped_ptr<VaapiWrapper> vaapi_wrapper_;
200
201 // Input profile and sizes.
202 media::VideoCodecProfile profile_;
203 gfx::Size visible_size_;
204 gfx::Size coded_size_; // Macroblock-aligned.
205 // Width/height in macroblocks.
206 unsigned int mb_width_;
207 unsigned int mb_height_;
208
209 // Maximum size of the reference list 0.
210 unsigned int max_ref_idx_l0_size_;
211
212 // Initial QP.
213 unsigned int qp_;
214
215 // IDR frame period.
216 unsigned int idr_period_;
217 // I frame period.
218 unsigned int i_period_;
219 // IP period, i.e. how often do we need to have either an I or a P frame in
220 // the stream. Period of 1 means we can have no B frames.
221 unsigned int ip_period_;
222
223 // Size in bytes required for input bitstream buffers.
224 size_t output_buffer_byte_size_;
225
226 Display* x_display_;
227
228 // All of the members below musty be accessed on the encoder_thread_,
229 // while it is running.
230
231 // Encoder state. Encode tasks will only run in kEncoding state.
232 State state_;
233
234 // frame_num to be used for the next frame.
235 unsigned int frame_num_;
236 // frame_num of the previous IDR.
237 unsigned int last_idr_frame_num_;
238
239 // Current bitrate in bps.
240 unsigned int bitrate_;
241 // Current bitrate in fps.
242 unsigned int framerate_;
243 // CPB size in bits, i.e. bitrate in kbps * window size in ms/1000.
244 unsigned int cpb_size_;
245 // True if the parameters have changed and we need to submit a keyframe
246 // with updated parameters.
247 bool encoding_parameters_changed_;
248
249 // Job currently being prepared for encode.
250 scoped_ptr<EncodeJob> current_encode_job_;
251
252 // Current SPS, PPS and their packed versions. Packed versions are their NALUs
253 // in AnnexB format *without* emulation prevention three-byte sequences
254 // (those will be added by the driver).
255 media::H264SPS current_sps_;
256 media::H264BitstreamBuffer packed_sps_;
257 media::H264PPS current_pps_;
258 media::H264BitstreamBuffer packed_pps_;
259
260 // Picture currently being prepared for encode.
261 H264Picture current_pic_;
262
263 // VA surfaces available for reuse.
264 std::vector<VASurfaceID> available_va_surface_ids_;
265
266 // VA buffers for coded frames.
267 std::vector<VABufferID> available_va_buffer_ids_;
268
269 // Currently active reference surfaces.
270 RefPicList ref_pic_list0_;
271
272 // Callback via which finished VA surfaces are returned to us.
273 VASurface::ReleaseCB va_surface_release_cb_;
274
275 // VideoFrames passed from the client, waiting to be encoded.
276 std::queue<linked_ptr<InputFrameRef> > encoder_input_queue_;
277
278 // BitstreamBuffers mapped, ready to be filled.
279 std::queue<linked_ptr<BitstreamBufferRef> > available_bitstream_buffers_;
280
281 // Jobs submitted for encode, awaiting bitstream buffers to become available.
282 std::queue<linked_ptr<EncodeJob> > submitted_encode_jobs_;
283
284 // Encoder thread. All tasks are executed on it.
285 base::Thread encoder_thread_;
286 scoped_refptr<base::MessageLoopProxy> encoder_thread_proxy_;
287
288 const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_;
289
290 // To expose client callbacks from VideoEncodeAccelerator.
291 // NOTE: all calls to these objects *MUST* be executed on
292 // child_message_loop_proxy_.
293 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_;
294 base::WeakPtr<Client> client_;
295
296 // WeakPtr to post from the encoder thread back to the ChildThread, as it may
297 // outlive this. Posting from the ChildThread using base::Unretained(this)
298 // to the encoder thread is safe, because this always outlives the encoder
wuchengli 2014/06/18 15:57:44 s/this/|this|/
Pawel Osciak 2014/06/19 01:31:11 Done.
299 // thread (it's a member of this class).
300 base::WeakPtr<VaapiVideoEncodeAccelerator> weak_this_;
301 base::WeakPtrFactory<VaapiVideoEncodeAccelerator> weak_this_ptr_factory_;
302
303 DISALLOW_COPY_AND_ASSIGN(VaapiVideoEncodeAccelerator);
304 };
305
306 } // namespace content
307
308 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_
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