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1 /* | 1 /* |
2 * Copyright (C) 2014 Google Inc. All rights reserved. | 2 * Copyright (C) 2014 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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40 this._canvasElement = this.element.createChild("canvas"); | 40 this._canvasElement = this.element.createChild("canvas"); |
41 this._transformController = new WebInspector.TransformController(this._canva sElement); | 41 this._transformController = new WebInspector.TransformController(this._canva sElement); |
42 this._transformController.addEventListener(WebInspector.TransformController. Events.TransformChanged, this._update, this); | 42 this._transformController.addEventListener(WebInspector.TransformController. Events.TransformChanged, this._update, this); |
43 this._canvasElement.addEventListener("dblclick", this._onDoubleClick.bind(th is), false); | 43 this._canvasElement.addEventListener("dblclick", this._onDoubleClick.bind(th is), false); |
44 this._canvasElement.addEventListener("mousedown", this._onMouseDown.bind(thi s), false); | 44 this._canvasElement.addEventListener("mousedown", this._onMouseDown.bind(thi s), false); |
45 this._canvasElement.addEventListener("mouseup", this._onMouseUp.bind(this), false); | 45 this._canvasElement.addEventListener("mouseup", this._onMouseUp.bind(this), false); |
46 this._canvasElement.addEventListener("mouseout", this._onMouseMove.bind(this ), false); | 46 this._canvasElement.addEventListener("mouseout", this._onMouseMove.bind(this ), false); |
47 this._canvasElement.addEventListener("mousemove", this._onMouseMove.bind(thi s), false); | 47 this._canvasElement.addEventListener("mousemove", this._onMouseMove.bind(thi s), false); |
48 this._canvasElement.addEventListener("contextmenu", this._onContextMenu.bind (this), false); | 48 this._canvasElement.addEventListener("contextmenu", this._onContextMenu.bind (this), false); |
49 this._lastActiveObject = {}; | 49 this._lastActiveObject = {}; |
50 this._textureForLayer = {}; | 50 this._tilesForLayer = {}; |
caseq
2014/06/18 12:16:39
Technically, these are pictures, not tiles.
malch
2014/06/18 12:48:18
Done.
| |
51 this._scrollRectQuadsForLayer = {}; | 51 this._scrollRectQuadsForLayer = {}; |
52 this._isVisible = {}; | 52 this._isVisible = {}; |
53 this._layerTree = null; | 53 this._layerTree = null; |
54 WebInspector.settings.showPaintRects.addChangeListener(this._update, this); | 54 WebInspector.settings.showPaintRects.addChangeListener(this._update, this); |
55 } | 55 } |
56 | 56 |
57 /** @typedef {{layer: !WebInspector.Layer, scrollRectIndex: number}|{layer: !Web Inspector.Layer}} */ | 57 /** @typedef {{layer: !WebInspector.Layer, scrollRectIndex: number}|{layer: !Web Inspector.Layer}} */ |
58 WebInspector.Layers3DView.ActiveObject; | 58 WebInspector.Layers3DView.ActiveObject; |
59 | 59 |
60 /** | 60 /** |
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103 void main(void)\ | 103 void main(void)\ |
104 {\ | 104 {\ |
105 gl_Position = uPMatrix * vec4(aVertexPosition, 1.0);\ | 105 gl_Position = uPMatrix * vec4(aVertexPosition, 1.0);\ |
106 vColor = aVertexColor;\ | 106 vColor = aVertexColor;\ |
107 vTextureCoord = aTextureCoord;\ | 107 vTextureCoord = aTextureCoord;\ |
108 }"; | 108 }"; |
109 | 109 |
110 WebInspector.Layers3DView.SelectedBackgroundColor = [20, 40, 110, 0.66]; | 110 WebInspector.Layers3DView.SelectedBackgroundColor = [20, 40, 110, 0.66]; |
111 WebInspector.Layers3DView.BackgroundColor = [0, 0, 0, 0]; | 111 WebInspector.Layers3DView.BackgroundColor = [0, 0, 0, 0]; |
112 WebInspector.Layers3DView.HoveredBorderColor = [0, 0, 255, 1]; | 112 WebInspector.Layers3DView.HoveredBorderColor = [0, 0, 255, 1]; |
113 WebInspector.Layers3DView.SelectedBorderColor = [0, 255, 0, 1]; | |
113 WebInspector.Layers3DView.BorderColor = [0, 0, 0, 1]; | 114 WebInspector.Layers3DView.BorderColor = [0, 0, 0, 1]; |
114 WebInspector.Layers3DView.ScrollRectBackgroundColor = [178, 0, 0, 0.4]; | 115 WebInspector.Layers3DView.ScrollRectBackgroundColor = [178, 0, 0, 0.4]; |
115 WebInspector.Layers3DView.SelectedScrollRectBackgroundColor = [178, 0, 0, 0.6]; | 116 WebInspector.Layers3DView.SelectedScrollRectBackgroundColor = [178, 0, 0, 0.6]; |
116 WebInspector.Layers3DView.ScrollRectBorderColor = [178, 0, 0, 1]; | 117 WebInspector.Layers3DView.ScrollRectBorderColor = [178, 0, 0, 1]; |
118 WebInspector.Layers3DView.BorderWidth = 1; | |
119 WebInspector.Layers3DView.SelectedBorderWidth = 2; | |
117 | 120 |
118 WebInspector.Layers3DView.LayerSpacing = 20; | 121 WebInspector.Layers3DView.LayerSpacing = 20; |
119 WebInspector.Layers3DView.ScrollRectSpacing = 4; | 122 WebInspector.Layers3DView.ScrollRectSpacing = 4; |
120 | 123 |
121 WebInspector.Layers3DView.prototype = { | 124 WebInspector.Layers3DView.prototype = { |
122 /** | 125 /** |
123 * @param {function(!Array.<!WebInspector.KeyboardShortcut.Descriptor>, func tion(?Event=))} registerShortcutDelegate | 126 * @param {function(!Array.<!WebInspector.KeyboardShortcut.Descriptor>, func tion(?Event=))} registerShortcutDelegate |
124 */ | 127 */ |
125 registerShortcuts: function(registerShortcutDelegate) | 128 registerShortcuts: function(registerShortcutDelegate) |
126 { | 129 { |
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168 this._setOutline(WebInspector.Layers3DView.OutlineType.Hovered, null); | 171 this._setOutline(WebInspector.Layers3DView.OutlineType.Hovered, null); |
169 this._setOutline(WebInspector.Layers3DView.OutlineType.Selected, activeO bject); | 172 this._setOutline(WebInspector.Layers3DView.OutlineType.Selected, activeO bject); |
170 }, | 173 }, |
171 | 174 |
172 /** | 175 /** |
173 * @param {!WebInspector.Layer} layer | 176 * @param {!WebInspector.Layer} layer |
174 * @param {string=} imageURL | 177 * @param {string=} imageURL |
175 */ | 178 */ |
176 showImageForLayer: function(layer, imageURL) | 179 showImageForLayer: function(layer, imageURL) |
177 { | 180 { |
178 var texture = this._gl.createTexture(); | 181 this.setTiles([{layerId: layer.id(), rect: [0, 0, layer.width(), layer.h eight()], imageURL: imageURL}]) |
179 texture.image = new Image(); | |
180 texture.image.addEventListener("load", this._handleLoadedTexture.bind(th is, texture, layer.id()), false); | |
181 texture.image.src = imageURL; | |
182 }, | 182 }, |
183 | 183 |
184 /** | 184 /** |
185 * @param {!Array.<!Object>} tiles | |
186 */ | |
187 setTiles: function(tiles) | |
188 { | |
189 this._tilesForLayer = {}; | |
190 tiles.forEach(this._setTile, this); | |
191 }, | |
192 | |
193 /** | |
194 * @param {!Object} tile | |
195 */ | |
196 _setTile: function(tile) | |
197 { | |
198 var texture = this._gl.createTexture(); | |
199 texture.image = new Image(); | |
200 texture.image.addEventListener("load", this._handleLoadedTexture.bind(th is, texture, tile.layerId, tile.rect), false); | |
201 texture.image.src = tile.imageURL; | |
202 }, | |
203 | |
204 /** | |
185 * @param {!Element} canvas | 205 * @param {!Element} canvas |
186 * @return {!Object} | 206 * @return {!Object} |
187 */ | 207 */ |
188 _initGL: function(canvas) | 208 _initGL: function(canvas) |
189 { | 209 { |
190 var gl = canvas.getContext("webgl"); | 210 var gl = canvas.getContext("webgl"); |
191 gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); | 211 gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); |
192 gl.enable(gl.BLEND); | 212 gl.enable(gl.BLEND); |
193 gl.clearColor(0.0, 0.0, 0.0, 0.0); | 213 gl.clearColor(0.0, 0.0, 0.0, 0.0); |
194 gl.enable(gl.DEPTH_TEST); | 214 gl.enable(gl.DEPTH_TEST); |
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270 _initProjectionMatrix: function() | 290 _initProjectionMatrix: function() |
271 { | 291 { |
272 this._pMatrix = new WebKitCSSMatrix().scale(1, -1, -1).translate(-1, -1, 0) | 292 this._pMatrix = new WebKitCSSMatrix().scale(1, -1, -1).translate(-1, -1, 0) |
273 .scale(2 / this._canvasElement.width, 2 / this._canvasElement.height , 1 / 1000000).multiply(this._calculateProjectionMatrix()); | 293 .scale(2 / this._canvasElement.width, 2 / this._canvasElement.height , 1 / 1000000).multiply(this._calculateProjectionMatrix()); |
274 this._gl.uniformMatrix4fv(this._shaderProgram.pMatrixUniform, false, thi s._arrayFromMatrix(this._pMatrix)); | 294 this._gl.uniformMatrix4fv(this._shaderProgram.pMatrixUniform, false, thi s._arrayFromMatrix(this._pMatrix)); |
275 }, | 295 }, |
276 | 296 |
277 /** | 297 /** |
278 * @param {!Object} texture | 298 * @param {!Object} texture |
279 * @param {string} layerId | 299 * @param {string} layerId |
300 * @param {!Array.<number>} rect | |
280 */ | 301 */ |
281 _handleLoadedTexture: function(texture, layerId) | 302 _handleLoadedTexture: function(texture, layerId, rect) |
282 { | 303 { |
283 this._gl.bindTexture(this._gl.TEXTURE_2D, texture); | 304 this._gl.bindTexture(this._gl.TEXTURE_2D, texture); |
284 this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, true); | 305 this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, true); |
285 this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA , this._gl.UNSIGNED_BYTE, texture.image); | 306 this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA , this._gl.UNSIGNED_BYTE, texture.image); |
286 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR); | 307 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR); |
287 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR); | 308 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR); |
288 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, thi s._gl.CLAMP_TO_EDGE); | 309 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, thi s._gl.CLAMP_TO_EDGE); |
289 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, thi s._gl.CLAMP_TO_EDGE); | 310 this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, thi s._gl.CLAMP_TO_EDGE); |
290 this._gl.bindTexture(this._gl.TEXTURE_2D, null); | 311 this._gl.bindTexture(this._gl.TEXTURE_2D, null); |
291 this._textureForLayer = {}; | 312 if (!this._tilesForLayer[layerId]) |
292 this._textureForLayer[layerId] = texture; | 313 this._tilesForLayer[layerId] = []; |
314 this._tilesForLayer[layerId].push({texture: texture, rect: rect}); | |
293 this._update(); | 315 this._update(); |
294 }, | 316 }, |
295 | 317 |
296 _initWhiteTexture: function() | 318 _initWhiteTexture: function() |
297 { | 319 { |
298 this._whiteTexture = this._gl.createTexture(); | 320 this._whiteTexture = this._gl.createTexture(); |
299 this._gl.bindTexture(this._gl.TEXTURE_2D, this._whiteTexture); | 321 this._gl.bindTexture(this._gl.TEXTURE_2D, this._whiteTexture); |
300 var whitePixel = new Uint8Array([255, 255, 255, 255]); | 322 var whitePixel = new Uint8Array([255, 255, 255, 255]); |
301 this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, 1, 1, 0, this ._gl.RGBA, this._gl.UNSIGNED_BYTE, whitePixel); | 323 this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, 1, 1, 0, this ._gl.RGBA, this._gl.UNSIGNED_BYTE, whitePixel); |
302 }, | 324 }, |
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380 * @param {number=} scrollRectIndex | 402 * @param {number=} scrollRectIndex |
381 */ | 403 */ |
382 _isObjectActive: function(type, layer, scrollRectIndex) | 404 _isObjectActive: function(type, layer, scrollRectIndex) |
383 { | 405 { |
384 var activeObject = this._lastActiveObject[type]; | 406 var activeObject = this._lastActiveObject[type]; |
385 return activeObject && activeObject.layer && activeObject.layer.id() === layer.id() && (typeof scrollRectIndex !== "number" || activeObject.scrollRectIn dex === scrollRectIndex); | 407 return activeObject && activeObject.layer && activeObject.layer.id() === layer.id() && (typeof scrollRectIndex !== "number" || activeObject.scrollRectIn dex === scrollRectIndex); |
386 }, | 408 }, |
387 | 409 |
388 /** | 410 /** |
389 * @param {!WebInspector.Layer} layer | 411 * @param {!WebInspector.Layer} layer |
390 * @return {!{color: !Array.<number>, borderColor: !Array.<number>}} | 412 * @return {!{color: !Array.<number>, borderColor: !Array.<number>}} |
caseq
2014/06/18 12:16:39
Now that it grows bigger, let's extract into a cla
malch
2014/06/18 12:48:18
Done.
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391 */ | 413 */ |
392 _colorsForLayer: function(layer) | 414 _styleForLayer: function(layer) |
393 { | 415 { |
394 var isSelected = this._isObjectActive(WebInspector.Layers3DView.OutlineT ype.Selected, layer); | 416 var isSelected = this._isObjectActive(WebInspector.Layers3DView.OutlineT ype.Selected, layer); |
395 var isHovered = this._isObjectActive(WebInspector.Layers3DView.OutlineTy pe.Hovered, layer); | 417 var isHovered = this._isObjectActive(WebInspector.Layers3DView.OutlineTy pe.Hovered, layer); |
396 var color = isSelected ? WebInspector.Layers3DView.SelectedBackgroundCol or : WebInspector.Layers3DView.BackgroundColor; | 418 var color = isSelected ? WebInspector.Layers3DView.SelectedBackgroundCol or : WebInspector.Layers3DView.BackgroundColor; |
397 var borderColor = isHovered ? WebInspector.Layers3DView.HoveredBorderCol or : WebInspector.Layers3DView.BorderColor; | 419 var borderColor; |
398 return {color: color, borderColor: borderColor}; | 420 if (isSelected) |
421 borderColor = WebInspector.Layers3DView.SelectedBorderColor; | |
422 else if (isHovered) | |
423 borderColor = WebInspector.Layers3DView.HoveredBorderColor; | |
424 else | |
425 borderColor = WebInspector.Layers3DView.BorderColor; | |
426 var width = isSelected ? WebInspector.Layers3DView.SelectedBorderWidth : WebInspector.Layers3DView.BorderWidth; | |
427 return {color: color, borderColor: borderColor, width: width}; | |
caseq
2014/06/18 12:16:39
s/width/borderWidth/?
malch
2014/06/18 12:48:18
Done.
| |
399 }, | 428 }, |
400 | 429 |
401 /** | 430 /** |
402 * @param {!Array.<number>} quad | 431 * @param {!Array.<number>} quad |
403 * @param {number} z | 432 * @param {number} z |
404 * @return {!Array.<number>} | 433 * @return {!Array.<number>} |
405 */ | 434 */ |
406 _calculateVerticesForQuad: function(quad, z) | 435 _calculateVerticesForQuad: function(quad, z) |
407 { | 436 { |
408 return [quad[0], quad[1], z, quad[2], quad[3], z, quad[4], quad[5], z, q uad[6], quad[7], z]; | 437 return [quad[0], quad[1], z, quad[2], quad[3], z, quad[4], quad[5], z, q uad[6], quad[7], z]; |
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475 return this._depthByLayerId[layer.id()] * WebInspector.Layers3DView.Laye rSpacing + index * WebInspector.Layers3DView.ScrollRectSpacing + 1; | 504 return this._depthByLayerId[layer.id()] * WebInspector.Layers3DView.Laye rSpacing + index * WebInspector.Layers3DView.ScrollRectSpacing + 1; |
476 }, | 505 }, |
477 | 506 |
478 /** | 507 /** |
479 * @param {!WebInspector.Layer} layer | 508 * @param {!WebInspector.Layer} layer |
480 */ | 509 */ |
481 _drawLayer: function(layer) | 510 _drawLayer: function(layer) |
482 { | 511 { |
483 var gl = this._gl; | 512 var gl = this._gl; |
484 var vertices; | 513 var vertices; |
514 var style = this._styleForLayer(layer); | |
485 if (this._isVisible[layer.id()]) { | 515 if (this._isVisible[layer.id()]) { |
486 vertices = this._calculateVerticesForQuad(layer.quad(), this._depthB yLayerId[layer.id()] * WebInspector.Layers3DView.LayerSpacing); | 516 vertices = this._calculateVerticesForQuad(layer.quad(), this._depthB yLayerId[layer.id()] * WebInspector.Layers3DView.LayerSpacing); |
487 var colors = this._colorsForLayer(layer); | 517 gl.lineWidth(style.width); |
488 this._drawRectangle(vertices, colors.color, gl.TRIANGLE_FAN, this._t extureForLayer[layer.id()]); | 518 this._drawRectangle(vertices, style.borderColor, gl.LINE_LOOP); |
489 this._drawRectangle(vertices, colors.borderColor, gl.LINE_LOOP); | 519 gl.lineWidth(1); |
490 } | 520 } |
491 this._scrollRectQuadsForLayer[layer.id()] = this._calculateScrollRectQua dsForLayer(layer); | 521 this._scrollRectQuadsForLayer[layer.id()] = this._calculateScrollRectQua dsForLayer(layer); |
492 var scrollRectQuads = this._scrollRectQuadsForLayer[layer.id()]; | 522 var scrollRectQuads = this._scrollRectQuadsForLayer[layer.id()]; |
493 for (var i = 0; i < scrollRectQuads.length; ++i) { | 523 for (var i = 0; i < scrollRectQuads.length; ++i) { |
494 vertices = this._calculateVerticesForQuad(scrollRectQuads[i], this._ calculateScrollRectDepth(layer, i)); | 524 vertices = this._calculateVerticesForQuad(scrollRectQuads[i], this._ calculateScrollRectDepth(layer, i)); |
495 var isSelected = this._isObjectActive(WebInspector.Layers3DView.Outl ineType.Selected, layer, i); | 525 var isSelected = this._isObjectActive(WebInspector.Layers3DView.Outl ineType.Selected, layer, i); |
496 var color = isSelected ? WebInspector.Layers3DView.SelectedScrollRec tBackgroundColor : WebInspector.Layers3DView.ScrollRectBackgroundColor; | 526 var color = isSelected ? WebInspector.Layers3DView.SelectedScrollRec tBackgroundColor : WebInspector.Layers3DView.ScrollRectBackgroundColor; |
497 this._drawRectangle(vertices, color, gl.TRIANGLE_FAN); | 527 this._drawRectangle(vertices, color, gl.TRIANGLE_FAN); |
498 this._drawRectangle(vertices, WebInspector.Layers3DView.ScrollRectBo rderColor, gl.LINE_LOOP); | 528 this._drawRectangle(vertices, WebInspector.Layers3DView.ScrollRectBo rderColor, gl.LINE_LOOP); |
499 } | 529 } |
530 var tiles = this._tilesForLayer[layer.id()] || []; | |
531 for (var i = 0; i < tiles.length; ++i) { | |
532 var tile = tiles[i]; | |
533 var quad = this._calculateRectQuad(layer, {x: tile.rect[0], y: tile. rect[1], width: tile.rect[2] - tile.rect[0], height: tile.rect[3] - tile.rect[1] }); | |
534 vertices = this._calculateVerticesForQuad(quad, this._depthByLayerId [layer.id()] * WebInspector.Layers3DView.LayerSpacing); | |
caseq
2014/06/18 12:16:39
let's extract depth into a var and reuse it in oth
malch
2014/06/18 12:48:19
Done.
| |
535 this._drawRectangle(vertices, style.color, gl.TRIANGLE_FAN, tile.tex ture); | |
536 } | |
500 }, | 537 }, |
501 | 538 |
502 _drawViewport: function() | 539 _drawViewport: function() |
503 { | 540 { |
504 var viewport = this._layerTree.viewportSize(); | 541 var viewport = this._layerTree.viewportSize(); |
505 var vertices = [0, 0, 0, viewport.width, 0, 0, viewport.width, viewport. height, 0, 0, viewport.height, 0]; | 542 var vertices = [0, 0, 0, viewport.width, 0, 0, viewport.width, viewport. height, 0, 0, viewport.height, 0]; |
506 var color = [0, 0, 0, 1]; | 543 var color = [0, 0, 0, 1]; |
507 this._gl.lineWidth(3.0); | 544 this._gl.lineWidth(3.0); |
508 this._drawRectangle(vertices, color, this._gl.LINE_LOOP); | 545 this._drawRectangle(vertices, color, this._gl.LINE_LOOP); |
509 this._gl.lineWidth(1.0); | 546 this._gl.lineWidth(1.0); |
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697 _onDoubleClick: function(event) | 734 _onDoubleClick: function(event) |
698 { | 735 { |
699 var object = this._activeObjectFromEventPoint(event); | 736 var object = this._activeObjectFromEventPoint(event); |
700 if (object && object.layer) | 737 if (object && object.layer) |
701 this.dispatchEventToListeners(WebInspector.Layers3DView.Events.Layer SnapshotRequested, object.layer); | 738 this.dispatchEventToListeners(WebInspector.Layers3DView.Events.Layer SnapshotRequested, object.layer); |
702 event.stopPropagation(); | 739 event.stopPropagation(); |
703 }, | 740 }, |
704 | 741 |
705 __proto__: WebInspector.VBox.prototype | 742 __proto__: WebInspector.VBox.prototype |
706 } | 743 } |
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